Matrimelee/Olof: Difference between revisions
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|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | *Strong normals all around | ||
* | *cl.A is a standing low. | ||
* | *2nd largest 2.CD in the game | ||
* | *j.214.D loops for big damage | ||
* | *hop 9.D > D can set-up j.214.D loops and a corner carry. | ||
* | *Fast 623.B for catching jump-ins or bad Oki attempts | ||
*6.A is extremely versatile and can be canceled out of any normal. | |||
*Fake Ippatsu Ougi can be used to cancel the recovery of moves, making them safe or extending a combo. It can even punish Guard Cancels. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | *Low damage output without j.214.D loops. | ||
*Stress Shot is unsafe on hit. | |||
*Ippatsu Ougi can be hit out of or easily avoided. | |||
* | *On hit, the Ippatsu Ougi drains 40HP but cannot kill Olof. | ||
* | *Fake Ippatsu Ougi requires 2 or more Stress Meter to use. | ||
* | *The first hit of 3.B struggles to hit crouchers. | ||
* | *236.A/B/C/D have extremely long hurt boxes and long recovery times. | ||
* | *Slowest 66.P in the game. | ||
* | *No reliable options to escape the corner without meter for Guard Cancels. | ||
* | |||
* | |||
|- | |- | ||
|} | |} | ||
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==Strategy== | ==Strategy== | ||
(Rebuilding...) | |||
==Normal Moves== | ==Normal Moves== | ||
Line 264: | Line 247: | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|description= 5.A with a slightly more range and slower start-up. Too slow to combo into anything | |description= 5.A with a slightly more range and slower start-up. Too slow to actually combo into anything. | ||
}} | }} | ||
}} | }} | ||
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|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|description= Olof's main crouching normal, fast and has nice range that can lead into basic combos. | |description= Olof's main crouching normal, fast and has nice range that can lead into basic combos. Thanks to it's range 2.B is used for low/high mix-ups with 6.A. | ||
}} | }} | ||
}} | }} | ||
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|image=Matrimelee Olof 9C.png | |image=Matrimelee Olof 9C.png | ||
|caption= | |caption= | ||
|name=7 | |name=7.C ''or'' 9.C | ||
|data= | |data= | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
Line 457: | Line 440: | ||
|image2= Matrimelee Olof 9D 2.png | |image2= Matrimelee Olof 9D 2.png | ||
|caption2= Second kick<br>(7/9.D > D) | |caption2= Second kick<br>(7/9.D > D) | ||
|name=7 | |name=7.D ''or'' 9.D | ||
|data= | |data= | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
Line 484: | Line 467: | ||
|Hit Adv= | |Hit Adv= | ||
|Block Adv= | |Block Adv= | ||
|description=Chains off of 7 | |description=Chains off of 7.D or 9.D. Increases the damage of the jump-in but can easily whiff on short characters like Ume, Tane, Hikaru, etc. Damage is a total of both hits. | ||
}} | }} | ||
}} | }} | ||
Line 494: | Line 477: | ||
|image=Matrimelee_Olof_66A-C.png | |image=Matrimelee_Olof_66A-C.png | ||
|caption= | |caption= | ||
|name=66.A | |name=66.A ''or'' 66.C | ||
|data= | |data= | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
Line 514: | Line 497: | ||
|image=Matrimelee Olof 66B-D.png | |image=Matrimelee Olof 66B-D.png | ||
|caption= | |caption= | ||
|name=66.B | |name=66.B ''or'' 66.D | ||
|data= | |data= | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
Line 562: | Line 545: | ||
|data= | |data= | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
|Total Damage= 11 | |Total Damage= 11 1st<br>5 2nd | ||
|Permanent Damage= 5 | |Permanent Damage= 5 1st<br>2 2nd | ||
|Guard= Mid | |Guard= Mid | ||
|Gauge= | |Gauge= | ||
Line 638: | Line 621: | ||
|image=Matrimelee_Olof_623C-D.png | |image=Matrimelee_Olof_623C-D.png | ||
|caption=First hit | |caption=First hit | ||
|name=623.B | |name=623.B ''or'' 623.D | ||
|image2=MM_Olof_623K_Overhead.png | |image2=MM_Olof_623K_Overhead.png | ||
|caption2=Final hit | |caption2=Final hit | ||
Line 691: | Line 674: | ||
|image2=Matrimelee Olof 214A-C 2.png | |image2=Matrimelee Olof 214A-C 2.png | ||
|caption2= Second Kick | |caption2= Second Kick | ||
|name=214.B | |name=214.B ''or'' 214.D | ||
|data=Sudden Attack (внезапное нападение) | |data=Sudden Attack (внезапное нападение) | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
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|image2=Matrimelee Olof J.214B-D 2.png | |image2=Matrimelee Olof J.214B-D 2.png | ||
|caption2= Second Kick | |caption2= Second Kick | ||
|name=j.214.B | |name=j.214.B ''or'' j.214.D | ||
|data=By The Squares (По Квадратам) | |data=By The Squares (По Квадратам) | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
Line 849: | Line 832: | ||
| colspan="6" align="center" | '''BnB Combos''' | | colspan="6" align="center" | '''BnB Combos''' | ||
|- | |- | ||
|cl. | |cl.a > cl.a > cl.a xx 214.B | ||
| | |30 | ||
| | |15 | ||
| | | | ||
|- | |- | ||
|cl. | |cl.a > cl.a > cl.a > 3.b (1 hit) xx 214.D | ||
| | |35 | ||
| | |35 | ||
| | | | ||
|- | |- | ||
|cl. | |cl.b > cl.b > cl.b > B > 3.B (1 hit) xx 214.D | ||
| | |33 | ||
| | |33 | ||
| | |Tap B, don't mash or the combo will shorten. | ||
|- | |- | ||
|6.A xx 214.D | |6.A xx 214.D | ||
| | |32 | ||
| | |32 | ||
| | |||
|- | |||
|6.A > 5.A > 3.B (1 hit) xx 214.D | |||
|36 | |||
|36 | |||
| | | | ||
|- | |- | ||
|9.B | |9.B > cl.B > B xx 214.D | ||
| | |34 | ||
| | |34 | ||
| | | | ||
|- | |- | ||
|9.B | |9.B > cl.B xx 623.D | ||
| | |31 | ||
| | |15 | ||
| | | | ||
|- | |- | ||
|9.B | |9.B > cl.C > 3.B (1 hit) xx 214.D | ||
| | |38 | ||
| | |38 | ||
| | | | ||
|- | |- | ||
|2.CD xx | |2.CD xx 236-3214.D | ||
| | |62 | ||
| | |31 | ||
|Requires 1 Stress Meter. | |Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
|- | |- | ||
|2.CD xx 4146.C | |2.CD xx 4146.C | ||
| | |80 | ||
| | |40 | ||
|Requires 2 Stress Meter. | |Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
|- | |- | ||
| colspan="6" align="center" | '''Intermediate Combos''' | | colspan="6" align="center" | '''Intermediate Combos''' | ||
|- | |- | ||
| | |h.9.D > D > j.214.D > 2.C > 3.B (1 hit) xx 623.D | ||
| | |54 | ||
| | |27 | ||
| | |hop 9.D must hit low for this to work. Works mid-screen. | ||
|- | |- | ||
| | |(Corner Only) h.9.D > D xx J.214.D > cl.C > D | ||
| | |48 | ||
| | |24 | ||
| | | | ||
|- | |- | ||
| | |9.D > D >> 2.CD xx 236-3214.D | ||
| | |72 | ||
| | |36 | ||
| | |Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
|- | |- | ||
| | |9.D > D > 2.CD xx 4146.C | ||
| | |81 | ||
| | |40 | ||
| | |Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
|- | |- | ||
| | | colspan="6" align="center" | '''Advanced Combos''' | ||
| | |||
|- | |- | ||
| | |9.B > cl.A ~> 2.B xx 214.D | ||
| | |38 | ||
| | |19 | ||
| | |cl.A ~> 2.B requires a P-Link | ||
|- | |- | ||
| | |9.B > cl.A ~> 2.C xx 214.D | ||
| | |43 | ||
| | |43 | ||
|cl.A ~> 2.C requires a P-Link | |||
|- | |- | ||
| | |9.B > cl.A ~> 2.C > 6.A xx 214.D | ||
| | |47 | ||
| | |47 | ||
|cl.C | |cl.A ~> 2.C requires a P-Link. | ||
|- | |- | ||
| | |h.9.D > D xx J.214.D >> 623.D | ||
| | |47 | ||
| | |23 | ||
| | | | ||
|- | |- | ||
|9.D > D | |(Corner Only) 9.D > D > 2.CD xx 4146.A >> 623.K | ||
| | |51 | ||
| | |25 | ||
|Requires 1 Stress Meter. | |You must instantly cancel your run to connect EX dp. Requires 1 Stress Meter. | ||
|- | |- | ||
| | |66.P xx 4146.A > 2.C > 3.B (1 hit) xx 4146.A > 2.B > 3.B xx 236.B | ||
|53 | |||
|26 | |||
|Requires 2 Stress Meter. | |||
| | |||
| | |||
| | |||
|- | |- | ||
|h.9.D > D xx j.214.D > j.214.D (x4) > 214.D | |||
|98 | |||
|49 | |||
|All j.214.D after the first one must be done instantly after leaving the ground. TAS combo? | |||
|} | |} | ||
Latest revision as of 15:32, 13 December 2020
Introduction
Perfect footwork and equipped with kicks that have several miles of range.
Olof is the bodyguard of Princess Sissy. He is asked to enter the tournament for her pleasure, to test himself. Even though one of his arms is wounded and bandaged, he is powerful enough to defeat opponents with only his legs. He is often calm and reserved, and he is very chivalrous toward women.
Overview
Strengths | Weaknesses |
---|---|
|
|
Strategy
(Rebuilding...)
Normal Moves
Standing Normals
Note: Despite the appearances, none of the Olof's standing normals can be crouched.
5A
5.A
|
---|
5B
5.B
|
---|
5C
5.C
|
---|
5D
5.D
|
---|
5CD
5.CD
|
---|
Close Standing Normals
cl.5A
cl.5A
|
---|
cl.5B
cl.5B
|
---|
cl.5C
cl.C
|
---|
cl.5D
cl.D
|
---|
Crouching Normals
2A
2.A
|
---|
2B
2.B
|
---|
2C
2.C
|
---|
2D
2.D
|
---|
2CD
2.CD
|
---|
Jumping Normals
j.A
8.A
|
---|
j.B
8.B
|
---|
8C
8.C
|
---|
8D
8.D
|
---|
j.C
7.C or 9.C
|
---|
j.D
7.D or 9.D
|
---|
Dashing Normals
66P
66.A or 66.C
|
---|
66K
66.B or 66.D
|
---|
Command Normals
6A
6.A
|
---|
5A
3.B
|
---|
Special Moves
Counter Trick
Counter Trick
|
---|
Battle
236.A/B/C/D
|
Battle (Битва) |
---|
Sanctions
623.B or 623.D
|
Sanctions (санкций) |
---|
Sudden Attack
214.B or 214.D
|
Sudden Attack (внезапное нападение) |
---|
By The Squares
j.214.B or j.214.D
|
By The Squares (По Квадратам) |
---|
j.214.D > 214.D
|
---|
Super Moves
Stress Shot
236-3214.D
|
Blockade (Блокада) |
---|
Ippatsu Ougi
4146.C
|
In An Extreme Case (Крайний Случай) |
---|
Combos
Combo | Total Damage | Permanant Damage | Notes | ||
BnB Combos | |||||
cl.a > cl.a > cl.a xx 214.B | 30 | 15 | |||
cl.a > cl.a > cl.a > 3.b (1 hit) xx 214.D | 35 | 35 | |||
cl.b > cl.b > cl.b > B > 3.B (1 hit) xx 214.D | 33 | 33 | Tap B, don't mash or the combo will shorten. | ||
6.A xx 214.D | 32 | 32 | |||
6.A > 5.A > 3.B (1 hit) xx 214.D | 36 | 36 | |||
9.B > cl.B > B xx 214.D | 34 | 34 | |||
9.B > cl.B xx 623.D | 31 | 15 | |||
9.B > cl.C > 3.B (1 hit) xx 214.D | 38 | 38 | |||
2.CD xx 236-3214.D | 62 | 31 | Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
2.CD xx 4146.C | 80 | 40 | Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
Intermediate Combos | |||||
h.9.D > D > j.214.D > 2.C > 3.B (1 hit) xx 623.D | 54 | 27 | hop 9.D must hit low for this to work. Works mid-screen. | ||
(Corner Only) h.9.D > D xx J.214.D > cl.C > D | 48 | 24 | |||
9.D > D >> 2.CD xx 236-3214.D | 72 | 36 | Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
9.D > D > 2.CD xx 4146.C | 81 | 40 | Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
Advanced Combos | |||||
9.B > cl.A ~> 2.B xx 214.D | 38 | 19 | cl.A ~> 2.B requires a P-Link | ||
9.B > cl.A ~> 2.C xx 214.D | 43 | 43 | cl.A ~> 2.C requires a P-Link | ||
9.B > cl.A ~> 2.C > 6.A xx 214.D | 47 | 47 | cl.A ~> 2.C requires a P-Link. | ||
h.9.D > D xx J.214.D >> 623.D | 47 | 23 | |||
(Corner Only) 9.D > D > 2.CD xx 4146.A >> 623.K | 51 | 25 | You must instantly cancel your run to connect EX dp. Requires 1 Stress Meter. | ||
66.P xx 4146.A > 2.C > 3.B (1 hit) xx 4146.A > 2.B > 3.B xx 236.B | 53 | 26 | Requires 2 Stress Meter. | ||
h.9.D > D xx j.214.D > j.214.D (x4) > 214.D | 98 | 49 | All j.214.D after the first one must be done instantly after leaving the ground. TAS combo? |