- Costs 75% (3 bars) of chakra
- Outer hitbox deals little damage, but stuns grounded opponents
Sasuke blasts the area around him with an unblockable field of lightning chakra. Sasuke's best super, and one of the best and most bullshit supers in the entire game.
Where do we even start with this move? It has faster start-up than most supers, large and 360 degree range that covers KnJs mid-combo and can't be high or low profiled. It also has very long active frames to where it can beat sidesteps & dodges and eats 4A counters for breakfast, and of course deals a great amount of damage, on top of being a 3 bar super so it's accessible to him sooner.
All of these factors make 4X disgusting on offense, and it only gets worse when you realize that it can potentially be guaranteed to hit on block and on okizeme. With the string 5BB > 4X, if the opponent has a 14F or slower jab, they will not be able to mash on Sasuke in time to beat him cleanly and 4X's range and active frames also mean that conventional defensive options such as backdash or sidestep sometimes will not work. As okizeme, it's a similar situation, where the range and active frames can easily cover most or sometimes all wake-up options with the right positioning and timing.
Counterplay to Chidori Stream already assumes you are at bad odds, however there are still options to get around it. Character-specific answers to Chidori Stream include having your own teleport to dodge the move, or outright being able to block unblockable moves (i.e. LNP Gaara or walking Sasori). There's also the risky option of using RKnJ as late as possible or back jumping (if possible) while being stringed into Chidori in an attempt to only get air hit by the weak outer hitbox of Chidori, as opposed to the strong inner hitbox.