Matrimelee/White: Difference between revisions

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|15M
|15M
|Launcher; Air Unblockable; Only allows for air-throw follow up
|Launcher; Air Unblockable; Only allows for air-throw follow up
|-
| colspan="6" align="center" | '''Buffalo Storm'''
|-
|Buffalo Storm (Kick)<br>(charge)4~6.B/D
|10P/20R
|2P/3R
|12G
|10M
|Air Unblockable
|-
|Buffalo Storm (Buffalo)<br>(charge)4~6.D
|20P/40R
|3P/6R
|12G
|30M
|
|-
| colspan="6" align="center" | '''Flying Elbow'''
|-
|Flying Elbow A<br>j214.A
|12P/24R
|2P/3R
|12G
|10M
|Hits High
|-
|Flying Elbow C<br>j214.C
|12P/24R
|2P/3R
|12G
|10M
|Hits High
|-
|-
|}
|}

Revision as of 22:35, 13 October 2013

White Buffalo

Overview

Strategy

Combos

Ground Combos

j9.D > cl.A > cl.A > 5.A xx (charge)4~6.A 39P 25M

j9.D > cl.D > D xx (charge)4~6.C 53P 33M

j9.D > cl.C (2hit) > 3.A xx (charge)4~6.C 59P 38M

j9.D > cl.C (2hit) > 3.A xx (charge)4~6.C (1hit) xx 623.C >> j.throw 31P/62R 43M

j9.D > cl.C (2hit) > 3.A xx 236-3214.C 39P/77R 58M Costs 1 Meter

j9.D > cl.C (2hit) > 3.A xx 63214-63214.C 44P/88R 33M Costs 2 Meter

(cross up) j9.D > cl.A > cl.A > 5.A ~> 2.B xx (charge)4~6.A 42P 30M

Juggle Combos

(juggle) cl.C (2hit) > 3.A xx 236.P 23P/46R 32M

(juggle) cl.C (2hit) > 3.A xx (charge)4~6.A 51P 32M

Guard Crush Strings

Normal Moves

Normal Damage Guard Meter Notes
Far Stand Normals
5.A 2P/4R 3G 3M Self Cancel
5.B 6P/12R 6G 3M
5.C 10P/20R 11G 7M Extreme upper Body Invincibility? Or a hitbox display bug?
5.D 11P/22R 22G 8M Some upper Body Invincibility? Or a hitbox display bug?
Close Stand Normals
cl.A 3P/5R 4G 3M Self Cancel
cl.B 5P/10R 5G 3M Hits Low
cl.C 10P/20R 14G 14M 2 Hits
cl.D 10P/20R 12G 7M Chains into D on hit/block
Crouch Normals
2.A 3P/5R 5G 4M Self Cancel
2.B 5P/10R 6G 5M Hits Low
2.C 10P/20R 10G 7M
2.D 11P/22R 17G 8M Hits Low; Knockdown
Neutral Jump Normals
j8.A 5P/10R 8G 4M
j8.B 6P/12R 10G 4M
j8.C 8P/16R 14G 8M
j8.D 9P/18R 14G 8M
Back/Forward Jump Normals
j7/9.A 5P/10R 8G 4M Same Animation and Hitbox as j8.A
j7/9.B 6P/12R 10G 4M Same Animation and Hitbox as j8.B
j7/9.C 8P/16R 14G 6M Same Animation and Hitbox as j8.C
j7/9.D 9P/18R 14G 8M Strong Cross Up
Command Normals
3.A 9P/18R 12G 8M
6.B 10P/10R(?) 12G 8M High Counter; (need to double check damage)
Dash Normals
66.P 10P/20R 10G 8M
66.K 13P/26R 16G 8M Knockdown
CD Attacks
5.CD 27P 20G 8M Hard Wall Slam; Upper body invincibility or hitbox display bug?
2.CD 10P/20R 12G 8M Hits Low; Launches
CD Counter 8P 0G 20M Costs 1 Meter; Hard Wall Slam
Natural Chain Combos
cl.D > D 14P/28R 16G 17M 2 Hits
Throws
Throw 10P/20R 0M
j.Throw 10P/20R 0M
Stress Scream 3P/6R 2G 0M Launches

Special Moves

Special Moves

Special Damage Chip Guard Meter Notes
Arrow Shot
Arrow Shot A
236.A
8P/16R 2P/3R 8G 10M (need to make a list of which characters can crouch this)
Arrow Shot C
236.C
8P/16R 2P/3R 8G 10M
Tackle Blow
Tackle Blow A
(charge)4~6.A
23P 3P/5R 17G 10M Hard Wall Slam; 2 Hits; Air Unblockable
Tackle Blow C
(charge)4~6.C
25P 3P/5R 20G 10M Hard Wall Slam; 2 Hits; Air Unblockable
1st Hit Cancels to follow Up
Tackle Blow C +
(charge)4~6.C -> 623.C
5P/10R 2P/3R 15G 15M Launcher; Air Unblockable; Only allows for air-throw follow up
Buffalo Storm
Buffalo Storm (Kick)
(charge)4~6.B/D
10P/20R 2P/3R 12G 10M Air Unblockable
Buffalo Storm (Buffalo)
(charge)4~6.D
20P/40R 3P/6R 12G 30M
Flying Elbow
Flying Elbow A
j214.A
12P/24R 2P/3R 12G 10M Hits High
Flying Elbow C
j214.C
12P/24R 2P/3R 12G 10M Hits High

Super Moves

General
FAQ
Controls
Menus
HUD
Glossary
System
Characters
Anny
Buntaro
Chinnen
Clara
Elias
Hikaru
Jimmy
Jones
Kanji
Keith
Lynn
Olof
Poochy
Reiji
Saizo
Sissy
Shintaro
Tane
Ume
White