Anko
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|
Health:
|
10,000
|
Guard Gauge:
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10,000
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LNP Activation %:
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20%
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Damage Modifier:
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1x
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Install (Curse Mark)
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Damage Modifier:
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1.2x
|
Guard Gauge:
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50,000
|
Main Strengths
Additional Notes
- Curse Mark
Anko can assume an enhanced state by activating the Curse Mark via . After doing so, Anko will receive the following changes:
- Anko's Guard Gauge is increased to an incredibly high value, to the point where he is even able to guard most instant guard break moves (such as Neji's ).
- Attacks involving Striking Shadow Snakes gain increased hits and damage.
- The following moves are altered or replaced:
- tracks the opponent's location.
- is replaced with a natural teleport that can be to delay her reapperance at the cost of draining Chakra.
- is replaced with a teleport that always brings Anko towards her opponent.
- is replaced with a new Throw that does not allow Anko to combo from it, but instead acts as the most damaging Throw in the game.
In return for these benefits, Anko's health will slowly drain until she's left at 1 point of health. In addition, the Curse Mark cannot be deactivated, persisting for the rest of the round.
- Latent Ninja Power
- LNP activates at 20% health and grants these buffs:
- no longer costs Chakra.
- While Curse Mark is active, attacks involving Striking Shadow Snakes deal increased damage and guard damage.
- Other
- Anko's (behind obstacle) and are her and respectively.
String List
String #
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Inputs
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Notes
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01
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02
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03
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04
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05
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06
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07
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08
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09
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10
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11
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12
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13
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14
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15
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- Not listed in the in-game Attack List.
- In Curse Mark:
- The first move tracks the opponent's location.
|
16
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|
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17
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|
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18
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01
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|
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02
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- In Normal Form:
- In Curse Mark:
|
03
|
|
- Exits
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Weak Attacks
5B
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Damage
|
Startup
|
Active Frames
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Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
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-
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-
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-
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-
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-
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-
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-
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-
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-
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- Primary Jab.
- Can go into () on whiff.
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6B
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Damage
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Startup
|
Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
|
|
2B
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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4B
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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|
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8B
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Damage
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Startup
|
Active Frames
|
Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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|
|
Running B
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
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-
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-
|
-
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-
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-
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-
|
|
|
j.B
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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Strong Attacks
5A
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Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
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No Charge (Normal)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Full Charge (Normal)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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No Charge (Curse Mark)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Full Charge (Curse Mark)
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-
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-
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-
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-
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-
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-
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-
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-
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-
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6A
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Version
|
Damage
|
Startup
|
Active Frames
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Recovery
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Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
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-
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-
|
-
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-
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-
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-
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-
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-
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Curse Mark
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-
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-
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-
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-
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-
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-
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-
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-
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-
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2A
|
Version
|
Damage
|
Startup
|
Active Frames
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Recovery
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Guard Damage
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Blockstun
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Advantage on Hit
|
Advantage on Block
|
Throw Immunity
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Normal
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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Curse Mark
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-
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-
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-
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-
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-
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-
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-
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-
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-
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|
|
4A
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
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-
|
-
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-
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-
|
-
|
|
|
Curse Mark 4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
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Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
|
-
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8A
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Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Curse Mark
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Running A
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Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.A
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Curse Mark
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
600
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Curse Mark 5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
1980
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
- Unique Throw
- Switches sides
- Cannot be used to start a combo
|
|
j.Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
900
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Special Jutsu
5X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Costs 100% Chakra
- Notes 2
|
|
2X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 75% Chakra, but costs all available
- Notes 2
|
|
4X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Costs 100% Chakra
- Triggers Curse Mark
- Has invincibility during startup
|
|
Followups and Other Frame Data
5BB
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Stance B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Stance A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Curse Mark Stance A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Stance Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
BNB Combos
Combo
|
Damage
|
Notes
|
|
--
|
|
Strategy
Navigation
General
|
|
Characters
|
|
Unplayable Characters
|
|
Archived Information
|
|