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| stageLogo = SSBC_FireEmblem_Icon.png
| stageLogo = SSBC_FireEmblem_Icon.png
| stageIcon = SSBC_CastleSiege_StageIcon.png
| stageIcon = SSBC_CastleSiege_StageIcon.png
}}
{{HomeStage-SSBC
| charaName = Marth
| stockIcon = SSBC_Marth_Stock.png
| stageName = Dragon's Gate
| stageLogo = SSBC_FireEmblem_Icon.png
| stageIcon = SSBC_DragonsGate_StageIcon.png
}}
}}
Revision as of 15:17, 10 January 2023
Introduction
xSSBC_Marth_Stock.png Marth (Fire Emblem) Who is this?
Versus Theme
War of Shadows
Fire Emblem Warriors
Nintendo
Overview
Marth (Tipper) Attributes
Max Jumps
Weight
Gravity
Friction
3.0 Average
0.225 Lightweight
0.213 Low
0.84
Walk Speed
Run Start Speed
Run Acceleration
Run Speed
2.28 Fast
4.25 Very Fast
0.15
3.8
Jump Momentum
Jump Speed
Mid Jump Speed
Short Hop Speed
0.645
6.25
5.75
2.75
Air Speed
Fall Speed
Fast Fall Multiplier
Airdash Speed
2.5
3.8
1.14
8.0 Average
Air Acceleration
Air Friction
Special Actions
0.23
0.1
None
Marth (Spread) Attributes
Max Jumps
Weight
Gravity
Friction
3.0 Average
0.27 Heavyweight
0.26 High
0.99
Walk Speed
Run Start Speed
Run Acceleration
Run Speed
2.1 Average
2.6 Slow
0.008
3.1
Jump Momentum
Jump Speed
Mid Jump Speed
Short Hop Speed
0.75
7.0
6.9
4.0
Air Speed
Fall Speed
Fast Fall Multiplier
Airdash Speed
2.2
3.3
1.55
8.0 Average
Air Acceleration
Air Friction
Special Actions
0.18
0.6
None
Marth (Centered) Attributes
Max Jumps
Weight
Gravity
Friction
3.0 Average
0.27 Heavyweight
0.26 High
0.99
Walk Speed
Run Start Speed
Run Acceleration
Run Speed
2.1 Average
2.6 Slow
0.008
3.1
Jump Momentum
Jump Speed
Mid Jump Speed
Short Hop Speed
0.75
7.0
6.9
4.0
Air Speed
Fall Speed
Fast Fall Multiplier
Airdash Speed
2.2
3.3
1.55
8.0 Average
Air Acceleration
Air Friction
Special Actions
0.18
0.6
None
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
Tilts are...
Smashes are...
Aerials are...
Throws are...
For Neutral, character does thing
For Advantage, character does thing
For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Marth (Tipper): Competitive Overview
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
Tilts are...
Smashes are...
Aerials are...
Throws are...
For Neutral, character does thing
For Advantage, character does thing
For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Marth (Spread): Competitive Overview
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
Tilts are...
Smashes are...
Aerials are...
Throws are...
For Neutral, character does thing
For Advantage, character does thing
For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to Marth (Centered): Competitive Overview
Kirby Copy Ability
Sword
Based on his fighting style as a Sword-user.
Moveset
Normals
Jab 1
5A.
5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 1
5A.
5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 1
5A.
5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 2
5A.5A.
5A.5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 2
5A.5A.
5A.5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 2
5A.5A.
5A.5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Tilts
Side Tilt
6A.
6A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Tilt
8A.
8A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Tilt
2A.
2A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Smash Attacks
Side Smash
6C.
6C.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Smash
8C.
8C.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Smash
2C.
2C.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Forward Air
(Air) 6A.
(Air) 6A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Back Air
(Air) 4A.
(Air) 4A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Air
(Air) 8A.
(Air) 8A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Air
(Air) 2A.
(Air) 2A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Pummel
(During Grab) 5A.
(During Grab) 5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Forward Throw
(During Grab) 6.
(During Grab) 6.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Back Throw
(During Grab) 4.
(During Grab) 4.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Throw
(During Grab) 8.
(During Grab) 8.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Throw
(During Grab) 2.
(During Grab) 2.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
SideB Name
6B. (Side Special)
6B. (Side Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
UpB Name
8B. (Up Special)
8B. (Up Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
DownB Name
2B. (Down Special)
2B. (Down Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
-
-
-
-
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
-
-
-
-
-
-
-
-
-
Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
The term "Centered" comes from the fact that the Sweetspot on his sword has been moved closer to the hilt, turning his hand and tipper into sourspots just like Roy in the official Super Smash Bros.
This was made so the community could play with Roy's playstyle even if he's not in the game
The term "Spread" comes from the fact that the Sweetspot on his sword has been spread evenly for consistency, just like Lucina in Super Smash Bros. for Wii U or Super Smash Bros. Ultimate
This was made so the community could play with Lucina's playstyle even if she's not in the game.
General
Characters
Alts / Transformations