Super Smash Bros. Crusade/Link

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Link

Legend of Zelda (Nintendo)

SSBC Link Stock.png
SSBC Link Portrait.png
SSBC Zelda Icon.png


Introduction

xSSBC_Link_Stock.png Link (リンク) is the main character of The Legend of Zelda series of games as the Hero of Light and the weilder of the Triforce of Courage against the forces of Darkness to save Hyrule from peril. He's known for his iconic green outfit (Blue in Breath of the Wild's case) and his mastery of several different items in the series. Link is a unique case in the Super Smash Bros. series as he is portrayed in many different ways, with Crusade using the Hero of Twilight from Twilight Princess, which was also used in Brawl and Smash 4. xSSBC_ToonLink_Stock.png Toon Link also makes an appearance as the one case of a younger version of the same character is used.

Versus Theme Hyrule Field Theme (Ocarina of Time) Super Smash Bros. Brawl

SSBC Zelda Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Link (Items) Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.27
Heavyweight
0.26
High
0.99
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
2.6
Slow
0.008
3.1
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.75
7.0
6.9
4.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.2
3.3
1.55
8.0
Average
Air Acceleration Air Friction Special Actions
0.18
0.6
ZAir

Link (Hidden Skills) Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.27
Heavyweight
0.26
High
0.99
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
2.6
Slow
0.008
3.1
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.75
7.0
6.9
4.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.2
3.3
1.55
8.0
Average
Air Acceleration Air Friction Special Actions
0.18
0.6
None

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Link: Competitive Overview

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Link (Hidden Skills): Competitive Overview

Kirby Copy Ability Sword SSBC Kirby CopyAbility Sword.png A full circle reference, since Sword Kirby is originally based off of Link.


Kirby Copy Ability Sword SSBC Kirby CopyAbility Sword.png A full circle reference, since Sword Kirby is originally based off of Link.


Home Stage SSBC HyruleCastle StageIcon.png Hyrule Castle SSBC Zelda Icon.png


Home Stage SSBC HyruleTemple StageIcon.png Hyrule Temple SSBC Zelda Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials (Items)
Hero's Bow (Neutral Special)
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Brings out a bow and shoots an arrow. Can be charged to alter the distance.

Shield Bash / Ending Blow (Neutral Special)
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Link thrusts with his shield. Press the button again for Ending Blow follow up. Midair, Ending Blow is used automatically.

Boomerang (Side Special)
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Link throws a Boomerang that gets sent back to his direction.

Back Slice (Side Special)
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rolls before hopping up and slicing behind him. Solid mixup.

Spin Attack (Up Special)
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Link spins around with his sword before stopping for a short time. Midair, he gains momentum as he spins.

Great Spin (Up Special)
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A more powerful Spin Attack strike. Loses a lot of the recovery potential besides this.

Bomb (Down Special)
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Brings out a Bomb, which acts as an explosive throwable item.

Mortal Draw (Down Special)
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Gets into a stance. Pressing the button again allows Link to use a powerful slash.

Final Smash
Triforce Slash (Final Smash)
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Strikes with the magic of the Triforce of Courage. If hits, causes a barrage of slashes before ending it with a powerful thrust.

Alternate Costumes

Default
Red
Royal Guard Uniform
Twilight Princess
Yellow
Black
Purple
White
Pink
Dark Link
The Legend of Zelda/Zelda II: The Adventure of Link
A Link to the Past
Breath of the Wild

Gallery

Trivia

  • Link's default palette is more reminiscent of Ocarina of Time, while his Green Team palette is more reminiscent of Twilight Princess.
  • Link's Hidden Skills Neutral Special, Shield Bash, used to be a Side Special before the Boomerang was eventually made in a 9.0 version.


General
Downloads
Controls
Stages
Items
Mechanics
System Info
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Ashley
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Vegeta
Waluigi
Wario
Weegee
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Zero Suit Samus
Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)