Ougon Musou Kyoku/General Mechanics

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Health Data

The total health of your team is calculated by this formula: (Attacker + Reserve) x 3
- This assumes that you have your game set to 3 bars. If you have them set to two, which is not recommended, multiply by 2 instead.
- Ex: [Attacker] -> Battler's 1400 + [Reserve] -> Beatrice's 1400 = 2800 x 3 = 8400 total health.

As of CROSS v2.31:

Character Health
Ronove 1650
Shannon 1550
Dlanor A. Knox / Virgilia / Rosa 1500
Eva Beatrice / Chiester 410 1450
Battler / Ange / Beatrice / Willard H. Wright / Jessica / George 1400
Erika Furudo 1300
Kanon / Lucifer / Bernkastel / Lambda Delta 1200
Black Battler 1000

Break Limit

Break Limit/Guard Meter does NOT recover over time. It can only be recovered through touching/tagging.

Touch Break Limit Reduction
Normal Touch 50%
Attack Touch 25%
Guard Touch 50%
Damage Touch 50%
Assault Touch 50%
Guard Broken 100% + 50% Guard damage reduction

Other factors that influence the Break Limit:
- LambdaDelta's ability, UltraPER, empties the Break Limit gauge.
- Chiester410's ability, Break Boost, doubles Break Limit damage.

Combo Mechanics

NOTE: The damage reduction modifiers are stackable.
- Ex: Parry Touch 70% + Dash Cancel 80% = -30% - 20% = 50% less damage.

Situation Damage Modifier
Stun 50%
Dash Cancel 80%
Guard Break 90%
Attack Touch 80%
Parry Touch 70%
16+ Hit Count Reduced by 2.14% per hit, capping at 75% on the 50th hit
Repeated Moves 100% -> 90% -> 70% -> 50%

Stun

When a character gets hit enough in quick succession, they will be put into the stun condition for 3 seconds. You cannot press buttons to quicken the stun time.
- Putting your opponent's character into stun is a big part of Ougon's gameplay and as such, it is easier to stun the enemy than in other games.
- All damage done on a stunned character is reduced by 50%.

The exact values of each character's stun gauge are currently not known but this is the general rundown that was collected through testing:

Stun Character
High Stun Lambda Delta, Dlanor A. Knox
Average Stun Everyone not mentioned
Low Stun Lucifer, Eva Beatrice, Bernkastel
Very Low Stun George

Injury/Recoverable Health

The flashing portion of your health bar is your recoverable health, much like traditional Capcom fighters. Recoverable health is generated in one of two ways:
- Being hit (25% of the damage sustained is converted into recoverable health)
- Blocking (10% of the blocked attack's damage is dealt to your health bar and converted into recoverable health)

You can take back your recoverable health by executing a Normal Touch. The recoverable health disappears when either you execute any Touch other from Normal Touch or you lose one of your health bars.

Abilities of note:
- Jessica's Shave Boost prevents the opponent from converting chip damage into recoverable health.

Counter Hits

You can get a counter hit by attacking the opponent and hitting them while they are in their attacking or recovering animations. Counter hits increase the damage of the move itself and all subsequent hits by 10%. Landing a counter hit on an airborne opponent allows you to to juggle them in the air twice, as opposed to only once under normal circumstances.

Example (without a Counter Hit):
- Erika hits the opponent in the air and performs an air combo.
- Erika lands on the ground, her opponent is out of hitstun but is still in the air.
- Erika attempts to get another juggle combo but it whiffs.

Example (with a Counter Hit):
- Erika hits the opponent in the air and air combos.
- Erika lands on the ground, her opponent is out of hitstun but is still in the air.
- Erika attempts to get another air combo and it hits, since the opponent is in a counter hit state.

Abilities of note:
- Ronove's Counter Boost greatly increases the effects of initial counter hits and doubles the subsequent damage boost.
- Erika's Force Counter forces counter hits.

Air Tech

Some moves and a lot of grabs can be air teched by pressing A/B/C while in air. However, while a player's Meta World is active, their opponent can not air tech.

Example (without Meta World):
- Chiester410 grabs you.
- After being thrown, you can air tech normally.

Example (with Meta World):
- Chiester410 grabs you.
- After being thrown, she immediately metaDeclares - you cannot air tech, allowing her to safely set up her Meta Super.

After air teching, you are completely invulnerable as you fall to the ground, and retain air options - you can press a normal as you fall to hit the opponent, for example. If you press a button, however, your invulnerability is lost. If you don't press a button, you will be vulnerable as you land for a few frames, during which you will be in a counter hit state.

Wake-up

It is worth noting that on wake-up, every character has a period of throw invincibility. For Dlanor, this will result in her command grab being counted as a hit rather than a grab, and for everyone else it will be a free whiff.

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