Matrimelee/Tane: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
[[Image:Tane_Portrait.png |frame|right|Tane Goketsu]]  
[[Image:Tane_Portrait.png |frame|right|Tane Goketsu]]  
''This page is under construuction''
==Introduction==
Tane, formerly known as Otane, received an invitation for a fighting tournament from a King of a Certain Country. Tane hasn't been happy around the time of receiving the invitation. The winner was promised true happiness and Tane was willing to do her best to win.


== Overview ==
== Overview ==
Line 7: Line 12:
|- style="vertical-align:top;text-align:left"
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
| style="width: 50%;"|
*Extremely fast 2.B.
*Easy cross-up potential with 9.C.
*Good 2.C anti-air.
*Great 66.K. Extremely active and can end certain juggle combos.
*Best command grab in the game.
*Very good damage on all combos.
*Versatile Stress Shot Super that can allow for full screen punishes.
*Extremely damaging Stress Shot corner loops.
*Instant overhead options for most characters.
*j.2B jump loops.
*Small hurtbox. Hard to cross-up.
*Air throw back turns the opponent if they don't recover.
| style="width: 50%;"|
| style="width: 50%;"|
*Most normals and specials are extremely unsafe on block.
*No reliable block strings.
*66.P is extremely short and has significant start-up frames.
*[4]6.D is difficult to use in combos thanks to it's longer start-up.
*[4]6.B/D is punishable on block or on reaction with supers.
*[4]6.A/C can be punished on reaction at close/mid-screen.
*[2]8.B/D is not air unblockable, has an extremely long charge time, and does small amount damage.
*Lacks any significant range without her Stress Shot Super.
*Ippatsu Ougi super is extremely difficult to set-up and combo into.
*Kinjite Super only does an extra 15 damage at the cost of 3 Stress Meter.
|-
|-
|}
|}
== Strategy ==
== Strategy ==


Coming soon...


== Normal Moves ==
== Normal Moves ==
Line 158: Line 184:
|Requires 1 Stress Meter. 9.C must hit late in order to chain into 66.P.
|Requires 1 Stress Meter. 9.C must hit late in order to chain into 66.P.
|-
|-
|9.C > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B
|9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B
|
|
|
|
|Charge [4]6.B during 3.C and release on the fourth hit.  
|Charge [4]6.B during 3.C and release on the fourth hit.  
|-
|-
| colspan="6" align="center" | ''' Cross-up Combos'''
|9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B
|50
|25
|Charge [4]6.B during 3.C and release on the fourth hit.
|-
|-
|(Cross-up) 9.C >> cl.5C > 3.C xx 236236C
|9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx 63214.C
|70T
|49
|35P
|24
|63214.C will knockdown before the special is finished.
|-
|9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx 236-236.C
|
|
|Requires 1 Stress Meter.
|Requires 1 Stress Meter.
|-
|-
|(Cross-up) 9.C >> 2.A >> cl.5C > 3.C xx [4]6.B
|9.D > j.2B >> 2.B > B > 5.D > 3.C (4 hits) xx [4]6.B
|46T
|57
|23P
|28
|Buffer [4]6.B during 3.C. Requires a CPS1 chain for 2.A >> cl.5c.
|Charge [4]6.B during 3.C and release on the fourth hit.
|-
|-
|(Cross-up) 9.C >> 2.A >> cl.5C > 3.C xx 63214.C
|9.D > j.2B >> 2.B > B > 5.D > 3.C (4 hits) xx 236-236.C
|49T
|
|24P
|
|Requires a CPS1 chain for 2.A >> cl.5c.
|Requires 1 Stress Meter.
|-
|-
|(Cross-up) 9.C > j.2B >> cl.5C > 3.C xx [4]6.B
| colspan="6" align="center" | '''Intermediate Combos'''
|50T
|25P
|Buffer [4]6.B during 3.C.
|-
|-
|(Cross-up) 9.C > j.2B >> 2.B > 5.B > 5.D > 3.C xx [4]6.B
|(Corner Only) 9.D >> cl.5C (2 hits) > 3.B (1 hit) xx 236-236.C >> 5.C xx 236-236.C
|57T
|
|28P
|Buffer [4]6.B during 3.C.
|-
|(Cross-up) 9.C > j.2B >> cl.5C > 3.C xx 63214.C
|58T
|29P
|
|
|Requires 2 Stress Meter.
|-
|-
| colspan="6" align="center" | '''Stress Shot Corner Loop Combos'''
| colspan="6" align="center" | '''Advanced Combos'''
|-
|-
|9.D >> 2.CD > 236236.C >> 5D xx 236236.C >> 5D xx 236236.C >> 5D
|9.D >> 2.CD xx 236-236.C >> 5.D xx 236236.C >> 5.D xx 236-236.C >> 5.D
|131T
|131
|65P
|65
|Requires 3 Stress Meter.
|Requires 3 Stress Meter.
|-
|9.D > j.2.B >> 3.B xx 236236.C >> 5.C xx 236236.C
|104T
|52P
|
|-
|-
|}
|}

Revision as of 23:38, 13 September 2020

Tane Goketsu

This page is under construuction

Introduction

Tane, formerly known as Otane, received an invitation for a fighting tournament from a King of a Certain Country. Tane hasn't been happy around the time of receiving the invitation. The winner was promised true happiness and Tane was willing to do her best to win.

Overview

Strengths Weaknesses
  • Extremely fast 2.B.
  • Easy cross-up potential with 9.C.
  • Good 2.C anti-air.
  • Great 66.K. Extremely active and can end certain juggle combos.
  • Best command grab in the game.
  • Very good damage on all combos.
  • Versatile Stress Shot Super that can allow for full screen punishes.
  • Extremely damaging Stress Shot corner loops.
  • Instant overhead options for most characters.
  • j.2B jump loops.
  • Small hurtbox. Hard to cross-up.
  • Air throw back turns the opponent if they don't recover.
  • Most normals and specials are extremely unsafe on block.
  • No reliable block strings.
  • 66.P is extremely short and has significant start-up frames.
  • [4]6.D is difficult to use in combos thanks to it's longer start-up.
  • [4]6.B/D is punishable on block or on reaction with supers.
  • [4]6.A/C can be punished on reaction at close/mid-screen.
  • [2]8.B/D is not air unblockable, has an extremely long charge time, and does small amount damage.
  • Lacks any significant range without her Stress Shot Super.
  • Ippatsu Ougi super is extremely difficult to set-up and combo into.
  • Kinjite Super only does an extra 15 damage at the cost of 3 Stress Meter.

Strategy

Normal Moves

Coming soon...

Special Moves

Special Total Damage Permanent Damage Notes
Rock Pulverizer Denture
[4]6.A 16T 8P
[4]6.C 16T 8P
Heaven's Dance Kick
[2]8.B 5T 2P Air Unblockable?
[2]8.D 12T 6P 2 Hits. Air Unblockable?
Intimidating Face
[4]6.B 16T 8P
[4]6.D 18T 9P 2 Hits.
Meteor Swirling Bullets
63214.A 28T 14P
63214.C 28T 14P

Super Moves

Super Total Damage Permanent Damage Notes
Stress Shot - Gouketsu Intimidating Face Attack!
236236.C 60T 30P
Ippatsu Ougi - Absolute Demon Palm
4146.C 60T 30P Unblockable.
Kinjite - Super Gouketsu Intimdating Face Attack!!
236236236.C 75T 37P 3 Hits.

Combos

Combo Total Damage Permanent Damage Notes
Basic Combos
9.D >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B 45 22 Charge [4]6.B during 3.C and release on the fourth hit.
9.D >> cl.5C (2 hits) > 3.C (4 hits) xx 63214.C 54 27 The Last hit of 63214.C will knockdown.
9.D >> cl.5C (2 hits) > 3.C (4 hits) xx 236-236.C Requires 1 Stress Meter.
9.D >> 2.B > B > 5.D > 3.C (4 hits) xx [4]6.B 45 22 Charge [4]6.B during 3.C and release on the fourth hit.
9.D >> 2.B > B > 5.D > 3.C (2 hits) xx 63214.C
9.D >> 2.B > B > 5.D > 3.C (4 hits) xx 236-236.C Requires 1 Stress Meter.
9.C >> 66.P > 3.C (4 hits) xx 63214.C 65 32 9.C must hit late in order to chain into 66.P.
9.C >> 66.P > 3.C (4 hits) xx [4]6.C 51 25 Charge [4]6.B during 3.C and release on the fourth hit. 9.C must hit late in order to chain into 66.P.
9.C >> 66.P > 3.C (4 hits) xx 236-236.C Requires 1 Stress Meter. 9.C must hit late in order to chain into 66.P.
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B Charge [4]6.B during 3.C and release on the fourth hit.
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B 50 25 Charge [4]6.B during 3.C and release on the fourth hit.
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx 63214.C 49 24 63214.C will knockdown before the special is finished.
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx 236-236.C Requires 1 Stress Meter.
9.D > j.2B >> 2.B > B > 5.D > 3.C (4 hits) xx [4]6.B 57 28 Charge [4]6.B during 3.C and release on the fourth hit.
9.D > j.2B >> 2.B > B > 5.D > 3.C (4 hits) xx 236-236.C Requires 1 Stress Meter.
Intermediate Combos
(Corner Only) 9.D >> cl.5C (2 hits) > 3.B (1 hit) xx 236-236.C >> 5.C xx 236-236.C Requires 2 Stress Meter.
Advanced Combos
9.D >> 2.CD xx 236-236.C >> 5.D xx 236236.C >> 5.D xx 236-236.C >> 5.D 131 65 Requires 3 Stress Meter.


General
FAQ
Controls
Menus
HUD
Glossary
System
Characters
Anny
Buntaro
Chinnen
Clara
Elias
Hikaru
Jimmy
Jones
Kanji
Keith
Lynn
Olof
Poochy
Reiji
Saizo
Sissy
Shintaro
Tane
Ume
White