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| == Additional Notes == | | == Additional Notes == |
| ;Byakugan Install {{NotationIcon-CONR3|hinStn}} | | ;Byakugan Install {{NotationIcon-CONR3|hinStn}} |
| Hinata has access to an install via 4X at the cost of 50% chakra. This changes some of her moveset by giving her some of her brother Neji's attacks, supers, and Hyuuga cancels. | | Hinata has access to an install via 4X at the cost of 50% chakra. This changes some of her moveset by giving her some of her brother Neji's attacks and supers, and also buffs her Hyuuga cancel ability. |
| * Changes her 6A, j.A, 5X and 2X into copies of Neji's respective moves. | | * Changes her 6A, j.A, 5X and 2X into copies of Neji's respective moves. |
| * Awakened Hinata 6AY and all similar Hyuuga Cancels can be cancelled on frame 1. | | * Awakened Hinata 6AY and all similar Hyuuga Cancels can be cancelled on frame 1. |
Revision as of 21:07, 9 June 2023
Main Strengths
Additional Notes
- Byakugan Install
![Byakugan Byakugan](/images/thumb/f/fe/CONR3_HYUUGA.png/28px-CONR3_HYUUGA.png)
Hinata has access to an install via 4X at the cost of 50% chakra. This changes some of her moveset by giving her some of her brother Neji's attacks and supers, and also buffs her Hyuuga cancel ability.
- Changes her 6A, j.A, 5X and 2X into copies of Neji's respective moves.
- Awakened Hinata 6AY and all similar Hyuuga Cancels can be cancelled on frame 1.
- Her guard bar is increased to an incredibly high value, to the point where she is even able to guard instant guard break moves such as Neji 5[A].
- Hinata takes more damage when getting hit, but this also means she builds more chakra from getting hit as well.
- Hyuuga Cancels
Hinata can cancel some of her attacks to a neutral state by pressing Y during their startup, as a feint. These attacks/strings include:
- 5B(B), 6B(B), 6A(A), Byakugan 6A, wrA, 5BBBB(A)
These specific attacks can still be Hyuuga cancelled even when used in the middle of other strings.
- Super Cancels
Hinata has numerous unique super cancel points in her strings, much more than most other characters:
- 5B(B), 6B(B), 5BBBB(A), 6A(A), wrA, 66A(B)
These specific attacks can still be super cancelled even when used in the middle of other strings.
- Latent Ninja Power
LNP activates at 30% health and gives these buffs:
- 6A has invulnerability until the end of active frames (it is now a true reversal).
- Hinata can block immediately after turning around.
- Byakugan activation no longer costs chakra.
- Holding 4[A] while in Byakugan state drains Hinata's chakra more slowly.
String List
String #
|
Inputs
|
Notes
|
01
|
> > > >
|
|
02
|
> > > >
|
|
03
|
> > > > > >
|
|
04
|
> > > > > > >
|
|
05
|
> > >
|
|
06
|
+ > >
|
|
07
|
+ > > >
|
|
08
|
+ >
|
|
09
|
+ >
|
|
10
|
+ > > >
|
|
11
|
+ > > > >
|
|
12
|
> > > >
|
|
13
|
> > > >
|
|
14
|
> > > > > >
|
|
15
|
> > > > > > >
|
|
16
|
> >
|
|
17
|
+ > >
|
|
18
|
> > >
|
|
19
|
![Air Air](/images/thumb/c/ca/CONR3_AIR.png/28px-CONR3_AIR.png) >
|
|
20
|
+ > > >
|
|
21
|
+ > > >
|
|
22
|
+ >
|
|
Weak Attacks
5B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
4B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
8B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
Launch
|
-
|
-
|
|
66B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Strong Attacks
5A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
6A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Byakugan 6A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Byakugan 4A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
- Can be held to extend catch frames at the cost of chakra
While in Byakugan state, Hinata's 4A becomes functionally identical to Neji's 4A, including the ability to hold it to extend the catch window.
|
|
8A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
66A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Byakugan 66A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Byakugan j.A
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Throws
5Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.Y
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Supers
5X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
2X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
4X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Byakugan 5X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Byakugan 2X
|
Damage
|
Startup
|
Active Frames
|
Recovery
|
Guard Damage
|
Blockstun
|
Advantage on Hit
|
Advantage on Block
|
Throw Immunity
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
BNB Combos
Navigation
General
|
|
|
Characters
|
|
|
Archived Information
|
|