Naruto Shippuden: Clash of Ninja Revolution 3/Lee

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Lee

CONR3 Lee.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x
Install (Eight Inner Gates)
Damage Modifier: 1.15x (Gate of Rest)
1.8x (Gate of Life)
Guard Gauge: 10,000


Main Strengths

Additional Notes

Eight Inner Gates

Lee can enhance his offensive attributes considerably by opening the Eight Inner Gates via BackSpecial Jutsu. Unlike other characters with similar power-up mechanics, Lee can make use of his own version twice, with the second use drastically improving the benefits but also increasing the risk to the maximum. Once opened, their effects are irreversible for the rest of the round.

Upon use, Lee will experience the following advantages:

  • When the Gate of Rest is opened, all of Lee's attacks will deal increased damage and guard damage. To signify this, Lee's limbs will have red streaks when attacking.
  • When the Gate of Life is opened, all of Lee's attacks will deal even higher damage and guard damage than with the Gate of Rest. As a tell, in addition to the red streaks, Lee's appearance will change.
    • The Gate of Life will also grant Lee the following enhancements, at the cost of quickly draining Lee's health to 1:
      • Lee's Chakra Gauge refills automatically at an alarming speed.
      • Several attacks become super-cancelable.
      • Gains a new and extremely powerful Special Jutsu that tracks the opponent's location.
Latent Ninja Power
  • LNP activates at 20% health remaining and grants these buffs:
    • BackSpecial Jutsu no longer costs Chakra.
    • Lee gains access to DownSpecial Jutsu for the cost of 25% Chakra. When used, Lee teleports behind his opponent.
Other
  • Lee, along with Might Guy, does not have a projectile of any kind.
    • Unlike other characters who lack projectiles in their standard kits, Lee and Might Guy do not make use of a Paper Bomb projectile. Their Paper Bomb toss is replaced with an Unblockable flying kick, and their Paper Bomb detonation is replaced with a shockwave that destroys enemy Paper Bombs.
      • Unlike Might Guy, Lee can Y-Cancel his version to convert into a combo.
  • Lee's (behind obstacle) Weak Attack and Strong Attack are his RunWeak Attack and ForwardStrong Attack respectively.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • In Normal Form / Gate of Rest:
    • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • In Gate of Life:
    • Special Jutsu Cancellable at Weak Attack, Weak Attack(Weak Attack) and Weak AttackWeak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • In Normal Form / Gate of Rest:
    • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • In Gate of Life:
    • Special Jutsu Cancellable at Weak Attack, Weak Attack(Weak Attack) and Weak AttackWeak Attack(Weak Attack)
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • In Normal Form / Gate of Rest:
    • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • In Gate of Life:
    • Special Jutsu Cancellable at Weak Attack, Weak Attack(Weak Attack) and Weak AttackWeak Attack(Strong Attack)
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • In Normal Form / Gate of Rest:
    • Special Jutsu Cancellable at Weak Attack(Weak Attack)
  • In Gate of Life:
    • Special Jutsu Cancellable at Weak Attack, Weak Attack(Weak Attack) and Weak AttackWeak Attack(Strong Attack)
CONR3 STRING.png 05 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • In Gate of Life:
    • Special Jutsu Cancellable at Strong Attack, Strong Attack(Weak Attack) and Strong AttackWeak Attack(Weak Attack)
CONR3 STRING.png 06 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • In Gate of Life:
    • Special Jutsu Cancellable at Strong Attack, Strong Attack(Weak Attack) and Strong AttackWeak Attack(Weak Attack)
CONR3 STRING.png 07 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • In Gate of Life:
    • Special Jutsu Cancellable at Strong Attack, Strong Attack(Weak Attack) and Strong AttackWeak Attack(Strong Attack)
CONR3 STRING.png 08 Strong AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • In Gate of Life:
    • Special Jutsu Cancellable at Strong Attack, Strong Attack(Weak Attack) and Strong AttackWeak Attack(Strong Attack)
CONR3 STRING.png 09 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • In Gate of Life:
    • Special Jutsu Cancellable at ForwardWeak Attack
CONR3 STRING.png 10 ForwardWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • In Gate of Life:
    • Special Jutsu Cancellable at ForwardWeak Attack
CONR3 STRING.png 11 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the first input to change the move's effect.
  • In Gate of Life:
    • Special Jutsu Cancellable at BackWeak Attack
CONR3 STRING.png 12 BackWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
  • Can Charge the first input to change the move's effect.
  • In Gate of Life:
    • Special Jutsu Cancellable at BackWeak Attack
CONR3 STRING.png 13 BackWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Charge the first input to change the move's effect.
  • In Gate of Life:
    • Special Jutsu Cancellable at BackWeak Attack
CONR3 STRING.png 14 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 15 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 16 DownWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 17 UpWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 18 DownStrong AttackCONR3 STRING BREAK.pngStrong Attack

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.
  • Tied with Might Guy for the absolute fastest jab in the game.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Staggers the opponent
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Can be Charge
    • Instant Guard Break fully charged
  • Has enough hitstun to link into Weak Attack or Strong Attack
    • On Counter Hit, Lee can link into UpWeak Attack as well

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Low enough recovery that it can link into itself
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Staggers on hit
  • Notes 2

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Launches at a low elevation
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Trips on hit
  • Safe on block

4A

BackStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Counter
  • Parries the opponent's attack, leaving them open to punish

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Standard Throw
  • Notes 2

2Y

DownThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Unique Throw
  • In European releases of the game, Lee's recovery has been reduced, making this Throw a viable combo starter

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Standard Air Throw
  • Notes 2

Special Jutsu

5X

Special Jutsu
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Primary Lotus - - - - - - - - -
Hidden Lotus - - - - - - - - -
  • Requires 100% Chakra
  • Does not benefit from the Gate of Rest
  • Changes completely when used with the Gate of Life open:
    • Tracks the opponent's location

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Only available during LNP
  • Requires 25% Chakra
  • Teleports Lee towards the opponent

4X

BackSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 50% Chakra
  • When used once, opens the Gate of Rest
  • When used twice, opens the Gate of Life
  • Has some invulnerability during startup

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Super-cancelable
  • Notes 2

5AB

Strong AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

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