Arcana Heart 3/AH3LM/Clarice Di Lanza
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Introduction
I know nothing of this character's story and stuff
Strategy
Clarice is very good at dominating midscreen, with slash specials that control huge amounts of space, great normals in general, an extremely high jump, as well as one of the fastest homing speeds in the game. On top of that, she also tends to dominate in clash situations due to 4C, her one-frame low, as well as the nature of her many multi-hit normals, forcing the other player to either go on the defensive or to take risks to escape. Furthermore, once she scores a knockdown, she can do near unreactable 5-way mixups which lead into great damage and more knockdowns.
She is, however, heavily meter reliant, with very few non-trivial meterless combo routes. Her pressure is not quite as safe as other character's, since she lacks a self-chaining 2A and has only two situational jump-cancellable normals. Her slash specials count as projectiles and have big recovery, requiring good spacing and reads to use correctly.
Arcana Selection
Clarice is pretty flexible when it comes to Arcana choice since she's already a strong character without any Arcana buffs. There are two big standouts though.
Wind
Even with the nerfs Wind got between vanilla AH3 and Love Max!!!!!, it's still a contender for one of Clarice's best Arcana picks due to triple jump, pushblock and Eclipse. Triple jump makes it that much easier for her to get above the other player during neutral, plus she can easily take advantage of it during combos for extra damage. Pushblock gives her a much-needed defensive tool, and used at the right moments can turn situations around when followed up with slashes or 4C. The new Eclipse super has a lot of utility combo-wise as well as post-knockdown. Everything else Wind has (boom, ex boom, whirlwind, fastfall, double airdash) is just gravy after that.
Thunder
Thunder supplements Clarice's already strong clash game with 5[E] and dash clash, so basically imagine all those clash situations Clarice already wins in or has safe options from, and now imagine some more. Clash DP is fairly useful as well, since she can easily confirm counterhits into massive damage with 236B. Once the opponent is cornered, lightning super (236236/214214E) becomes a menace, as both combo extension and powerful oki tool on knockdown.
Base Combos
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Move List
Note: Click on the images of the moves to see the full frames.
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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2C |
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4C |
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5E |
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2E |
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j.A |
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j.B |
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j.C |
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j.1C |
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j.E |
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Special Moves
La・Granfia |
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La・Falla |
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Tarda |
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Due |
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La・Balestra |
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La・Brezza 「ラ・ブレッザ」 - J214X |
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La・Catena |
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Super Moves
Il・Flaco |
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Il・Chroma |
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Il・Telone |
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Il・Rapimento |
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La・Vicenda |
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Critical Heart
Il・Risveglio |
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