Ougon Musou Kyoku/George Ushiromiya: Difference between revisions
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[[image:George-framed.png|<center><font size="2"><b>George Ushiromiya</b></font></center>|frame|right]] | [[image:George-framed.png|<center><font size="2"><b>George Ushiromiya</b></font></center>|frame|right]] | ||
Revision as of 03:56, 9 July 2019
Wiki Status
STATUS: UNDER CONSTRUCTION
Background
George Ushiromiya is Eva's and Hideyoshi's son. He is an affable young man, and is liked by everyone in the family. He is an apprentice to his father's company, and it looks like he finally has dreams of independence. He is the oldest of the four cousins and often acts as a peacemaker.
Introduction
Health = 1400
Pros
+ Has some of the best air to airs in the game.
+ Very good okizeme with his 22 series.
+ Counter can be useful to deny enemy blockstrings that leave a gap for Meta Declaration.
+ SP2 helps extend and burstproof combos
+ Ability is useful for keeping George in the game as he is meter reliant.
Cons
- Meter reliant.
- Counter is only available during Meta World.
- Has the lowest stun value in the game, making him extremely easy to stun.
Ability
Patience - Amount of meter built while blocking is increased. The character on point also gains meter while blocking.
Move List
Normal Moves
【c.5A】
[ Mid | Damage - 66 | Startup - 6 | Active - 3 ] George sticks his fist forward, punching the opponent in the stomach.
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【f.5A】
[ Mid | Damage - 69 | Startup - 6 | Active - 3 ] George raises his leg, kicking the opponent in the waist area. | |
【2A】
[ Low | Damage - 54 | Startup - 4 | Active - 4 ] George punches downwards, aiming at the ground. | |
【6A】
[ Mid | Damage - 69 | Startup - 21 | Active - 5 ] George performs a quick hop forward then attacks with f.5A.
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【c.5B】
[ Mid | Damage - 150 | Startup - 6 | Active - 10 ] George knees the opponent in the gut. | |
【f.5B】
[ Mid | Damage - 135 | Startup - 8 | Active - 8 ] George performs a step-kick forward at the opponent's head level. | |
【2B】
[ Low | Damage - 165 | Startup - 8 | Active - 3 ] George spins his leg forward, kicking the opponent's feet. | |
【6B】
[ Mid | Damage - 174 | Startup - 23 | Active - 8 ] George performs a quick hop forward then attacks with f.5B.
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【c.5C】
[ Mid -> High | Damage - 126 -> 114 | Startup - 9 | Active - 4(14)4 ] Two hit normal where George kicks upwards and as the leg is raised does a heel kick.
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【f.5C】
[ Mid | Damage - 240 | Startup - 11 | Active - 5 ] George performs a roundhouse kick. | |
【2C】
[ Low | Damage - 210 | Startup - 14 | Active - 3 ] George crouches down, moves forward and trips the opponent with a spin kick.
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【6C】
[ Mid | Damage - 219 | Startup - 23 | Active - 10 ] George performs a quick hop forward then kicks straight up into the air, launching the opponent into a juggle state.
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【3C】
[ Low | Damage - 75xN | Startup - 13 | Active - 2(11)3 ] George crouches and trips the opponent with break-dance kicks.
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【j.A】
[ High | Damage - 60 | Startup - 4 | Active - 6 ] George sticks his knee out. | |
【j.B】
[ High | Damage - 135 | Startup - 7 | Active - 9 ] George sticks his leg out. | |
【j.C】
[ High | Damage - 237 | Startup - 10 | Active - 11 ] George spins in the air, kicking downwards. | |
【j.2C】
[ High | Damage - 54 | Startup - 4 | Active - 5 ] George kicks in front of him twice while jumping. | |
【B+C】
[ Throw | Damage - 300 | Whiff - 32 ] George places his legs on the opponent's shoulders, then flips backwards, ramming their head into the ground.
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Special Moves
King's Heel 「王者の踵」 ― 236A/B/C
George hops forward with an ax kick that hits twice.
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Supreme King's Whirlwind Kick「覇王旋風脚」 ― 214A/B/C
George launches forward with spin kicks, knocking back the opponent in the last hit.
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Transmigration of the Body 「輪廻転身」 ― 22A/B/C
George rolls forward a certain distance.
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Flying Meteor Kick 「飛翔流星脚」 ― j.214A/B/C
Must be performed at the wall in mid-air, and only above George's height. George dive kicks off the wall behind him.
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SP Supers
Tyrant's Heel 「暴君の踵」 ― 236A+B
George hops forward with an more powerful ax kick that hits three times.
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Imperial King's Whirlwind Kick 「龍王旋風脚」 ― 214A+B
George launches forward and does five spin kicks with the last one knocking the opponent away. | |
Surging Transmigration Kick 「輪廻波濤脚」 ― 22A+B
George performs a powerful cartwheel kick.
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Flying Comet Kick 「飛翔彗星脚」 ― j.214A+B
Must be performed at the wall in mid-air, and only above George's height. George dive kicks off the wall behind him at an 80 degree angle engulfed in dragon-shaped flames.
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Level 2 Super
Nirvana Kick 「涅槃蹴り」 ― 236236C
George dashes forward, faking out the opponent with a feint kick if the dash connects. The hitstun lasts long enough for George to continue his combo.
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Meta Super
The King's Precepts 「王者の教え」 ― 641236C
George goes into a counter stance. If hit by a melee attack, he goes through a series of feint kicks, then finishes with a big soccer ball kick that launches the opponent into a juggle state. |
Frame Data
KD = Knockdown | Frames | Frame Advantage | Attack | Damage|Startup*| Active | Recovery |On Hit | On Block | Notes Throw ------------------------------------------------------------------ B+C | 300 | 0-1 | ? | ? | UKD | |Switches Sides; 32 Duration on Whiff Normals ------------------------------------------------------------------ c.5A | 66 | 6 | 3 | 7 | +0 | +0 | f.5A | 69 | 6 | 3 | 6 | +1 | +1 | 2A | 54 | 4 | 4 | 4 | +2 | +2 | c.5B | 150 | 6 | 10 | 7 | -1 | -3 | f.5B | 135 | 8 | 8 | 10 | -2 | -4 | 2B | 165 | 8 | 3 | 17 | -4 | -6 | c.5C |126,114| 9 | 4(14)4 | 15 | +6 | +3 | f.5C | 240 | 11 | 5 | 17 | +3 | +0 | 2C | 210 | 14 | 3 | 14 | UKD | +5 | j.5A | 60 | 4 | 6 | 6 | | | j.5B | 135 | 7 | 9 | 7 | | | j.5C | 237 | 10 | 11 | 4 | | | Command Normals ------------------------------------------------------------------ 6A | 69 | 21 | 5 | 13 | -1 | -1 | 6[A] | | 22 | - | 3 | | | 6B | 174 | 23 | 8 | 17 | -2 | -4 | 6[B] | | 22 | - | 5 | | | 6C | 219 | 23 | 10 | 25 | launch| -6 | 6[C] | | 22 | - | 3 | | | 3C | 75,75 | 13 | 2(11)3 | 21 |TKD,UKD| -15/-2 | 3[C] | 75x4 | 13 | Note J | 21 |TKD,UKD| -15/-2 | 3[C] | 75x6 | 13 | Note K | 21 |TKD,UKD| -15/-2 | j.2C |150,150| 8 | 3(6)3 | 12 | | | Specials ------------------------------------------------------------------ 236A | 270 | ? | ? | ? | KD | ? | 236B | 294 | ? | ? | ? | KD | ? | 236C | 315 | ? | ? | ? | KD | ? | j.214A | 360 | ? | ? | ? | KD | ? | j.214B | 360 | ? | ? | ? | KD | ? | j.214C | 360 | ? | ? | ? | KD | ? | 214A | 207 | ? | ? | ? | KD | ? | 214B | 294 | ? | ? | ? | KD | ? | 214C | 351 | ? | ? | ? | KD | ? | 22A | -- | ? | ? | ? | -- | -- | 22B | -- | ? | ? | ? | -- | -- | 22C | -- | ? | ? | ? | -- | -- | SPs and Meta ------------------------------------------------------------------ 236A+B | 537 | ? | ? | ? | KD | ? | 22A+B | 330 | ? | ? | ? | KD | ? | j.214A+B | 360 | ? | ? | ? | KD | ? | 214A+B | 525 | ? | ? | ? | KD | ? | 236x2C | 0 | ? | ? | ? | -- | -6 | 641236C | 750 | ? | ? | ? | KD | -- | Note J: Identical to 3C, has a second set of identical active frames 13F after the second hit. Note K: Identical to 3[C], has a third set of identical active frames 13F after the fourth hit.
Strategy
Feel free to edit this part of the wiki with your tips/strats on how to use George and his strategy vs specific characters. Remember I'm watching you.
Coming Soon
Team Building
Feel free to edit this part of the wiki with your tips/strats what partners are best for George to use. Remember I'm watching you.
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Ange
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Battler
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Beatrice
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Lucifer
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Virgilia
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Willard
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Kanon
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Shannon
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Black Battler
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LambdaDelta
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Jessica
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Eva
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Erika
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Dlanor
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Bernkastel
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Sample Combos
2A > 5B > 2B > 2C > 6C > 236A - Simple BnB that gives you easy okizeme with 22.
2A > 5B > 2B > 2C > 5A > c5.C - Simple reset that sets up the opponent for an overhead mixup.
- Make sure the first hit of c.5C whiffs.
2A > 5B > 2B > 2C > 5A > 5B > j.9C > j.9B > 22A+BxN - Simple metered combo that lands you a hard knockdown.
- xN = You can keep using 22A+B as long as you have enough meter.
2A > 5B > 2B > 2C > 6C > 236x2C > 2A > 5B > 2B > 5C > Attack Touch - Excellent stun builder that also gives your partner an unburstable combo.