Naruto Shippuden: Clash of Ninja Revolution 3/Neji

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Neji

CONR3 Neji.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 30%
Damage Modifier: 1x


Main Strengths

  • Long attack strings that can even come out on whiff and lead into decent guard damage/breaks when repeatedly chained
  • Chakra Drain; Neji has multiple attacks that take away from the opponent's chakra gauge, being able to limit their resources in this high-resource game
  • "Hyuga Cancels" that allow for semi-surprise pressure resets or RPS mid pressure
  • Good at escaping backturned situations (such as LKnJ and jump overs) due to ForwardStrong AttackHyuga Cancel and instant turnaround blocking in LNP.
  • Incredibly strong combo potential with Paper Bomb extensions, including high damage unsubbable combo routes due to chakra drain + Paper Bomb infinite
  • Amazing supers between Special Jutsu draining lots of chakra and DownSpecial Jutsu being a teleport/substitution-punisher

Additional Notes

Hyuga Cancel Hyuga Cancels

Neji can cancel some of his attacks to a neutral state by pressing Throw during their startup, as a feint. These attacks/strings include:

  • Weak AttackWeak Attack
  • ForwardWeak AttackWeak AttackWeak Attack
  • ForwardStrong Attack
  • RunStrong AttackWeak Attack

These specific attacks can still be Hyuuga Cancelled even when used in the middle of other strings.

Neji has a 10 frame recovery after a Hyuga Cancel, much less than the natural recovery of his attacks. He can move and do other attacks on frame 11.

Latent Ninja Power
  • LNP activates at 30% health remaining and grants these buffs:
    • Neji can block immediately after turning around.
    • ForwardStrong Attack drains the opponent's Chakra even if blocked.
    • HoldBackStrong Attack drains Neji's Chakra more slowly.
    • When using Special Jutsu, Neji will autocorrect towards his opponent during startup.
Other
  • Neji's Offensive Substitution (Grounded) launches opponents at a much higher elevation than the move it is based on.
  • Neji's (behind obstacle) Weak Attack and Strong Attack are his BackWeak Attack and Strong Attack respectively.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel and Weak AttackWeak AttackStrong AttackHyuga Cancel
CONR3 STRING.png 05 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Can ForwardWeak AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 06 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at ForwardWeak AttackWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can ForwardWeak AttackWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 07 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardWeak AttackWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can ForwardWeak AttackWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 08 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardWeak AttackWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can ForwardWeak AttackWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 09 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at ForwardWeak AttackWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can ForwardWeak AttackWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel and ForwardWeak AttackWeak AttackStrong AttackWeak AttackWeak AttackStrong AttackHyuga Cancel
CONR3 STRING.png 10 DownWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 11 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at DownWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can DownWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 12 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can DownWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 13 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can DownWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 14 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownWeak AttackStrong AttackWeak Attack(Weak Attack)
  • Can DownWeak AttackStrong AttackWeak AttackWeak AttackHyuga Cancel and DownWeak AttackStrong AttackWeak AttackWeak AttackStrong AttackHyuga Cancel
CONR3 STRING.png 15 DownStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at DownStrong AttackWeak Attack(Weak Attack)
  • Can DownStrong AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 16 DownStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownStrong AttackWeak Attack(Weak Attack)
  • Can DownStrong AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 17 DownStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownStrong AttackWeak Attack(Weak Attack)
  • Can DownStrong AttackWeak AttackWeak AttackHyuga Cancel
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 18 DownStrong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at DownStrong AttackWeak Attack(Weak Attack)
  • Can DownStrong AttackWeak AttackWeak AttackHyuga Cancel and DownStrong AttackWeak AttackWeak AttackStrong AttackHyuga Cancel
CONR3 STRING.png 19 RunStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can RunStrong AttackWeak AttackHyuga Cancel

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
472 - - - - - - - -
  • Placeholder

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
590 - - - - - - - -
  • Placeholder

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
472 - - - - - - - -
  • Placeholder

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
590 - - - - - - - -
  • Staggers on hit

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
472 - - - - - Launch - -
  • Launches on hit
  • Can be Y-Cancel despite Neji being in the air

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
630 - - - - - - - -
  • Horizontal launch

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
590 - - - - - - - -
  • Launches on hit

Strong Attacks

5A

Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal 393 23 - - 562 - +8~26 -5~25 -
Full Charge 787 48 - - 15000 - - - -
  • Can be Charge to gain different properties
  • Deflects deflectable projectiles, destroys them if undeflectable
  • Staggers on hit when uncharged, launches away into a groundbounce when charged

Neji fires an Eight Trigrams Air Palm. Very high-priority projectile.


Strong Attack

Regular air palm is very useful as a neutral tool due to its range and staggering on hit that can potentially allow offense if Neji is close enough. He can also hold the button for a bit to delay his release and mix up his projectile timing to beat opponents who plan to sidestep it on reaction.


ChargeStrong Attack

Has twice as long startup and less travel speed/distance, but in exchange its projectile lingers towards the end and deals enough guard damage to instantly break any unmodified guard bar. Since it's so slow, it's typically only used as okizeme, and even then still struggles to connect sometimes due to the various wakeup options.

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
315*2, 393 21 - - - - +1 -19 / -29 / -36 -
  • Can Hyuga Cancel
  • Drains chakra on hit
  • Sometimes referred to as just "stabs"

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
668 20 - - - 19 - -19 -

Neji does a low kunai slash. Since it hits so low to the ground, it can be used to OTG the opponent for bonus damage in or after combos, or meaty against wake-up kicks when Neji isn't close enough / with enough chakra to paper bomb plant. Even on whiff, it chains into Weak Attack, so he can start some pressure afterward if the opponent blocks the move.

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
737 11~ 18~84 10 - 24F Launch -22 -
  • Can be Hold to extend catch frames
  • Can catch opponents behind Neji
  • Counterattack does horizontal launch on hit
  • Counter can be triggered by projectiles, but is ineffective against Paper Bombs

Common counter BackStrong Attack. Neji's counter in particular does a wind vortex on catch that launches the opponent almost the entire play area away on hit. At the cost of draining his own chakra, Neji can extend the catch frames of his counter to trip up opponents who expect to only have to wait half a second to punish his counter instead of over a second and also build conditioning.

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
393 19 - - - 19F - -24 -

Same as Strong Attack except it goes at a 45 degree angle upward and has no charge version. Similarly great at beating out air attack attempts and other projectiles, especially air kunai spam.

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
668 - - - - - - - -
  • Staggers on hit

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
275 14/28 - - - 19F per kunai - +5~19 -

Neji throws two kunais, but instead of both at the same time at a 45 degree angle like most other moves of its kind, Neji throws his one after the other and at much more outward angles. Considerably better for neutral than most equivalent moves due to the angling and coverage, but is also effective in Neji's juggle combos thanks to the delayed knife allowing for a pickup afterward and both projectiles building very little chakra for the opponent on hit.

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
600 1 1 - - - - - -
  • Standard Throw

Neji's party starter on opponents who don't have enough chakra to substitution the initial throw, leading into high damage combos with proper execution. Most common follow-up is 6AY for chakra drain which can then go into 5B/6B juggles or start his optimal 6A loops.

2Y

DownThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
1181 1 1 - - - Launch - -
  • Horizontal launch

Neji's custom throw where he blasts the opponent with a close range Eight Trigrams Air Palm. Launches the opponent very far away on connect. Not very notable.

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
600 1 1 - - - - - -
  • Standard Air Throw

Generic air throw that leads to a knockdown. However, Neji might represent this often if the opponent keeps back jumping out of his Hyuuga Cancels in pressure.

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
3910 24 - - - - - -5 (Gaara) -
  • Requires 100% (4 bars) chakra
  • On hit, drains ~64% of the opponent's chakra

Neji's 5X would otherwise be a standard damage / unsubbable punish super, but the fact that it drains chakra from the opponent on hit makes it a cut above a lot of the rest.

While in LNP, 5X will autocorrect during the start-up to hit the opponent wherever they are in a 360 degree area around Neji, letting him hit opponents to the side or behind him if they sidestepped / running sidestepped against it.

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
2625 12 (back), 15 (front) 15 - - - - -32 -
  • Requires 75% (3 bars) chakra
  • Start-up values are for when the attack starts hitting behind Neji vs hitting in front of him
  • Unblockable if Neji is in a backturned state (Backturn unblockable)
  • Opponent cannot KnJ this attack on hit.
  • Commonly known as "rotation" or "kaiten".

Neji surrounds himself with a massive chakra blast that hits all around him. Rotation is his faster and much more common super, being able to connect after more scaled juggles than 5X and is also able to punish the opponent trying to KnJ out of combos into it since the hitbox basically shields him on all sides. The only issue is that it's very punishable on block, most of the time with Neji eating a decently strong combo since he just spent his chakra. Can also hit OTG but does basically no damage like most OTGs.

Despite being conventionally blockable, rotation is uniquely backturned unblockable property and lets Neji use this as a sort of checkmate for unblockable oki sometimes that can also punish attempts to escape via wake-up substitution.

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

Strategy

Shorthand Reference for Neji Strings

DownStrong Attack animation in any string goes back into strings 01 through 04.

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel
  • Can Charge the final input to change the move's effect.
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • Can Weak AttackWeak AttackHyuga Cancel and Weak AttackWeak AttackStrong AttackHyuga Cancel
CONR3 STRING.png 05 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
  • Can ForwardWeak AttackWeak AttackWeak AttackHyuga Cancel
CONR3 STRING.png 06~09 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 TO.pngCONR3 STRING.png 01~05
CONR3 STRING.png 10 DownWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 11~14 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 TO.pngCONR3 STRING.png 01~05
CONR3 STRING.png 15~18 DownStrong AttackCONR3 TO.pngCONR3 STRING.png 01~05
CONR3 STRING.png 19 RunStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can RunStrong AttackWeak AttackHyuga Cancel

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