Introduction
xSSBC_Bowser_Stock.png Bowser(クッパ, Koopa) is the supreme ruler of the Koopa Troop and known better as the King of the Koopas. As the main antagonist of xSSBC_Mario_Stock.png Mario, he pulls all kinds of tricks since his debut to ensurexSSBC_Peach_Stock.png Princess Peach is his and his alone, whether it's by his strength and fire breathing abilities, or all sorts of machinery. In this game, he relies on his brute strength to power through the competition above all else.
Versus Theme
|
Bowser's Fury (Phase 1)
|
Super Mario 3D World + Bowser's Fury
|
Nintendo
|
|
Overview
Bowser Attributes
Max Jumps |
Weight |
Gravity |
Friction
|
3.0 Average
|
0.36 Super Heavyweight
|
0.25 Very High
|
1.35
|
Walk Speed |
Run Start Speed |
Run Acceleration |
Run Speed
|
2.1 Average
|
2.4 Slow
|
0.3
|
3.5
|
Jump Momentum |
Jump Speed |
Mid Jump Speed |
Short Hop Speed
|
0.5
|
6.25
|
6.0
|
3.3
|
Air Speed |
Fall Speed |
Fast Fall Multiplier |
Airdash Speed
|
2.2
|
3.2
|
1.5
|
8.0 Average
|
Air Acceleration |
Air Friction
|
Special Actions
|
0.17
|
0.1
|
Crawl
|
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Bowser: Competitive Overview
Kirby Copy Ability
|
Fire
|
Based on Bowser's most iconic attack being his Fire Breath
|
Moveset
Normals
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Tilt
2A. 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Smash Attacks
Side Smash
6C. 6C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Specials
Fire Breath 5B. (Neutral Special) 5B. (Neutral Special)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Bowser expels a stream of fire from his mouth that decreases over time for as long as you hold the button. In this game, this pushes out the opponent more than it does officially, along with expiring quicker, which makes this a relatively niche option for range, unlike it's official counterpart. That being said, it's not completely disregarded for this purpose, and can be used to close the gap.
|
|
Koopa Klaw 6B. (Side Special) 6B. (Side Special)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Bowser throws his arm forward in an attempt to grab the opponent. If it succeeds, he holds you in place for a short moment. Opponents can mash out of it. Has a pummel (a quick bite attack), a forward throw and a back throw that can be used. If opponents are too far away, this turns into a simple claw slash that has potential to KO. This move is also relatively niche in Bowser's toolkit, as many would opt for his reliable strength and KO ability rather than a command grab that has seen better days.
|
|
Whirling Fortress 8B. (Up Special) 8B. (Up Special)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Withdraws into his shell and spirals rapidly. This hits multiple times both grounded in midair. More reliable on the ground than it is midair.
|
|
Bowser Bomb 2B. (Down Special) 2B. (Down Special)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
A ground pound manoeuvre. Bowser leaps in the air horns first before slamming back down to the ground. This move has impressive KO power and skips the leap portion midair as you're already in the air before you fall. Perhaps the most useful of the four specials other than Whirling Fortress for recovery, and generally the most used special move of the four.
|
|
Final Smash
Final Smash:
Giga Bowser 5B. (Full Meter) 5B. (Full Meter)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Bowser transforms into Giga Bowser, increasing in size and his stats changing drastically. He's not very scary in this game due to having the same base sprite and attacks but even stronger than before, but while he lacks in style he makes up for in making pure chaos and stacking results perfectly in your favour.
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|
Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
- Fun Fact Here
- Fun Fact Here too
General
|
|
Characters
|
|
Alts / Transformations
|
|