Lee
|
|
Health:
|
10,000
|
Guard Gauge:
|
10,000
|
LNP Activation %:
|
20%
|
Damage Modifier:
|
1x
|
Install (Eight Inner Gates)
|
Damage Modifier:
|
1.15x (Gate of Rest) 1.8x (Gate of Life)
|
Guard Gauge:
|
10,000
|
Main Strengths
Additional Notes
- Eight Inner Gates
Lee can enhance his offensive attributes considerably by opening the Eight Inner Gates via . Unlike other characters with similar power-up mechanics, Lee can make use of his own version twice, with the second use drastically improving the benefits but also increasing the risk to the maximum. Once opened, their effects are irreversible for the rest of the round.
Upon use, Lee will experience the following advantages:
- When the Gate of Rest is opened, all of Lee's attacks will deal increased damage and guard damage. To signify this, Lee's limbs will have red streaks when attacking.
- When the Gate of Life is opened, all of Lee's attacks will deal even higher damage and guard damage than with the Gate of Rest. As a tell, in addition to the red streaks, Lee's appearance will change.
- The Gate of Life will also grant Lee the following enhancements, at the cost of quickly draining Lee's health to 1:
- Lee's Chakra Gauge refills automatically at an alarming speed.
- Several attacks become super-cancelable.
- Gains a new and extremely powerful that tracks the opponent's location.
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- no longer costs Chakra.
- Lee gains access to for the cost of 25% Chakra. When used, Lee teleports behind his opponent.
- Other
- Lee, along with Might Guy, does not have a projectile of any kind.
- Unlike other characters who lack projectiles in their standard kits, Lee and Might Guy do not make use of a Paper Bomb projectile. Their Paper Bomb toss is replaced with an Unblockable flying kick, and their Paper Bomb detonation is replaced with a shockwave that destroys enemy Paper Bombs.
- Unlike Might Guy, Lee can his version to convert into a combo.
- Lee's (behind obstacle) and are his and respectively.
String List
String #
|
Inputs
|
Notes
|
01
|
|
- In Normal Form / Gate of Rest:
- In Gate of Life:
- Cancellable at , () and ()
|
02
|
|
- In Normal Form / Gate of Rest:
- In Gate of Life:
- Cancellable at , () and ()
|
03
|
|
- In Normal Form / Gate of Rest:
- In Gate of Life:
- Cancellable at , () and ()
|
04
|
|
- In Normal Form / Gate of Rest:
- In Gate of Life:
- Cancellable at , () and ()
|
05
|
|
- In Gate of Life:
- Cancellable at , () and ()
|
06
|
|
- In Gate of Life:
- Cancellable at , () and ()
|
07
|
|
- In Gate of Life:
- Cancellable at , () and ()
|
08
|
|
- In Gate of Life:
- Cancellable at , () and ()
|
09
|
|
|
10
|
|
|
11
|
|
- Can the first input to change the move's effect.
- In Gate of Life:
|
12
|
|
- Can the first input to change the move's effect.
- In Gate of Life:
|
13
|
|
- Can the first input to change the move's effect.
- In Gate of Life:
|
14
|
|
|
15
|
|
16
|
|
|
17
|
|
|
18
|
|
|
Weak Attacks
5B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Primary Jab.
- Can go into () on whiff.
- Tied with Might Guy for the absolute fastest jab in the game.
|
|
6B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Staggers the opponent
- Notes 2
|
|
2B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4B
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Normal
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Full Charge
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can be
- Instant Guard Break fully charged
- Has enough hitstun to link into or
- On Counter Hit, Lee can link into as well
|
|
8B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Low enough recovery that it can link into itself
- Notes 2
|
|
Running B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Strong Attacks
5A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Launches at a low elevation
- Notes 2
|
|
2A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Trips on hit
- Safe on block
|
|
4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Counter
- Parries the opponent's attack, leaving them open to punish
|
|
8A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Running A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Unique Throw
- In European releases of the game, Lee's recovery has been reduced, making this Throw a viable combo starter
|
|
j.Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Standard Air Throw
- Notes 2
|
|
Special Jutsu
5X
|
Version
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
Primary Lotus
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hidden Lotus
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 100% Chakra
- Does not benefit from the Gate of Rest
- Changes completely when used with the Gate of Life open:
- Tracks the opponent's location
|
|
2X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Only available during LNP
- Requires 25% Chakra
- Teleports Lee towards the opponent
|
|
4X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Requires 50% Chakra
- When used once, opens the Gate of Rest
- When used twice, opens the Gate of Life
- Has some invulnerability during startup
|
|
Followups and Other Frame Data
5BB
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5AB
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
BNB Combos
Combo
|
Damage
|
Notes
|
|
--
|
|
Strategy
Navigation
General
|
|
Characters
|
|
Unplayable Characters
|
|
Archived Information
|
|