Naruto Shippuden: Clash of Ninja Revolution 3/Hiruko: Difference between revisions
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*** If Hiruko has already applied the enhanced poison from his Latent Ninja Power, the state will disable itself until the effect runs out, preventing repeated poison usage. | *** If Hiruko has already applied the enhanced poison from his Latent Ninja Power, the state will disable itself until the effect runs out, preventing repeated poison usage. | ||
*** While the time they're affected by the poison is indeed increased, Kabuto, Sakura and Tsunade still endure less time poisoned than other characters. For their part, Hiruko and Sasori are still completely immune. | *** While the time they're affected by the poison is indeed increased, Kabuto, Sakura and Tsunade still endure less time poisoned than other characters. For their part, Hiruko and Sasori are still completely immune. | ||
** Hiruko gains access to {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Sp}} for the cost 50% Chakra. If the battle timer runs out after this hits, the opponent will lose the round regardless of remaining life totals. | ** Hiruko gains access to {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Sp}} for the cost of 50% Chakra. If the battle timer runs out after this hits, the opponent will lose the round regardless of remaining life totals. | ||
== String List == | == String List == |
Revision as of 20:51, 24 July 2023
Hiruko
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
- Nearly unparalleled projectile zoning with his special kunai spamming madness and their long hitstun.
- Large normals with his tail that can strike, punish, and OTG from further than average ranges.
- Incredibly fast run speed, about 2 times faster than most other characters.
- Great mixups between being able to effectively strike/throw from midscreen with kunai sprays paired with his run and also cross-up running A
- Has potential for guaranteed damage/checkmate okizeme via poison cloud that sets up for unblockable Paper Bombs, in addition to applying a control-reversing effect on hit.
- Strange hurtbox makes it so that some combos that would work on most other characters tend to drop on Hiruko.
Additional Notes
- All of Hiruko's projectiles are unreflectable.
- Hiruko's Throw Whiff animation and
animation are unthrowable.
- In particular, during startup, the latter disables the opponent's Throws entirely, not even allowing a Throw Whiff to occur.
- Some of Hiruko's attacks can poison the opponent, reversing their horizontal controls for a period of time.
- Kabuto, Sakura and Tsunade exhibit a resistance to this poison due to their medical proficiency, causing it to expire sooner for them as opposed to other characters. On the other hand, Hiruko himself, as well as Sasori, are completely immune due to their inanimate nature.
- Latent Ninja Power activates at 20% health and grants these buffs:
- All attacks can apply the poison effect, whose duration is also extended.
- If the opponent was poisoned before Hiruko activated his Latent Ninja Power, his attacks will not poison the opponent until the original poison runs out.
- If Hiruko has already applied the enhanced poison from his Latent Ninja Power, the state will disable itself until the effect runs out, preventing repeated poison usage.
- While the time they're affected by the poison is indeed increased, Kabuto, Sakura and Tsunade still endure less time poisoned than other characters. For their part, Hiruko and Sasori are still completely immune.
- Hiruko gains access to
for the cost of 50% Chakra. If the battle timer runs out after this hits, the opponent will lose the round regardless of remaining life totals.
- All attacks can apply the poison effect, whose duration is also extended.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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6B
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2B
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4B
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8B
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Running B
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j.B
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Strong Attacks
5A
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6A
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2A
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4A
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8A
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Running A
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j.A
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Throws
5Y
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j.Y
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Special Jutsu
5X
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2X
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4X
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Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
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