Matrimelee/Kanji: Difference between revisions
(Created page with "frame|right|Kanji Kokuin == Overview == == Strategy == == Combos == === Ground Combos === === Juggle Combos === === Guard Crush Strings ===...") |
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[[Image:kanji_portrait.jpeg|frame|right|Kanji Kokuin]] | [[Image:kanji_portrait.jpeg|frame|right|Kanji Kokuin]] | ||
[[Image:MM_Kanji_Colors.png|400px|thumb|right|Colors]] | |||
==Introduction== | |||
Kanji found out about the Matrimelee tournament through Kintaro Kokuin, who told him that many other relatives were invited to it. Kanji was surprised at not receiving an invitation and later found out the prize for the winner was to earn the hand of a young princess. Kanji wanted a bride and grew impatient as the tournament was approaching so he stole an invite from another fighter. | |||
== Overview == | == Overview == | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
*Best Stress Shot super that's air unblockable and has a lot of start-up frames. Very versatile super. | |||
*good options for chip kills using EX Flash Cane. | |||
*Good throw. Keeps the opponent in Kanji's comfort zone. | |||
*EX flash cane can be linked into Stress Shot. | |||
*Excellent corner carry using dash punch and EX Flash Cane. Safe on block and can lead to a throw option select. | |||
*Easy, damaging basic combos. | |||
*Can easily can go for a hard knockdown to end combos with. | |||
*63214.A/C absorbs other projectiles. | |||
*Damaging Ippatsu Ougi to end combos with. | |||
| style="width: 50%;"| | |||
*Has few low starters that can lead to advanced combos. | |||
*2.B needs to be point-blank for 2.B > B> 5.D chain to hit | |||
*6.A cane stance is really slow and its follow-ups cannot be canceled. | |||
*Getting hit out of 6.A cane stance immediately puts Kanji in a juggle. | |||
*His Ippatsu Ougi has few practical uses due to long startup and multiple button input. | |||
*Kanji's 63214.A/C is a terrible DP with no start-up invincibility frames. | |||
*Short range 5.CD and 2.CD. | |||
|- | |||
|} | |||
== Strategy == | == Strategy == | ||
Use dash C > EX flash cane whenever your opponent is in a corner or you are about to get rage explosion. Jumping D (or jumping C if the opponent has long air pokes) for air-to-air. | |||
Can end pressure strings on 41236B/D pretty safely but some characters can punish it. | |||
If your opponent is throwing projectiles at you, your 63214.A will absorb most of them. | |||
== Normal Moves == | |||
===Far Standing Normals=== | |||
{{MoveData | |||
|image=MM_Kanji_5A.png | |||
|caption= | |||
|name=5.A | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=4 | |||
|Permanent Damage=2 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Self chains into 5.C. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_5B.png | |||
|caption= | |||
|name=5.B | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=10 | |||
|Permanent Damage=5 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_5C.png | |||
|caption= | |||
|name=5.C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=16 | |||
|Permanent Damage=8 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_5D.png | |||
|caption= | |||
|name=5.D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=18 | |||
|Permanent Damage=9 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_5CD.png | |||
|caption= | |||
|name=5.CD | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=24 | |||
|Permanent Damage=24 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Hard WallSlam | |||
}} | |||
}} | |||
===Close Standing Normals=== | |||
{{MoveData | |||
|image=MM_Kanji_cl5a.png | |||
|caption= | |||
|name=cl.5A | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=5 | |||
|Permanent Damage=2 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Self<br>Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_cl5b.png | |||
|caption= | |||
|name=cl.5B | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=8 | |||
|Permanent Damage=4 | |||
|Guard=Low | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_cl5c.png | |||
|caption= | |||
|name=cl.5C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=15 | |||
|Permanent Damage=7 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_cl5d.png | |||
|caption= | |||
|name=cl.5D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=16 | |||
|Permanent Damage=8 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
{{MoveData | |||
|image=MM_Kanji_2A.png | |||
|caption= | |||
|name=2.A | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=4 | |||
|Permanent Damage=8 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Self<br>Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_2b.png | |||
|caption= | |||
|name=2.B | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=8 | |||
|Permanent Damage=4 | |||
|Guard=Low | |||
|Gauge | |||
|Cancel=Self<br>Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Natrually chains into 5.B. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_5C.png | |||
|caption= | |||
|name=2.C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=14 | |||
|Permanent Damage=7 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_2d.png | |||
|caption= | |||
|name=2.D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=18 | |||
|Permanent Damage=9 | |||
|Guard=Low | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Short sweep. Pushes Kanji a bit forward to compensate but has some slow start-up. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_2cd.png | |||
|caption= | |||
|name=2.CD | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=16 | |||
|Permanent Damage=8 | |||
|Guard=Low | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
== | ===Jumping Normals=== | ||
=== Guard | {{MoveData | ||
|image=MM_Kanji_8a.png | |||
|caption= | |||
|name=8.A | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=8 | |||
|Permanent Damage=4 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Hitbox is shorter than the actual cane. | |||
}} | |||
}} | |||
== | |||
{{MoveData | |||
|image=MM_Kanji_8b.png | |||
|caption= | |||
|name=8.B | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=8 | |||
|Permanent Damage=4 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Can cross-up. Not much hitstun but can set up an Option Select grab or low starter. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_8C.png | |||
|caption= | |||
|name=8.C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=12 | |||
|Permanent Damage=6 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Natrually chains into 7/9.C. Extremely huge hitstun and decently long air normal. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_8d.png | |||
|caption= | |||
|name=8.D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage= | |||
|Permanent Damage=7 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Can cross-up. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_79c.png | |||
|caption= | |||
|name=7.C ''or'' 9.C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=12 | |||
|Permanent Damage=6 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Extremely long normal but has a long start-up animation. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_79d.png | |||
|caption= | |||
|name=7.D ''or'' 9.D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=14 | |||
|Permanent Damage=7 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Can cross-up. | |||
}} | |||
}} | |||
===Command Normals=== | |||
{{MoveData | |||
|image=MM_Kanji_cmd_6a.png | |||
|caption= | |||
|name=6.A | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=0 | |||
|Permanent Damage=0 | |||
|Guard=N/A | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=The Pogo Stance. You can leave this stance by holding down or pressing a punch or a kick to do an attack. Follow-ups listed below.<br> This stance also changes Kanji's movement and does not allow him to jump. If Kanji is hit in this stance he will be considered airborne and be put in a juggle state. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_cmd_6a_1.png | |||
|caption= | |||
|name=6.A > P | |||
|data=Follow-up to 6.A. | |||
{{AttackData-Matrim | |||
|Total Damage=16 | |||
|Permanent Damage=8 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Overhead | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_cmd_6a_2.png | |||
|caption= | |||
|name=6.A > K | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=16 | |||
|Permanent Damage=8 | |||
|Guard=High | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Slow overhead compared to the Punch follow-up. | |||
}} | |||
}} | |||
===Dash Normals=== | |||
{{MoveData | |||
|image=MM_Kanji_66P.png | |||
|caption= | |||
|name=66.A ''or'' C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=18 | |||
|Permanent Damage=9 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Kanji's best tool. Starter to most combos. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_5D.png | |||
|caption= | |||
|name=66.B ''or'' D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=24 | |||
|Permanent Damage=12 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> | |||
}} | |||
}} | |||
===Rage Explosion, Throws & Guard Cancel=== | |||
{{MoveData | |||
|image=MM_Kanji_Gthrow.png | |||
|caption=4/6.C ''or'' j.6C | |||
|name=Grabs | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=20 | |||
|Permanent Damage=10 | |||
|Guard=Grab | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Can also be done in the air. Power pole go woooo!! | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_66P.png | |||
|caption=5.CD (On block) | |||
|name=Guard Cancel | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=8 | |||
|Permanent Damage=8 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=Special<br>Super | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Requires 1 Stress Meter to active and can only be done on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_RageExplosion.png | |||
|caption= | |||
|name=Rage Explosion | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=6 | |||
|Permanent Damage=3 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Can only be done when one Stress Meter is filled. On hit it puts the opponent into a juggle state. | |||
}} | |||
}} | |||
== Special Moves == | == Special Moves == | ||
=== Super Moves === | ===Loincloth Strike=== | ||
{{MoveData | |||
|image=MM_Kanji_41236b.png | |||
|caption= | |||
|name=41236.B | |||
|data= Isshakufu Da (Loincloth Strike) | |||
{{AttackData-Matrim | |||
|Total Damage=2 | |||
|Permanent Damage=1 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Extremely low damage but a great tool that stuns your enemies to follow-up with a 5.CD, Flash Cane or Stress Shot. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_41236d.png | |||
|caption=Second hit. | |||
|name=41236.D | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=20 | |||
|Permanent Damage=10 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Hits twice and causes a knockdown. | |||
}} | |||
}} | |||
===Small Spirit Bullet=== | |||
{{MoveData | |||
|image=MM_Kanji_63214p.png | |||
|caption= | |||
|name=63214.A ''or'' C | |||
|data= Genmei Kikou Dan (Small Spirit Bullet) | |||
{{AttackData-Matrim | |||
|Total Damage=18 | |||
|Permanent Damage=9 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable. <br> Both versions are similar except the A version is much faster. Absorbs other projectiles. | |||
}} | |||
}} | |||
===Flash Cane=== | |||
{{MoveData | |||
|image=MM_Kanji_pppp.png | |||
|caption= | |||
|name=Mash A ''or'' C | |||
|data=Gekijou Juujitsuki (AKA "Flash Cane") | |||
{{AttackData-Matrim | |||
|Total Damage=5 (per hit) | |||
|Permanent Damage=2 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> The more you press the more hits you can get. Both A and C versions are the same. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_Dash_4xP.png | |||
|caption= | |||
|name=Dash Mash A ''or'' C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=27 | |||
|Permanent Damage=13 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Always hit 6 times and projects kanji forward instead of pushing him back. Extremely good tool for combos and option selects. | |||
}} | |||
}} | |||
===Rising Headbutt=== | |||
{{MoveData | |||
|image=MM_Kanji_641236p.png | |||
|caption= | |||
|name=641236.A ''or'' C | |||
|data=Kyosuihizaryou (AKA "Rising Headbutt") | |||
{{AttackData-Matrim | |||
|Total Damage=20 | |||
|Permanent Damage=10 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=A very funny looking DP with an equally funny input. NOT air unblockable and doesn't have much use outside of combo enders. | |||
:*A Version has less horizontal range but less recovery frames. | |||
:*C Version has more horizontal range but has much more recovery frames. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=MM_Kanji_Dash_632146P.png | |||
|caption= | |||
|name=Dash 641236.A ''or'' C | |||
|data= | |||
{{AttackData-Matrim | |||
|Total Damage=25 | |||
|Permanent Damage=12 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Hits four times. Easily outshined by dash flash cane in damage and funcuality. | |||
}} | |||
}} | |||
== Super Moves == | |||
===Stress Shot=== | |||
{{MoveData | |||
|image=MM_Kanji_46bd.png | |||
|caption=Start-up | |||
|image2=MM_Kanji_46bd_2.png | |||
|caption2=Final hit | |||
|name=[4]6.B+D | |||
|data=Bakuretsu Houhi (Exploding Fart) | |||
{{AttackData-Matrim | |||
|Total Damage=53 | |||
|Permanent Damage=26 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Kanji's most versatile tool with a large amount of start-up invincibility and a very quick charge input. | |||
}} | |||
}} | |||
===Ippatsu Ougi=== | |||
{{MoveData | |||
|image=MM_Kanji_bdbbd_lvl2_startup.png | |||
|caption=Start-up | |||
|image2=MM_Kanji_bdbbd_lvl2_hits.png | |||
|caption2=on hit | |||
|name=B+D,B,B,D | |||
|data=Kankadou Icchoku Sen (Restore to life) | |||
{{AttackData-Matrim | |||
|Total Damage=85 | |||
|Permanent Damage=42 | |||
|Guard=Mid | |||
|Gauge | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Slow start-up but is extremely damaging and is best used to end grounded combos for massive damage or corner carry. This move has issues hitting opponents in the air and cannot be comboed from 41236.B. | |||
}} | |||
}} | |||
==Combos== | |||
{| border="1em" cellpadding="3" cellspacing="0" | |||
| align="center" style="background:#f0f0f0;"|'''Combo''' | |||
| align="center" style="background:#f0f0f0;"|'''Total Damage''' | |||
| align="center" style="background:#f0f0f0;"|'''Permanent Damage''' | |||
| align="center" style="background:#f0f0f0;"|'''Notes''' | |||
|- | |||
| colspan="6" align="center" | '''Basic Combos''' | |||
|- | |||
|9.D >> 2.A > 2.A > 2.A xx [4]6.BD | |||
|51 | |||
|25 | |||
|Requires 1 Stress Meter. | |||
|- | |||
|66.P (3 hits) xx PPPP | |||
|45 | |||
|27 | |||
|Good utility combo to force the opponent to guess a grab or a low. | |||
|- | |||
|66.P (3 hits) xx 632146.C | |||
|33 | |||
|16 | |||
| | |||
|- | |||
|66.P (3 hits) xx 41236.B >> cl.5C xx PPPP | |||
|41 | |||
|20 | |||
| | |||
|- | |||
|9.D >> 2.CD xx [4]6.BD | |||
|65 | |||
|32 | |||
|Requires 1 Stress Meter. | |||
|- | |||
|66.P (3 hits) xx B+D,B,B,D | |||
|82 | |||
|41 | |||
|Requires 2 Stress Meter | |||
|- | |||
| colspan="6" align="center" | '''Intermediate Combos''' | |||
|- | |||
|66.P (3 hits) > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | |||
|49 | |||
|24 | |||
| | |||
|- | |||
|66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | |||
|68 | |||
|39 | |||
|Requires 1 Stress Meter. | |||
|- | |||
|66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> 5.CD | |||
|43 | |||
|43 | |||
|41236.B >> 5.CD is a low frame link. | |||
|- | |||
|66.P (3 hits) >> cl.5A > cl.5A > 5.A > C xx B+D,B,B,D | |||
|83 | |||
|46 | |||
|Requires 2 Stress Meter. | |||
|- | |||
| colspan="6" align="center" | '''Advanced Combos''' | |||
|- | |||
|9.C >> 2.CD > 6.A > K | |||
|28 | |||
|14 | |||
|Corner only. | |||
|- | |||
|66.P (3 hits) > PPPP xx [4]6.BD | |||
|78 | |||
|39 | |||
|You must buffer Flash Cane before the last hit of 66.P to land [4]6.BD.<br>Requires 1 Stress Meter. | |||
|- | |||
|66.P (3 hits) >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | |||
|71 | |||
|35 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B.<br>Requires 1 Stress Meter. | |||
|- | |||
|66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> 5.CD | |||
|46 | |||
|46 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | |||
|- | |||
|66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | |||
|54 | |||
|27 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | |||
|- | |||
|66.P (3 hits) ~> cl.5A > 5.A > C xx B+D,B,B,D | |||
|75 | |||
|37 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B.<br>Requires 2 Stress Meter. | |||
|- | |||
|8.C > C >> 5.A > C >> 5.A > C xx 41236.B >> 5.CD | |||
|56 | |||
|56 | |||
|You must microwalk forward to land the first 5.A > C and be close enough to do it again.<br>41236.B >> 5.CD is a low frame link. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5D xx [4]6.BD | |||
|97 | |||
|48 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br>Requires 1 Stress Meter. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx B+D,B,B,D | |||
|101 | |||
|50 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br> Requires 2 Stress Meter. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5C xx PPPP | |||
|77 | |||
|38 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br> You can land more hits of flash cane in the corner. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> 5.CD | |||
|72 | |||
|72 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br>41236.B >> 5.CD is a low frame link. | |||
|- | |||
|(Air to Air) 8.C > C >> cl.5D > cl.5C xx PPPP >> cl.5D xx [4]6.BD | |||
|92 | |||
|46 | |||
|Only works on Saizo, Poochy and Chinnen.<br>Corner Only. | |||
|- | |||
|(Juggle) cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx [4]6.BD | |||
|127 | |||
|63 | |||
|Only works on Saizo, Poochy and Chinnen.<br>Corner Only. | |||
|} | |||
==Additional Character Resources== | |||
*Kanji Combo Expo 1 (Various Advanced Combos) | |||
:https://www.youtube.com/watch?v=y4WqapKgYHs | |||
*Kanji P-Linking Demonstration | |||
:https://www.youtube.com/watch?v=K3R_fYZNN-E | |||
Latest revision as of 12:39, 3 August 2020
Introduction
Kanji found out about the Matrimelee tournament through Kintaro Kokuin, who told him that many other relatives were invited to it. Kanji was surprised at not receiving an invitation and later found out the prize for the winner was to earn the hand of a young princess. Kanji wanted a bride and grew impatient as the tournament was approaching so he stole an invite from another fighter.
Overview
Strengths | Weaknesses |
---|---|
|
|
Strategy
Use dash C > EX flash cane whenever your opponent is in a corner or you are about to get rage explosion. Jumping D (or jumping C if the opponent has long air pokes) for air-to-air. Can end pressure strings on 41236B/D pretty safely but some characters can punish it. If your opponent is throwing projectiles at you, your 63214.A will absorb most of them.
Normal Moves
Far Standing Normals
5.A
|
---|
5.B
|
---|
5.C
|
---|
5.D
|
---|
5.CD
|
---|
Close Standing Normals
cl.5A
|
---|
cl.5B
|
---|
cl.5C
|
---|
cl.5D
|
---|
Crouching Normals
2.A
|
---|
2.B
|
---|
2.C
|
---|
2.D
|
---|
2.CD
|
---|
Jumping Normals
8.A
|
---|
8.B
|
---|
8.C
|
---|
8.D
|
---|
7.C or 9.C
|
---|
7.D or 9.D
|
---|
Command Normals
6.A
|
---|
6.A > P
|
Follow-up to 6.A. |
---|
6.A > K
|
---|
Dash Normals
66.A or C
|
---|
66.B or D
|
---|
Rage Explosion, Throws & Guard Cancel
Grabs
|
---|
Guard Cancel
|
---|
Rage Explosion
|
---|
Special Moves
Loincloth Strike
41236.B
|
Isshakufu Da (Loincloth Strike) |
---|
41236.D
|
---|
Small Spirit Bullet
63214.A or C
|
Genmei Kikou Dan (Small Spirit Bullet) |
---|
Flash Cane
Mash A or C
|
Gekijou Juujitsuki (AKA "Flash Cane") |
---|
Dash Mash A or C
|
---|
Rising Headbutt
641236.A or C
|
Kyosuihizaryou (AKA "Rising Headbutt") |
---|
Dash 641236.A or C
|
---|
Super Moves
Stress Shot
[4]6.B+D
|
Bakuretsu Houhi (Exploding Fart) |
---|
Ippatsu Ougi
B+D,B,B,D
|
Kankadou Icchoku Sen (Restore to life) |
---|
Combos
Combo | Total Damage | Permanent Damage | Notes | ||
Basic Combos | |||||
9.D >> 2.A > 2.A > 2.A xx [4]6.BD | 51 | 25 | Requires 1 Stress Meter. | ||
66.P (3 hits) xx PPPP | 45 | 27 | Good utility combo to force the opponent to guess a grab or a low. | ||
66.P (3 hits) xx 632146.C | 33 | 16 | |||
66.P (3 hits) xx 41236.B >> cl.5C xx PPPP | 41 | 20 | |||
9.D >> 2.CD xx [4]6.BD | 65 | 32 | Requires 1 Stress Meter. | ||
66.P (3 hits) xx B+D,B,B,D | 82 | 41 | Requires 2 Stress Meter | ||
Intermediate Combos | |||||
66.P (3 hits) > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | 49 | 24 | |||
66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | 68 | 39 | Requires 1 Stress Meter. | ||
66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> 5.CD | 43 | 43 | 41236.B >> 5.CD is a low frame link. | ||
66.P (3 hits) >> cl.5A > cl.5A > 5.A > C xx B+D,B,B,D | 83 | 46 | Requires 2 Stress Meter. | ||
Advanced Combos | |||||
9.C >> 2.CD > 6.A > K | 28 | 14 | Corner only. | ||
66.P (3 hits) > PPPP xx [4]6.BD | 78 | 39 | You must buffer Flash Cane before the last hit of 66.P to land [4]6.BD. Requires 1 Stress Meter. | ||
66.P (3 hits) >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | 71 | 35 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. Requires 1 Stress Meter. | ||
66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> 5.CD | 46 | 46 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | ||
66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | 54 | 27 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | ||
66.P (3 hits) ~> cl.5A > 5.A > C xx B+D,B,B,D | 75 | 37 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. Requires 2 Stress Meter. | ||
8.C > C >> 5.A > C >> 5.A > C xx 41236.B >> 5.CD | 56 | 56 | You must microwalk forward to land the first 5.A > C and be close enough to do it again. 41236.B >> 5.CD is a low frame link. | ||
66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5D xx [4]6.BD | 97 | 48 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. Requires 1 Stress Meter. | ||
66.P > PPPP >> 2.B > B > 5.D xx B+D,B,B,D | 101 | 50 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. Requires 2 Stress Meter. | ||
66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5C xx PPPP | 77 | 38 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. You can land more hits of flash cane in the corner. | ||
66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> 5.CD | 72 | 72 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. 41236.B >> 5.CD is a low frame link. | ||
(Air to Air) 8.C > C >> cl.5D > cl.5C xx PPPP >> cl.5D xx [4]6.BD | 92 | 46 | Only works on Saizo, Poochy and Chinnen. Corner Only. | ||
(Juggle) cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx [4]6.BD | 127 | 63 | Only works on Saizo, Poochy and Chinnen. Corner Only. |
Additional Character Resources
- Kanji Combo Expo 1 (Various Advanced Combos)
- Kanji P-Linking Demonstration