Matrimelee/Chinnen: Difference between revisions
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|8M | |8M | ||
|Skips Orb and Shoots the Skull | |Skips Orb and Shoots the Skull | ||
|- | |||
| colspan="6" align="center" | '''Jubakufu''' (Curse Seal) | |||
|- | |||
|Jubakufu<br>41236.A+C | |||
|4P/8R | |||
|2P/3R | |||
|12G | |||
|20M | |||
|Places Opponent in Stun State on Hit | |||
|- | |- | ||
|} | |} | ||
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Revision as of 20:37, 11 October 2013
Combos
Ground Combos
- j.D >> 2.B > 2.B > 6.B xx 646.A/C
- 24P/47R 38M to opponent
- j.D >> 2.B > 2.B > 6.B xx 41236.D
- 25P/50R 46M to opponent
- j.D >> 2.B > 2.B > 2.B > 6.B xx 646.A/C
- 26P/51R 44M to opponent
- j.D >> 2.B > 2.B > 2.B > 6.B xx 41236.D
- 27P/54R 52M to opponent
- j.D >> 5.C > 5.D > 6.B (2hit) xx 41236.C
- 29P/57R 50M to opponent
- j.D >> 2.B > 2.B > 2.B > 6.B xx A>B>C (3hit)
- 34P/67R 61M to opponent
- j.D >> 5.C > 5.D > 6.B (2hit) xx spooky skeleton (2hit)
- 34P/68R 54M to opponent
- crossup j.D >> 5.C > 5.D > 6.B (2hit) xx spooky skeleton (3hit)
- 35P/70R 59M to opponent
- crossup j.D >> 5.C > 5.D > 6.B (2hit) xx spooky skeleton (4hit)
- 41P/81R 69M to opponent
- crossup j.D >> cl.A > cl.A > cl.A ~> 2.C xx spooky skeleton (3hit)
- 36P/72R 58M to opponent
- crossup j.D >> cl.A > cl.A > cl.A ~> 2.C > 6.B (1hit) xx spooky skeleton (3hit)
- 37P/73R 62M to opponent
Juggle Combos
- 5.C > 5.D > 6.B (2hit) xx 41236.C
- 25P/49R 42M to opponent
- cl.D >> 5.C > 5.D > 6.B (2hit) xx 41236.C
- 30P/59R 50M to opponent
- cl.D >> cl.D >> 5.C > 5.D > 6.B (2hit) xx 41236.C
- 35P/70R 58M to opponent
- 5.C > 5.D > 6.B (2hit) xx 2363214.B
- 38P/75R 84M to opponent *enough to stress scream*
- cl.D >> 5.C > 5.D > 6.B (2hit) xx 2363214.B
- 42P/83R 92M to opponent *enough to stress scream*
- cl.D >> cl.D >> 5.C > 5.D > 6.B (2hit) xx 2363214.B
- 46P/92R 100M to opponent *enough to stress scream*
Guard Crush Strings
- j.D >> 5.C > 5.D > 6.B (2hit) xx 41236.A
- 46G + 12G (58G total)
- 2.B > 2.B > 6.B xx 41236.A
- 34G + 11G (45G total)
Normal Moves
Normal | Damage | Guard | Meter | Notes |
Far Stand Normals | ||||
5.A | 2P/4R | 2G | 4M | Self Cancel |
5.B | 5P/10R | 5G | 4M | |
5.C | 8P/16R | 10G | 7M | |
5.D | 10P/20R | 20G | 8M | Lower Body Invincibility |
Close Stand Normals | ||||
cl.A | 3P/5R | 3G | 4M | Self Cancel; Chains to B on Hit |
cl.B | 4P/8R | 4G | 4M | Hits Low |
cl.C | 8P/16R | 8G | 6M | Chains to D on Hit |
cl.D | 9P/18R | 10G | 8M | |
Crouch Normals | ||||
2.A | 3P/5R | 3G | 5M | Self Cancel |
2.B | 4P/8R | 4G | 6M | Hits Low; Self Cancel |
2.C | 8P/16R | 8G | 8M | |
2.D | 10P/20R | 15G | 8M | Hits Low; Knockdown |
Neutral Jump Normals | ||||
j8.A | 4P/8R | 6G | 6M | |
j8.B | 5P/10R | 8G | 6M | Weak Cross Up |
j8.C | 7P/14R | 12G | 8M | |
j8.D | 8P/16R | 12G | 8M | |
Back/Forward Jump Normals | ||||
j7/9.A | 4P/8R | 6G | 6M | Same Animation as j8.A |
j7/9.B | 5P/10R | 8G | 6M | Weak Cross Up; Same Animation as j8.B |
j7/9.C | 7P/14R | 12G | 8M | |
j7/9.D | 8P/16R | 12G | 8M | Strong Cross Up |
Command Normals | ||||
3.B | 5P/10R | 10G | 8M | Hits Low |
6.B | 8P/15R | 10G | 10M | 2 Hits |
Dash Normals | ||||
66.P | 9P/18R | 10G | 10M | |
66.K | 13P/25R | 16G | 10M | Knockdown |
CD Attacks | ||||
5.CD | 25P | 20G | 10M | Hard Wall Slam |
2.CD | 9P/18R | 12G | 10M | Hits Low; Launches |
CD Counter | 8P | 0G | 20M | Costs 1 Meter; Hard Wall Slam |
Natural Chain Combos | ||||
cl.C > D | 12P/24R | 12G | 16M | 2 Hits |
cl.A > B | 7P/13R | 7G | 14M | 2 Hits |
Throws | ||||
Throw | 10P/20R | 0M | ||
j.Throw | 10P/20R | 0M | ||
Stress Scream | 3P/6R | 2G | 0M | Launches |
Special Moves
Special | Damage | Chip | Guard | Meter | Notes |
Senkou Rekkyaku (Flashing Furious Kick) | |||||
Senkou Rekkyaku B 41236.B |
9P/18R | 12+11G | 12M | Startup Invincibility; 2 Hits; 2nd Hit is Overhead | |
Senkou Rekkyaku B 41236.D |
14P/28R | 12+10G | 16M | Startup Invincibility; 3 Hits; 3rd Hit is Overhead | |
Super Senkou Rekkyaku dash 41236.B/D |
20P/40R | 20M | Startup Invincibility; 4 Hits; 4th Hit is Overhead | ||
Rekkou Ken (Fist of Furious Light) | |||||
Rekkou Ken A 646.A |
11P/22R | 9P/18R | 15G | 8M | 13 Hits; Air Unblockable; More Range than C version |
Rekkou Ken A 646.C |
11P/22R | 9P/18R | 15G | 8M | 13 Hits; Air Unblockable |
Super Rekkou Ken Dash 646.A/C |
17P/34R | 9P/18R | 15G | 14M | 13 Hits; Air Unblockable |
Rengoku Reiha (Purgatory Spirit Wave) | |||||
Rengoku Reiha A (Orb) 63214.A |
4P/8R | 3P/5R | 8G | 8M | 2 Hits; Does Not Combo Into Skull Outside of Juggles |
Rengoku Reiha A (Skull) 63214.A |
8P/16R | 2P/3R | 8G | 8M | |
Rengoku Reiha C (Orb) 63214.C |
6P/12R | 4P/8R | 3 Hits (Only 3 Hits When Juggling) | ||
Rengoku Reiha C (Skull) 63214.C |
8P/16R | 2P/3R | 8G | 8M | |
Kuuchuu Rengoku Reiha (Aerial Purgatory Spirit Wave) | |||||
Rengoku Reiha A (Orb) j63214.A |
8P/16R | 2P/3R | 8G | 8M | Places a Stationary Orb on Screen |
Rengoku Reiha C (Skull) j63214.C |
8P/16R | 2P/3R | 8G | 8M | Skips Orb and Shoots the Skull |
Jubakufu (Curse Seal) | |||||
Jubakufu 41236.A+C |
4P/8R | 2P/3R | 12G | 20M | Places Opponent in Stun State on Hit |
Senkou Rekkyaku - 41236.B/D or dash 41236.B/D (HCF B/D)
TEXT TEXT TEXT TEXT | |
Oni Kubi Hineri - 63214PP:
Command grab. Great range and damage but really slow startup. Some blockstrings ending with this can be very lethal. Use sparingly though. | |
Enma Seki - 41236KK:
Must be blocked low. Kinda decent move to use once in awhile. Save meter for his other moves. |