Ougon Musou Kyoku/Chiester 410

From Mizuumi Wiki
Jump to navigation Jump to search
Chiester 410

Background

Chiester 410 is furniture first introduced in Banquet of the Golden Witch. Chiester 410 specializes in precision firing, along with a fascination of carrots. She is a member of the Siesta Sister Imperial Guard Corps, a group able to kill with absolute accuracy and deadly forces. Furniture that is under contract with Beatrice, she acts as a weapon for her master, her main weapon being a bow of light, capable of shooting a beam that can strike any person from Chiester 45's data.

Introduction

Strengths

  • Great neutral game: Delayed arrows, good anti airs, j.236X and other tools allow her to keep an advantage whie far away.
  • Break-Boost can be game changing:Some specials or supers become a guaranteed Guard Break thanks to her ability.
  • Great pressure and set-play: 214X/63214X for oki, a lot of guard damage thanks to her ability, cross-up in her j.8C, and a throw that allows her to MetaSuper, which enforces a lot of guard damage and mix-ups for 410 and her partner, make this seemingly zoning-based character a threath up close.


Weaknesses

  • Very low damage: Since her combos already do low damage, and guard break combos force a prorate on top of that, makes her normal gameplan un-rewarding at times.
  • Hard normals to use on midrange: f.5B whiffing on crouchers, slow pokes, or stubby normals make her midrange without an arrow flying around not scary.
  • Bad options to deal with pressure: While she has a metered reversal, it's a slow one. Her abare options aren't the best, and she doesn't gain much from a succesful mash due to the aforementioned low damage.

Health - 1450.

Ability

Break Boost - Increases the rate that you can fill up your opponents Break Limit gauge.

Moves

Extra Moves

Triangle Jump 「三角跳び」 ― 9 in the air against the wall

A wall jump.

Normal Moves

Standing

c.5A
Chiester-n.5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 6 3 7 HL (J), Special, SP, Meta ±0 ±0 x
  • A completely horizontal punch.
  • Whiffs on a lot of crouchers, but works as a niche anti-air
f.5A
Chiester-5A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 4 4 6 HL (J), Special, SP, Meta ±0 ±0 x
  • Chiester does a low kick with nice range.
  • Very quick for its range. Used a lot in OTG strings.
c.5B
Chiester-n.5B 2.png
Chiester-n.5B 1.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
90x2 x 6 2(12)2 18 HL (J), Special, SP, Meta -4 -6 x
  • "Eisa!", Chiester does a two hit kick.
  • Multi-hit makes for easy confirming, but the 2nd hit can whiff if done at max range from the activation range.
f.5B
Chiester-5B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
135 x 8 3 16 HL (J), Special, SP, Meta -3 -5 x
  • "Hoisa!", Chiester does a roundhouse high kick. Whiffs on crouchers.
  • Good anti air at a certain distance.
c.5C
Chiester-n.5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
270 x 10 2 18 HL (J), Special, SP, Meta, Dash -+5 +2 x
  • "Choitto!", Chiester does a spinning back knuckle.
  • Can link a f.5A after, but it's best used as combo fodder.
f.5C
Chiester-5C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
240 x 13 5 18 HL (J), Special, SP, Meta, Dash +2 -1 x
  • "Nakko!", Chiester spins forward then does a strong punch.
  • Staple in her combo game thanks to the forward movement. Can also work as a niche whiff punish.
6C
Chiester-6C 1.png
Chiester-6C 2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210,120 x 7 4,4 27 H (J), Special, SP, Meta -10/-6 -13/-9 x
  • "Nyappa!", Chiester does a two hit uppercut. Launches if it hits an airborne opponent.
  • Great anti-air tool
  • Can cancel into 2C during the first hit.

Crouching

2A
Chiester-2A.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
54 x 4 4 3 HL Special, SP, Meta +3 +3 x
  • Chiester does a crouching punch.
  • Very plus at +3. Very common in her pressure and guard break sequences.
2B
Chiester-2B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
165 - 8 3 15 L Special, SP, Meta -2 -4 x
  • "Uisa!", Chiester reaches out for a low hook.
  • Staple low for mix-ups. Also usable to low profile some pokes, but not enough for anti airing.
2C
Chiester-2C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
210 - 9 11 22 L Special, SP, Meta KD -11/-1 x
  • "Hoitto!" A low, full body sweep. Knocks down.
  • 2C>623X should be your combo ender of choice midscreen, allows you to set-up and arrow for pressure after. *On corner, omitting the 623X and cancelling into 214X instead or doing an OTG route of 2AA>f.5AA>2B>2C>214X against some characters like Shannon or Beatrice is safe.
3C
Chiester-3C 1.png
Chiester-3C 2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
240 - 8 18 18 L Meta KD - x
  • "Suii~" Chiester slides forward a distance for a low attack. Knocks down.
  • Small hitbox when doing this move so it's great for dodging highs or mids.
  • Replaces 2C in her combos if you cancel into Meta.

Jumping

j.8A
Chiester-JA.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
60 x 3 9 6 H Special, SP ? ? x
  • Chiester does a flying knee kick.
  • Long active frames, allows for solid air-to-airing.
  • Move is the same for all jump directions.
j.8B
Chiester-JB.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 x 7 6 7 H Special, SP ? ? x
  • Chiester does a downward punch.
  • Good for hitting people right under you.
j.7/9B
Chiester-J79B.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
150 - 8 9 9 H Special, SP ? ? x
  • Chiester does a downward kick with both legs.
  • Solid jump-in while on front.
j.8C
Chiester-JC.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
252 - 10 6 12 H Special, SP ? ? x
  • Chiester does a mid air split kick.
  • Excellent crossup and air to air tool.
j.7/9C
Chiester-J79C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
252 - 10 7 8 H Special, SP ? ? x
  • Chiester does a hammer fist.
  • Can crossup at certain conditions.

Throw

Throw
B+C
Chiester BCwhiff.png
Chiester BC.png
Chiester BC2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
300 - 0-1 x 27 (whiff) UNB - ? x x
  • Chiester vaults over the enemy then behind their back, shoots an arrow, knocking them away.

Special Moves

Golden Bow 「黄金の弓」
(j.)236A/B/C
Chiester-236X.png
Ground version
Ground version
Chiester-J236X.png
Aerial version
Aerial version
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236A 120 x 25 ? 47 (total) HL - ? ? ?
  • Chiester shoots an arrow straight forward. A version shoots one arrow quickly,
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236B 240 x 31 ? 73 (total) HL - ? ? ?
  • B version shoots two.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236C 315 x 39 ? 104 (total) HL - ? ? ?
  • C version does three slowly.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236A 135 x 12 ? 35 (total) HL - ? ? ?
  • Air: Chiester shoots an arrow at a downward angle. Input determines the recoil of the move.
  • Chiester can take action after the air Golden Bow recovers.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236B 135 x 12 ? 35 (total) HL - ? ? ?
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236C 135 x 12 ? 35 (total) HL - ? ? ?
Rolling Bunny 「うさぎローリング」
623A/B/C
Chiester-623ABC.PNG
Chiester 623ABC2.png
Chiester 623ABC3.png
Chiester 623ABC4.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623A 240 - 11 15 27 HL - KD ? x
  • Chiester dives forward, spinning into the opponent. B and C have longer ranges. Knocks back.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623B 255 - 11 18 27 HL - KD ? x
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
623C 270 - 11 21 27 HL - KD ? x
Guided Anti-Air Arrow 「地対空誘導矢」
214A/B/C
Chiester-214X.png
Chiester-214X2.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214A 150 - 35 ? 54 (total) HL - ? ? x
  • Chiester shoots an arrow in a forward arc that homes in on the opponent. Angle of return is dependent on input.
  • Chiester's arrow vanishes if she gets hit on the way to the opponent.
  • A Version arrow moves the slowest
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214B 150 - 35 ? 54 (total) HL - ? ? x
  • B version arrow moves at a speed between A and C.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
214C 150 - 35 ? 54 (total) HL - ? ? x
  • C arrow moves the fastest.
Delayed Guided Anti-Air Arrow 「地対空誘導矢あさって」
63214A/B/C
Chiester-63214X.png
Chiester-63214X2.png
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
63214A 150 - 35 ? 54 (total) HL - ? ? x
  • Chiester turns around to shoot an arrow backwards that homes in on the opponent.
  • Chiester's arrow vanishes if she gets hit on the way to the opponent.
  • A Version arrow moves the slowest
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
63214B 150 - 35 ? 54 (total) HL - ? ? x
  • B version arrow moves at a speed between A and C.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
63214C 150 - 35 ? 54 (total) HL - ? ? x
  • C arrow moves the fastest.

SP Supers

Five Consecutive Pursuit Arrows 「五連続追撃矢」
(j.)236A+B
Chiester-236SP.png
Ground version
Ground version
Chiester-J236SP.png
Aerial version
Aerial version
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
236SP 450 x 19 ? 73 (total) HL - ? ? ?
  • Chiester shoots five arrows straight forward.
  • Able to continue the combo off the corner with a link.
Version Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
j.236SP 525 x 31 ? 73 (total) HL - ? ? ?
  • Chiester shoots five arrows at downwards angle in a spread shot.
Dreaming Rolling Bunny 「夢見るうさぎローリング」
623A/B/C
Chiester-623ABC.PNG
Chiester 623ABC2.png
Chiester 623ABC3.png
Chiester 623ABC4.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
480 - 9 21 32 HL - KD ? 1-9
  • The super version of her normal roll. It does four hits and has some invincibility.
Guided Buckshot Arrow 「散弾誘導矢」
214A+B
Chiester-214SP.png
Chiester-214SP2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
450 - 25 ? 52 (total) HL - ? ? x
  • Shoot five arrows in a forward arc that home in on the opponent.
  • Chiester's arrows vanishes if she gets hit during the return.
Delayed Guided Buckshot Arrow 「散弾誘導矢あさって」
63214A+B
Chiester-63214SP.png
Chiester-63214SP2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
450 - 25 ? 52 (total) HL - ? ? x
  • Turns and shoots five arrows backwards that home in on the opponent. If you are hit, the arrows will still vanish.
  • Chiester's arrows vanishes if she gets hit during the return.

Level 2 Supers

【Rabbit Dance 「うさぎたちの舞踏」】
236236C
Chiester-236236C.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
645 - 8 12 25 HL - KD ? x
  • Chiester dashes forward in an attempt to hit the opponent. If it connects, she then begins a small combo.
  • During Meta, she can set up her MetaSuper after

Meta Super

Guided Firing System Activate 「射撃誘導システム起動」
641236C during MetaWorld
Chiester-MetaSuper.png
Chiester-MetaSuper2.png
Damage RecDamage Startup Active Recovery Guard Cancel Adv Hit Adv Block Invul
135x4 x ? x ? HL - ? ? x
  • Chiester summons her sister and fires one arrow after a small charge time. Afterwards, a multitude of arrows will fly across the screen, which happens periodically for three reps.
  • Chiester's arrows vanishes if she gets hit during the return, or is grabbed/teched.
  • Chiester's arrow do not vanish if her partner gets hit.

Frame Data

  KD = Knockdown
                              |          Frames             |  Frame Advantage |
              Attack  | Damage|Startup*| Active  | Recovery |On Hit | On Block | Notes
               Throw  ------------------------------------------------------------------
                 B+C  |  300  |  0-1   |    ?    |    ?     |  TKD  |          |Switches Sides; 27 Duration on Whiff
             Normals  ------------------------------------------------------------------
                c.5A  |   54  |    6   |    3    |    7     |  +0   |   +0     |
                f.5A  |   54  |    4   |    4    |    6     |  +0   |   +0     |
                  2A  |   54  |    4   |    4    |    3     |  +3   |   +3     |
                c.5B  |  90x2 |    6   |  2(12)2 |   18     |  -4   |   -6     |
                f.5B  |  135  |    8   |    3    |   16     |  -3   |   -5     |
                  2B  |  165  |    8   |    3    |   15     |  -2   |   -4     |
                c.5C  |  270  |   10   |    2    |   18     |  +5   |   +2     |
                f.5C  |  240  |   13   |    5    |   18     |  +2   |   -1     |
                  2C  |  210  |    9   |   11    |   22     |  UKD  | -11/-1   |
                j.5A  |   60  |    3   |    9    |    6     |       |          |
               j8.5B  |  150  |    7   |    6    |    7     |       |          |
               j8.5C  |  252  |   10   |    6    |   12     |       |          |
           j(7/9).5B  |  150  |    8   |    9    |    9     |       |          |
           j(7/9).5C  |  252  |   10   |    7    |    8     |       |          |
     Command Normals  ------------------------------------------------------------------
                  6C  |210,120|    7   |   4,4   |   27     |-10,-6 | -13,-9   |
                  3C  |  240  |    8   |   18    |   18     |  UKD  | -11/+6   |

Strategy

Feel free to edit this part of the wiki with your tips/strats on how to use Chiester and her strategy vs specific characters. Remember I'm watching you.

Coming Soon

Team Building

Feel free to edit this part of the wiki with your tips/strats what partners are best for Cheister to use. Remember I'm watching you.

  Lucifer 

Coming Soon

  Ange 

Coming Soon

  Battler

Coming Soon

  Beatrice 

Coming Soon

  Rosa 

Coming Soon

  Virgilia

Coming Soon

  Willard 

Coming Soon

  Kanon 

Coming Soon

  Shannon 

Coming Soon

  Black Battler 

Coming Soon

  Eva 

Coming Soon

  Jessica 

Coming Soon

  Ronove 

Coming Soon

  LambdaDelta 

Coming Soon

  George

Coming Soon

  Erika 

Coming Soon

  Dlanor 

Coming Soon

  Bernkastel 

Coming Soon

Sample Combos

Feel free to edit this part of the wiki with your tips/strats what combos to use. Remember I'm watching you.

2A > 5B > 2B > 5C > 2C > 623A: Basic BnB combo.

2A > 5B > 2B > 5C > 2C > A+B+C > 5A > 6C > 641236C: Basic Meta Super setup.

Pictures

Early concept art of Chiester-410.
General
FAQ
Menus
HUD
Links
Mods
Mechanics
Touch
Characters