Naruto Shippuden: Clash of Ninja Revolution 3/Hiruko: Difference between revisions

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[[File:CONR3_Hiruko.png|right|300px|thumb|<center><big>'''Hiruko'''</big></center>]]
{{Infobox-CONR3
{{TOClimit|3}}
|name = Hiruko
|image = CONR3_Hiruko.png
|size =
|health = 10,000
|guard = 10,000
|lnphealth = 20%
|damagemod = 1x
|guardmod =
|install =
|installdmgmod =
|installgrd =
|installgrdmod =
|chakramod =
|installchkmod =
}}
{{TOClimit|2}}


== Main Strengths ==
== Main Strengths ==
* Nearly unparalleled projectile zoning with his special kunai spamming madness and their long hitstun.
* '''Nearly unparalleled projectile''' zoning with his special kunai spamming madness and their long hitstun.
* Large normals with his tail that can strike, punish, and OTG from further than average ranges.
* '''Large normals with his tail''' that can strike, punish, and OTG from further than average ranges.
* Unbelievably fast run speed, about 2 times faster than most other characters.
* '''Unbelievably fast run speed''', about 2 times faster than most other characters.
* Has potential for guaranteed damage/checkmate okizeme via poison cloud that sets up for unblockable paper bombs and also applies a reverse controls effect on hit.
* '''Has potential for guaranteed damage/checkmate okizeme''' via poison cloud that sets up for unblockable Paper Bombs, in addition to applying a control-reversing effect on hit.
* Strange hurtbox makes some combos tend to drop on Hiruko that would work on most other characters.
* '''Strange hurtbox''' makes it so that some combos that would work on most other characters tend to drop on Hiruko.


== Additional Notes ==
== Additional Notes ==
* All of Hiruko's projectiles are unreflectable.
* All of Hiruko's projectiles are '''unreflectable'''.
* Hiruko's throw whiff animation and 4B animation are unthrowable.
* Hiruko's Throw Whiff animation and {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Wk}} animation are unthrowable.
* '''Latent Ninja Power activates at 20% health:'''
** In particular, during startup, the latter disables the opponent's Throws entirely, not even allowing a Throw Whiff to occur.
** All attacks can apply the control-reversing poison effect
* Some of Hiruko's attacks can '''poison''' the opponent, reversing their horizontal controls for a period of time.
** Hiruko gains access to 4X that costs 50% chakra and stings the opponent, causing them to lose the round if the timer runs out, regardless of remaining life totals.
** Kabuto, Sakura and Tsunade exhibit a resistance to this poison, causing it to expire sooner than against other characters. On the other hand, Hiruko himself, as well as Sasori, are completely immune due to their inanimate nature.
* '''Latent Ninja Power activates at 20% health''' and grants these buffs:
** All attacks can apply the poison effect, whose duration is also extended.
*** If the opponent was poisoned before Hiruko activated his Latent Ninja Power, his attacks will not poison the opponent until the original poison runs out.
*** If Hiruko has already applied the enhanced poison from his Latent Ninja Power, the state will disable itself until the effect runs out, preventing repeated poison usage.
*** While the time they're affected by the poison is indeed increased, Kabuto, Sakura and Tsunade still endure less time poisoned than other characters. For their part, Hiruko and Sasori are still completely immune.
** Hiruko gains access to {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Sp}} for the cost 50% Chakra. If the battle timer runs out after this hits, the opponent will lose the round regardless of remaining life totals.


== String List ==
{|class="wikitable mw-collapsible mw-collapsed" style="margin:1em auto 1em auto"
|-
!align="center"|String #
!align="center"|Inputs
!align="center"|Notes
|-
|align="center"|{{NotationIcon-CONR3|String}} '''01'''
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|rowspan="4"|
*{{NotationIcon-CONR3|Sp}} Cancellable at {{NotationIcon-CONR3|Wk}}({{NotationIcon-CONR3|Wk}})
|-
|align="center"|{{NotationIcon-CONR3|String}} '''02'''
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|-
|align="center"|{{NotationIcon-CONR3|String}} '''03'''
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|-
|align="center"|{{NotationIcon-CONR3|String}} '''04'''
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|-
|align="center"|{{NotationIcon-CONR3|String}} '''05'''
|{{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''06'''
|{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''07'''
|{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''08'''
|{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''09'''
|{{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''10'''
|{{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
*Can {{NotationIcon-CONR3|Hold}} the final input to change the move's effect.
|-
|align="center"|{{NotationIcon-CONR3|String}} '''11'''
|{{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''12'''
|{{NotationIcon-CONR3|8}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Wk}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''13'''
|{{NotationIcon-CONR3|8}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
|-
|align="center"|{{NotationIcon-CONR3|String}} '''14'''
|{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Str}}
|
*Can {{NotationIcon-CONR3|Hold}} the final input to change the move's effect.
|}
== Weak Attacks ==
=== <big>5B</big> ===
{{MoveData
|image = CONR3_Hiruko_5B.png
|caption =
|name = {{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
*'''Primary Jab.'''
* Can go into {{NotationIcon-CONR3|Wk}}({{NotationIcon-CONR3|Wk}}) on whiff.
}}
}}
=== <big>6B</big> ===
{{MoveData
|image = CONR3_Hiruko_6B.png
|caption =
|name = {{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>2B</big> ===
{{MoveData
|image = CONR3_Hiruko_2B.png
|caption =
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>4B</big> ===
{{MoveData
|image = CONR3_Hiruko_4B.png
|caption =
|name = {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>8B</big> ===
{{MoveData
|image = CONR3_Hiruko_8B.png
|caption =
|name = {{NotationIcon-CONR3|8}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>Running B</big> ===
{{MoveData
|image = CONR3_Hiruko_Running_B.png
|caption =
|name = {{NotationIcon-CONR3|run}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>j.B</big> ===
{{MoveData
|image = CONR3_Hiruko_jB.png
|caption =
|name = {{NotationIcon-CONR3|Air}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
== Strong Attacks ==
=== <big>5A</big> ===
{{MoveData
|image = CONR3_Hiruko_5A.png
|caption =
|name = {{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|version = Normal
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
}}
{{AttackData-CONR3
|version = Full Charge
|header = no
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>6A</big> ===
{{MoveData
|image = CONR3_Hiruko_6A.png
|caption =
|name = {{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>2A</big> ===
{{MoveData
|image = CONR3_Hiruko_2A.png
|caption =
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>4A</big> ===
{{MoveData
|image = CONR3_Hiruko_4A.png
|caption =
|name = {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|version = Normal
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
}}
{{AttackData-CONR3
|version = Full Charge
|header = no
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>8A</big> ===
{{MoveData
|image = CONR3_Hiruko_8A.png
|caption =
|name = {{NotationIcon-CONR3|8}}{{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>Running A</big> ===
{{MoveData
|image = CONR3_Hiruko_Running_A.png
|caption =
|name = {{NotationIcon-CONR3|run}}{{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
=== <big>j.A</big> ===
{{MoveData
|image = CONR3_Hiruko_Jump_A.png
|caption =
|name = {{NotationIcon-CONR3|Air}}{{NotationIcon-CONR3|Str}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}


== String List ==
== Throws ==
=== <big>5Y</big> ===
{{MoveData
|image = CONR3_Hiruko_5Y.png
|caption =
|name = {{NotationIcon-CONR3|Thr}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
 
=== <big>j.Y</big> ===
{{MoveData
|image = CONR3_Hiruko_Jump_Y.png
|caption =
|name = {{NotationIcon-CONR3|Air}}{{NotationIcon-CONR3|Thr}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
 
== Special Jutsu ==
=== <big>5X</big> ===
{{MoveData
|image = CONR3_Hiruko_5X.png
|caption =
|name = {{NotationIcon-CONR3|Sp}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Requires 100% Chakra
* Notes 1
* Notes 2
}}
}}
 
=== <big>2X</big> ===
{{MoveData
|image = CONR3_Hiruko_2X.png
|caption =
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Requires 75% Chakra
* Notes 1
* Notes 2
}}
}}
 
=== <big>4X</big> ===
{{MoveData
|image = CONR3_Hiruko_4X.png
|caption =
|name = {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Sp}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Requires 50% Chakra
* '''Only available during LNP'''
* Will instantly kill the opponent if a timeout occurs
* Practically impossible to combo into
}}
}}


== Frame Data ==
== Followups and Other Frame Data ==
<div class="contentbox mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
=== <big>5BB</big> ===
{{MoveData
|image = CONR3_Hiruko_5BB.png
|caption =
|name = {{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}
|input =
|data =
{{AttackData-CONR3
|damage =
|startup =
|active =
|recovery =
|guarddmg =
|blockstun =
|advhit =
|advblock =
|throwinvul =
|description =
* Notes 1
* Notes 2
}}
}}
</div>


== BNB Combos ==
== BNB Combos ==
{| border="1em" cellpadding="3" cellspacing="0"
| align="center" style="background:#f0f0f0;"|'''Combo'''
| align="center" style="background:#f0f0f0;"|'''Damage'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}
| --
|
*Notes 1
*Notes 2
|}
==Strategy==


==Navigation==
==Navigation==
{{Navbox-CONR3}}
{{Navbox-CONR3}}
[[Category:Hiruko (CONR3)]]
[[Category:Naruto Shippuden: Clash of Ninja Revolution 3]]
[[Category:Naruto Shippuden: Clash of Ninja Revolution 3]]

Revision as of 23:52, 20 July 2023

Hiruko

CONR3 Hiruko.png
Health: 10,000
Guard Gauge: 10,000
LNP Activation %: 20%
Damage Modifier: 1x


Main Strengths

  • Nearly unparalleled projectile zoning with his special kunai spamming madness and their long hitstun.
  • Large normals with his tail that can strike, punish, and OTG from further than average ranges.
  • Unbelievably fast run speed, about 2 times faster than most other characters.
  • Has potential for guaranteed damage/checkmate okizeme via poison cloud that sets up for unblockable Paper Bombs, in addition to applying a control-reversing effect on hit.
  • Strange hurtbox makes it so that some combos that would work on most other characters tend to drop on Hiruko.

Additional Notes

  • All of Hiruko's projectiles are unreflectable.
  • Hiruko's Throw Whiff animation and BackWeak Attack animation are unthrowable.
    • In particular, during startup, the latter disables the opponent's Throws entirely, not even allowing a Throw Whiff to occur.
  • Some of Hiruko's attacks can poison the opponent, reversing their horizontal controls for a period of time.
    • Kabuto, Sakura and Tsunade exhibit a resistance to this poison, causing it to expire sooner than against other characters. On the other hand, Hiruko himself, as well as Sasori, are completely immune due to their inanimate nature.
  • Latent Ninja Power activates at 20% health and grants these buffs:
    • All attacks can apply the poison effect, whose duration is also extended.
      • If the opponent was poisoned before Hiruko activated his Latent Ninja Power, his attacks will not poison the opponent until the original poison runs out.
      • If Hiruko has already applied the enhanced poison from his Latent Ninja Power, the state will disable itself until the effect runs out, preventing repeated poison usage.
      • While the time they're affected by the poison is indeed increased, Kabuto, Sakura and Tsunade still endure less time poisoned than other characters. For their part, Hiruko and Sasori are still completely immune.
    • Hiruko gains access to BackSpecial Jutsu for the cost 50% Chakra. If the battle timer runs out after this hits, the opponent will lose the round regardless of remaining life totals.

String List

String # Inputs Notes
CONR3 STRING.png 01 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Special Jutsu Cancellable at Weak Attack(Weak Attack)
CONR3 STRING.png 02 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 03 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 04 Weak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 05 BackWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 06 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 07 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 08 DownWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 09 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 10 ForwardWeak AttackCONR3 STRING BREAK.pngWeak AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Hold the final input to change the move's effect.
CONR3 STRING.png 11 ForwardStrong AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 12 UpWeak AttackCONR3 STRING BREAK.pngWeak Attack
CONR3 STRING.png 13 UpWeak AttackCONR3 STRING BREAK.pngStrong Attack
CONR3 STRING.png 14 DownStrong AttackCONR3 STRING BREAK.pngStrong Attack
  • Can Hold the final input to change the move's effect.

Weak Attacks

5B

Weak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Primary Jab.
  • Can go into Weak Attack(Weak Attack) on whiff.

6B

ForwardWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2B

DownWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4B

BackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

8B

UpWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running B

RunWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.B

AirWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Strong Attacks

5A

Strong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Notes 1
  • Notes 2

6A

ForwardStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

2A

DownStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

4A

BackStrong Attack
Version Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
Normal - - - - - - - - -
Full Charge - - - - - - - - -
  • Notes 1
  • Notes 2

8A

UpStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Running A

RunStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.A

AirStrong Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

5Y

Throw
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

j.Y

AirThrow
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Jutsu

5X

Special Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 100% Chakra
  • Notes 1
  • Notes 2

2X

DownSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 75% Chakra
  • Notes 1
  • Notes 2

4X

BackSpecial Jutsu
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Requires 50% Chakra
  • Only available during LNP
  • Will instantly kill the opponent if a timeout occurs
  • Practically impossible to combo into

Followups and Other Frame Data

5BB

Weak AttackWeak Attack
Damage Startup Active Frames Recovery Guard Damage Blockstun Advantage on Hit Advantage on Block Throw Immunity
- - - - - - - - -
  • Notes 1
  • Notes 2

BNB Combos

Combo Damage Notes
Weak AttackStrong Attack --
  • Notes 1
  • Notes 2

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