Introduction
xSSBC_Link_Stock.png Link (リンク) is the main character of The Legend of Zelda series of games as the Hero of Light and the weilder of the Triforce of Courage against the forces of Darkness to save Hyrule from peril. He's known for his iconic green outfit (Blue in Breath of the Wild's case) and his mastery of several different items in the series. Link is a unique case in the Super Smash Bros. series as he is portrayed in many different ways, with Crusade using the Hero of Twilight from Twilight Princess, which was also used in Brawl and Smash 4. xSSBC_ToonLink_Stock.png Toon Link also makes an appearance as the one case of a younger version of the same character is used.
Versus Theme
|
Hyrule Field Theme (Ocarina of Time)
|
Super Smash Bros. Brawl
|
Nintendo
|
|
Overview
Link (Items) Attributes
Max Jumps |
Weight |
Gravity |
Friction
|
3.0 Average
|
0.27 Heavyweight
|
0.26 High
|
0.99
|
Walk Speed |
Run Start Speed |
Run Acceleration |
Run Speed
|
2.1 Average
|
2.6 Slow
|
0.008
|
3.1
|
Jump Momentum |
Jump Speed |
Mid Jump Speed |
Short Hop Speed
|
0.75
|
7.0
|
6.9
|
4.0
|
Air Speed |
Fall Speed |
Fast Fall Multiplier |
Airdash Speed
|
2.2
|
3.3
|
1.55
|
8.0 Average
|
Air Acceleration |
Air Friction
|
Special Actions
|
0.18
|
0.6
|
ZAir
|
Link (Hidden Skills) Attributes
Max Jumps |
Weight |
Gravity |
Friction
|
3.0 Average
|
0.27 Heavyweight
|
0.26 High
|
0.99
|
Walk Speed |
Run Start Speed |
Run Acceleration |
Run Speed
|
2.1 Average
|
2.6 Slow
|
0.008
|
3.1
|
Jump Momentum |
Jump Speed |
Mid Jump Speed |
Short Hop Speed
|
0.75
|
7.0
|
6.9
|
4.0
|
Air Speed |
Fall Speed |
Fast Fall Multiplier |
Airdash Speed
|
2.2
|
3.3
|
1.55
|
8.0 Average
|
Air Acceleration |
Air Friction
|
Special Actions
|
0.18
|
0.6
|
None
|
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Link: Competitive Overview
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Link (Hidden Skills): Competitive Overview
Kirby Copy Ability
|
Sword
|
A full circle reference, since Sword Kirby is originally based off of Link.
|
Kirby Copy Ability
|
Sword
|
A full circle reference, since Sword Kirby is originally based off of Link.
|
Moveset
Normals
Jab 1 5A. 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 2 5A.5A. 5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Tilts
Side Tilt 6A. 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Tilt 8A. 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Tilt
2A. 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Smash Attacks
Side Smash
6C. 6C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Smash 8C. 8C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Smash 2C. 2C.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Air (Air) 6A. (Air) 6A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Air (Air) 4A. (Air) 4A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Air (Air) 8A. (Air) 8A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Air (Air) 2A. (Air) 2A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Pummel (During Grab) 5A. (During Grab) 5A.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Forward Throw (During Grab) 6. (During Grab) 6.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Back Throw (During Grab) 4. (During Grab) 4.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Up Throw (During Grab) 8. (During Grab) 8.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Down Throw (During Grab) 2. (During Grab) 2.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
|
|
Specials (Items)
Hero's Bow (Neutral Special)
5B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Brings out a bow and shoots an arrow. Can be charged to alter the distance.
|
|
Shield Bash / Ending Blow (Neutral Special)
5B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Link thrusts with his shield. Press the button again for Ending Blow follow up. Midair, Ending Blow is used automatically.
|
|
Boomerang (Side Special)
6B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Link throws a Boomerang that gets sent back to his direction.
|
|
Back Slice (Side Special)
6B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Rolls before hopping up and slicing behind him. Solid mixup.
|
|
Spin Attack (Up Special)
8B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Link spins around with his sword before stopping for a short time. Midair, he gains momentum as he spins.
|
|
Great Spin (Up Special)
8B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
A more powerful Spin Attack strike. Loses a lot of the recovery potential besides this.
|
|
Bomb (Down Special)
2B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Brings out a Bomb, which acts as an explosive throwable item.
|
|
Mortal Draw (Down Special)
2B.
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
1
|
1
|
9
|
5
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
2
|
80
|
2
|
0
|
-
|
-
|
4
|
1
|
-
|
Gets into a stance. Pressing the button again allows Link to use a powerful slash.
|
|
Final Smash
Triforce Slash (Final Smash)
5B. (Max Meter)
|
Type
|
Placement
|
Version
|
-
|
-
|
-
|
Hits
|
ID
|
Total
|
Startup
|
Endlag
|
Land lag
|
IASA
|
iFrames
|
Armor
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Damage
|
Angle
|
Base KB
|
KBG
|
Shield
|
Hitlag
|
Active
|
Priority
|
Hitstun
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Strikes with the magic of the Triforce of Courage. If hits, causes a barrage of slashes before ending it with a powerful thrust.
|
|
Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
- Link's default palette is more reminiscent of Ocarina of Time, while his Green Team palette is more reminiscent of Twilight Princess.
- Link's Hidden Skills Neutral Special, Shield Bash, used to be a Side Special before the Boomerang was eventually made in a 9.0 version.
General
|
|
Characters
|
|
Alts / Transformations
|
|