Naruto Shippuden: Clash of Ninja Revolution 3/Sakura
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Sakura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Install (Chakra Strength) | |
Damage Modifier: | 1.25x |
Guard Gauge: | 50,000 |
Main Strengths
Additional Notes
- Chakra Strength
By using , Sakura can access an alternative mode that envelops her fists in a pink aura, where she experiences the following changes:
- Sakura's Guard Gauge is increased to an incredibly high value, to the point where she is even able to guard most instant guard break moves (such as Neji's ).
- All attacks will deal increased damage and (massively increased) guard damage, in addition to gaining the ability to deal chip damage.
- Several attacks will have altered hit effects, and some even have increased knockback and/or groundbounce height.
- All moves involving shockwaves (such as ) will gain increased range.
In return, activating the ability comes with two major disadvantages: Sakura's Chakra Gauge will drain for as long as the mode is active, and she cannot gain Chakra even if she is being hit.
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- Most of Sakura's attacks gain slightly more Chakra overall.
- While is active, the state no longer drains Sakura's Chakra to sustain itself.
- The amount of health restored by is increased, and Sakura takes less time to heal.
- Because of the recovered health, Sakura will exit LNP mode if she heals past the threshold.
- Other
- Sakura has a resistance towards Hiruko and Sasori's poison, reducing the time she is afflicted by it.
- Sakura's (behind obstacle) and are unique versions of her and respectively.
- The version of causes a large groundbounce.
- The version of cannot be , and the projectile fired launches opponents away.
String List
Normal
Chakra Strength
String # | Inputs | Notes |
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01 |
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02 |
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03 |
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04 |
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05 |
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06 |
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07 |
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08 |
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09 |
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10 |
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11 |
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12 |
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13 |
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14 | ||
15 | ||
16 |
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17 | ||
18 |
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19 |
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20 |
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21 |
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22 |
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23 |
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24 |
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25 |
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26 |
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27 |
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28 |
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29 |
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30 |
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31 |
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32 |
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33 |
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String # | Inputs | Notes |
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01 |
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02 |
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03 |
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04 |
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05 |
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06 |
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07 |
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08 |
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09 |
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10 | ||
11 | ||
12 |
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13 | ||
14 |
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15 |
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16 |
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17 |
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18 |
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19 |
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20 |
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21 |
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Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
4X
Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
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