Matrimelee/Olof: Difference between revisions
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|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | *Strong normals all around | ||
* | *cl.A is a standing low. | ||
* | *2nd largest 2.CD in the game | ||
* | *j.214.D loops for big damage | ||
* | *hop 9.D > D can set-up j.214.D loops and a corner carry. | ||
* | *Fast 623.B for catching jump-ins or bad Oki attempts | ||
*6.A is extremely versatile and can be canceled out of any normal. | |||
*Fake Ippatsu Ougi can be used to cancel the recovery of moves, making them safe or extending a combo. It can even punish Guard Cancels. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | *Low damage output without j.214.D loops. | ||
*Stress Shot is unsafe on hit. | |||
*Ippatsu Ougi can be hit out of or easily avoided. | |||
* | *On hit, the Ippatsu Ougi drains 40HP but cannot kill Olof. | ||
* | *Fake Ippatsu Ougi requires 2 or more Stress Meter to use. | ||
* | *The first hit of 3.B struggles to hit crouchers. | ||
* | *236.A/B/C/D have extremely long hurt boxes and long recovery times. | ||
* | *Slowest 66.P in the game. | ||
* | *No reliable options to escape the corner without meter for Guard Cancels. | ||
* | |||
* | |||
|- | |- | ||
|} | |} | ||
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==Strategy== | ==Strategy== | ||
(Rebuilding...) | |||
==Normal Moves== | ==Normal Moves== | ||
Line 693: | Line 674: | ||
|image2=Matrimelee Olof 214A-C 2.png | |image2=Matrimelee Olof 214A-C 2.png | ||
|caption2= Second Kick | |caption2= Second Kick | ||
|name=214.B | |name=214.B ''or'' 214.D | ||
|data=Sudden Attack (внезапное нападение) | |data=Sudden Attack (внезапное нападение) | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
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|image2=Matrimelee Olof J.214B-D 2.png | |image2=Matrimelee Olof J.214B-D 2.png | ||
|caption2= Second Kick | |caption2= Second Kick | ||
|name=j.214.B | |name=j.214.B ''or'' j.214.D | ||
|data=By The Squares (По Квадратам) | |data=By The Squares (По Квадратам) | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
Line 851: | Line 832: | ||
| colspan="6" align="center" | '''BnB Combos''' | | colspan="6" align="center" | '''BnB Combos''' | ||
|- | |- | ||
|cl. | |cl.a > cl.a > cl.a xx 214.B | ||
| | |30 | ||
| | |15 | ||
| | | | ||
|- | |- | ||
|cl. | |cl.a > cl.a > cl.a > 3.b (1 hit) xx 214.D | ||
| | |35 | ||
| | |35 | ||
| | | | ||
|- | |- | ||
|cl. | |cl.b > cl.b > cl.b > B > 3.B (1 hit) xx 214.D | ||
| | |33 | ||
| | |33 | ||
| | |Tap B, don't mash or the combo will shorten. | ||
|- | |- | ||
|6.A xx 214.D | |6.A xx 214.D | ||
| | |32 | ||
| | |32 | ||
| | |||
|- | |||
|6.A > 5.A > 3.B (1 hit) xx 214.D | |||
|36 | |||
|36 | |||
| | | | ||
|- | |- | ||
|9.B | |9.B > cl.B > B xx 214.D | ||
| | |34 | ||
| | |34 | ||
| | | | ||
|- | |- | ||
|9.B | |9.B > cl.B xx 623.D | ||
| | |31 | ||
| | |15 | ||
| | | | ||
|- | |- | ||
|9.B | |9.B > cl.C > 3.B (1 hit) xx 214.D | ||
| | |38 | ||
| | |38 | ||
| | | | ||
|- | |- | ||
|2.CD xx | |2.CD xx 236-3214.D | ||
| | |62 | ||
| | |31 | ||
|Requires 1 Stress Meter. | |Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
|- | |- | ||
|2.CD xx 4146.C | |2.CD xx 4146.C | ||
| | |80 | ||
| | |40 | ||
|Requires 2 Stress Meter. | |Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
|- | |- | ||
| colspan="6" align="center" | '''Intermediate Combos''' | | colspan="6" align="center" | '''Intermediate Combos''' | ||
|- | |- | ||
| | |h.9.D > D > j.214.D > 2.C > 3.B (1 hit) xx 623.D | ||
| | |54 | ||
| | |27 | ||
| | |hop 9.D must hit low for this to work. Works mid-screen. | ||
|- | |- | ||
|(Corner Only) h.9.D > D xx J.214.D > cl.C > D | |||
|48 | |||
|24 | |||
|(Corner Only) 9.D > D xx J.214.D >> | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
| | |9.D > D >> 2.CD xx 236-3214.D | ||
| | |72 | ||
| | |36 | ||
| | |Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
|- | |- | ||
| | |9.D > D > 2.CD xx 4146.C | ||
|81 | |||
|40 | |||
|Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | |||
| | |||
| | |||
|Requires | |||
|- | |- | ||
| colspan="6" align="center" | '''Advanced Combos''' | | colspan="6" align="center" | '''Advanced Combos''' | ||
|- | |- | ||
| | |9.B > cl.A ~> 2.B xx 214.D | ||
| | |38 | ||
| | |19 | ||
| | |cl.A ~> 2.B requires a P-Link | ||
|- | |- | ||
|9. | |9.B > cl.A ~> 2.C xx 214.D | ||
| | |43 | ||
| | |43 | ||
|cl. | |cl.A ~> 2.C requires a P-Link | ||
|- | |- | ||
| | |9.B > cl.A ~> 2.C > 6.A xx 214.D | ||
| | |47 | ||
| | |47 | ||
| | |cl.A ~> 2.C requires a P-Link. | ||
|- | |- | ||
| | |h.9.D > D xx J.214.D >> 623.D | ||
| | |47 | ||
| | |23 | ||
| | | | ||
|- | |- | ||
| | |(Corner Only) 9.D > D > 2.CD xx 4146.A >> 623.K | ||
| | |51 | ||
| | |25 | ||
| | |You must instantly cancel your run to connect EX dp. Requires 1 Stress Meter. | ||
|- | |- | ||
| | |66.P xx 4146.A > 2.C > 3.B (1 hit) xx 4146.A > 2.B > 3.B xx 236.B | ||
| | |53 | ||
| | |26 | ||
| | |Requires 2 Stress Meter. | ||
|- | |- | ||
|h.9.D > D xx j.214.D > j.214.D (x4) > 214.D | |||
|98 | |||
|49 | |||
|All j.214.D after the first one must be done instantly after leaving the ground. TAS combo? | |||
|} | |} | ||
Latest revision as of 15:32, 13 December 2020
Introduction
Perfect footwork and equipped with kicks that have several miles of range.
Olof is the bodyguard of Princess Sissy. He is asked to enter the tournament for her pleasure, to test himself. Even though one of his arms is wounded and bandaged, he is powerful enough to defeat opponents with only his legs. He is often calm and reserved, and he is very chivalrous toward women.
Overview
Strengths | Weaknesses |
---|---|
|
|
Strategy
(Rebuilding...)
Normal Moves
Standing Normals
Note: Despite the appearances, none of the Olof's standing normals can be crouched.
5A
5.A
|
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5B
5.B
|
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5C
5.C
|
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5D
5.D
|
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5CD
5.CD
|
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Close Standing Normals
cl.5A
cl.5A
|
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cl.5B
cl.5B
|
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cl.5C
cl.C
|
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cl.5D
cl.D
|
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Crouching Normals
2A
2.A
|
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2B
2.B
|
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2C
2.C
|
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2D
2.D
|
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2CD
2.CD
|
---|
Jumping Normals
j.A
8.A
|
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j.B
8.B
|
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8C
8.C
|
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8D
8.D
|
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j.C
7.C or 9.C
|
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j.D
7.D or 9.D First kick First kick Second kick (7/9.D > D) Second kick
(7/9.D > D) |
---|
Dashing Normals
66P
66.A or 66.C
|
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66K
66.B or 66.D
|
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Command Normals
6A
6.A
|
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5A
3.B First kick First kick Second Kick Second Kick
|
---|
Special Moves
Counter Trick
Counter Trick Stance when counter is ready Stance when counter is ready
|
---|
Battle
236.A/B/C/D A Sends the projectile straight foward, C version is faster A Sends the projectile straight foward, C version is faster B Sends the projectile downards, expands when touches the ground B Sends the projectile downards, expands when touches the ground D Sends the projectile upwards with a 35° angle aproximately. D Sends the projectile upwards with a 35° angle aproximately.
|
Battle (Битва) |
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Sanctions
623.B or 623.D First hit First hit Final hit Final hit
|
Sanctions (санкций) |
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Sudden Attack
214.B or 214.D First Kick First Kick Second Kick Second Kick
|
Sudden Attack (внезапное нападение) |
---|
By The Squares
j.214.B or j.214.D First Kick First Kick Second Kick Second Kick
|
By The Squares (По Квадратам) |
---|
j.214.D > 214.D Follow-up to j.214.D Follow-up to j.214.D
|
---|
Super Moves
Stress Shot
236-3214.D Dashing Dashing First hit First hit
|
Blockade (Блокада) |
---|
Ippatsu Ougi
4146.C Very extreme punch (really big punch) Very extreme punch
(really big punch) |
In An Extreme Case (Крайний Случай) |
---|
Combos
Combo | Total Damage | Permanant Damage | Notes | ||
BnB Combos | |||||
cl.a > cl.a > cl.a xx 214.B | 30 | 15 | |||
cl.a > cl.a > cl.a > 3.b (1 hit) xx 214.D | 35 | 35 | |||
cl.b > cl.b > cl.b > B > 3.B (1 hit) xx 214.D | 33 | 33 | Tap B, don't mash or the combo will shorten. | ||
6.A xx 214.D | 32 | 32 | |||
6.A > 5.A > 3.B (1 hit) xx 214.D | 36 | 36 | |||
9.B > cl.B > B xx 214.D | 34 | 34 | |||
9.B > cl.B xx 623.D | 31 | 15 | |||
9.B > cl.C > 3.B (1 hit) xx 214.D | 38 | 38 | |||
2.CD xx 236-3214.D | 62 | 31 | Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
2.CD xx 4146.C | 80 | 40 | Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
Intermediate Combos | |||||
h.9.D > D > j.214.D > 2.C > 3.B (1 hit) xx 623.D | 54 | 27 | hop 9.D must hit low for this to work. Works mid-screen. | ||
(Corner Only) h.9.D > D xx J.214.D > cl.C > D | 48 | 24 | |||
9.D > D >> 2.CD xx 236-3214.D | 72 | 36 | Requires 1 Stress Meter. Cancel immediately on hit. Punishable on hit, use to kill. | ||
9.D > D > 2.CD xx 4146.C | 81 | 40 | Requires 2 Stress Meter. Cancel immediately on hit. Hurts yourself for 40HP, use to kill | ||
Advanced Combos | |||||
9.B > cl.A ~> 2.B xx 214.D | 38 | 19 | cl.A ~> 2.B requires a P-Link | ||
9.B > cl.A ~> 2.C xx 214.D | 43 | 43 | cl.A ~> 2.C requires a P-Link | ||
9.B > cl.A ~> 2.C > 6.A xx 214.D | 47 | 47 | cl.A ~> 2.C requires a P-Link. | ||
h.9.D > D xx J.214.D >> 623.D | 47 | 23 | |||
(Corner Only) 9.D > D > 2.CD xx 4146.A >> 623.K | 51 | 25 | You must instantly cancel your run to connect EX dp. Requires 1 Stress Meter. | ||
66.P xx 4146.A > 2.C > 3.B (1 hit) xx 4146.A > 2.B > 3.B xx 236.B | 53 | 26 | Requires 2 Stress Meter. | ||
h.9.D > D xx j.214.D > j.214.D (x4) > 214.D | 98 | 49 | All j.214.D after the first one must be done instantly after leaving the ground. TAS combo? |