Mizuumi Wiki is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
![]() |
Want to be an editor? Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message. |
Super Smash Bros. Crusade/Controls
The Controls menu allows the player to alter the configuration of any controllers they use.
Accessed via the Options menu, a player must be selected to allow customization to begin - thereafter, the new control setting will apply to games played with that name only. Prior to Super Smash Bros. Ultimate, it is not possible to globally alter controller settings.
The "standard" actions - attack, special, jump, grab, and shield - can be set to any of the available buttons. Smash attacks and taunts can also be configured, but they are only available for certain buttons. The functionality of the left control stick can not be changed.
Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match[1], the controls will follow the customised settings.
Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise.
Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees; before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check".
Default Controls
These are the default controls on Keyboard upon a fresh download of the game comes with:
Arrow Keys | move |
---|---|
S | Attack |
D | Special |
A | Jump |
TFGH | C-stick |
G | Smash Button (when c-stick is off) |
Q | Shield |
W | Grab |
E | Taunt |
Enter | Start/Pause |
Tap Jump | Off |
A-Smashing | On |
C-Stick | On |
Run Type | 2tap2run |
Upon changing these settings, a "Controls.ini" will be generated in the game's root folder.
Trivia
-Controls are cool