Naruto Shippuden: Clash of Ninja Revolution 3/Esoterica

From Mizuumi Wiki
Jump to navigation Jump to search

Disabled Throws

Just-Frame Specials

When cancelling a super-cancellable attack into a super, if the attacking character didn't have enough chakra for the super before the attack but the attack will give them enough chakra to super once it connects, the super cannot be buffered. Instead, the input must be manually timed specifically during the remainder of the active frames after the attack connects. This is typically referred to as a "just-frame super" and is essential for many optimal combos.

Most characters experience this when using 5BBX as a combo ender immediately after a Y-Cancel, in which case it's typically a 2-frame window to input the X.

Gravity Scaling

Button Priority

Neutral Wakeup Extra Invuln Frames

In CONR3, neutral wakeups have a phenomena where if the player doesn't make any input on their controller at all after their wakeup animation, any opponent's attacks on the defending player will have their hitboxes disabled for up to 10 frames after the wakeup. This effectively means that the defending player gets up to 10 bonus frames of invincibility on wakeup. If any input is made at all during this period, the bonus invincibility is cancelled and the character immediately becomes vulnerable again.

This only happens with NEUTRAL WAKEUPS in particular, any other wakeup (wake-up kick, tech/wakeup roll) do not get these extra invuln frames.

Alternating Attack Stances

Navigation

General
Controls
HUD
FAQ
System
Esoterica
Technical Data
Stages
Strategy
Characters
Anbu Kakashi
Anko
Asuma
Baki
Bando
Choji
Deidara
Gaara
Granny Chiyo
Hidan
Hinata
Hiruko
Itachi
Jiraiya
Kabuto
Kagura
Kakashi
Kakuzu
Kankuro
Kiba
Kisame
Komachi
Kurenai
Lee
Might Guy
Naruto
Neji
Orochimaru
Sai
Sakura
Sasori
Sasuke
Shikamaru
Shino
Temari
Tenten
Towa
Tsunade
Yamato
Yugao
Unplayable Characters
Test Kakashi
Rogue Ninja
Archived Information
Glossary
Netplay
Resources