Super Smash Bros. Crusade/Crash: Difference between revisions

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==Introduction==
==Introduction==
{{Character Label|Super Smash Bros. Crusade|Crash|22px|SSBC_Crash_Stock.png|label=Crash}}'''Character (Franchise here)''' Who is this?
{{Character Label|Super Smash Bros. Crusade|Crash|22px|SSBC_Crash_Stock.png|label=Crash}} '''(Crash Bandicoot)''' is the titular character and main character of the ''Crash Bandicoot'' series. Mutated by Dr. Neo Cortex's Evolvo-Ray, Crash would escape from his laboratory and eventually rescue his girlfriend Tawna. Since then, Crash and his friends would battle Cortex on multiple occasions in combat, kart racing, mini-games and the like, mainly for control over the Power Crystals and Gems. While Crash may be goofy and wacky, he is a head strong hero willing to protect his home no matter what threat comes his way. Along with his trademark spin attack, slide kick and body slam, Crash uses a plethora of gadgets and weapons which also appear in ''Crusade''. 
{{CharacterVersusTheme-SSBC
| charaName  = Crash
| stockIcon  = SSBC_Crash_Stock.png
| themeTitle  = N. Sanity Beach
| themeSource = Crash Bandicoot N. Sane Trilogy
| themeLogo  = SSBC_Crash_Icon.png
| remixArtist = Activision
| remixLogo  = SSBC_Music_Icon.png
| youtube    = https://www.youtube.com/watch?v=20gASNdDGBE
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
{{Attributes-SSBC
| character   = Crash
| character     = Crash
| name          = Crash
| stockIcon = SSBC_Crash_Stock.png
| stockIcon = SSBC_Crash_Stock.png
| weight   = 0.25
| weight       = 0.25
| gravity   = 0.25
| gravity       = 0.25
| maxJumps   = 3.0
| maxJumps     = 3.0
| walkSpeed   = 2.55
| walkSpeed     = 2.55
| runStart   = 3.0
| runStart     = 3.0
| runAccel   = 0.04
| runAccel     = 0.04
| runSpeed   = 3.5
| runSpeed     = 3.5
| friction   = 0.88
| friction     = 0.88
| jumpMomentum   = 0.7
| jumpMomentum = 0.7
| jumpSpeed   = 6.6
| jumpSpeed     = 6.6
| midJumpSpeed   = 6.5
| midJumpSpeed = 6.5
| shortHopSpeed   = 2.85
| shortHopSpeed = 2.85
| airSpeed   = 1.95
| airSpeed     = 1.95
| fallSpeed   = 3.3
| fallSpeed     = 3.3
| fastFall   = 1.6
| fastFall     = 1.6
| airAccel   = 0.17
| airAccel     = 0.17
| airFriction   = 0.1
| airFriction   = 0.1
| airDash   = 8.0
| airDash       = 8.0
| canCrawl   = yes
| canCrawl     = yes
| canWallJump   = no
| canWallJump   = no
| canWallCling   = no
| canWallCling = no
| canWallClimb   = no
| canWallClimb = no
| canFloat   = no
| canFloat     = no
| canGlide   = no
| canGlide     = no
| canDJC   = no
| canDJC       = no
| canZAir   = no
| canZAir       = no
}}
}}
'''* Archetype:''' Mix-Up<br>
'''* Availability:''' Default<br>
===Game Plan===
Crash is a lightweight with excellent movement and average air speed two main fundamentals are found in His '''Slide''' for combos, quick approaches and crossups, and his '''Crates''' for pressure and traps. His '''Spin Attack''' is also good in many areas ranging from combo starting, edgeguarding and out of shield.
However Crash is rather short ranged in terms of melee and can lose exchanges to zoners such as Marth and Ristar, also if not careful, his TNT and Nitro Crates can damage himself.
"1-3 bad things".
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing
"Character is for you if:" 
* Archetype
* Game plan
* Pros
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Crash/Competitive|Crash: Competitive Overview]]'''
{{KirbyCopyAbility-SSBC
{{KirbyCopyAbility-SSBC
| name        = Crash
| name        = Crash
Line 47: Line 83:
| icon        = SSBC_Kirby_CopyAbility_Fighter.png
| icon        = SSBC_Kirby_CopyAbility_Fighter.png
| ability    = Fighter
| ability    = Fighter
| description = Description
| description = Likely based on his appearances in ''Crash of the Titans, Mind over Mutant'' and ''Skylanders: Imaginators''.
}}
}}
{{HomeStage-SSBC
{{HomeStage-SSBC
Line 53: Line 89:
| stockIcon  = SSBC_Crash_Stock.png
| stockIcon  = SSBC_Crash_Stock.png
| stageName  = Native Fortress
| stageName  = Native Fortress
| stageLogo  = SSBC_Crash_Stock.png
| stageLogo  = SSBC_Crash_Icon.png
| stageIcon  = SSBC_NativeFortress_StageIcon.png
| stageIcon  = SSBC_NativeFortress_StageIcon.png
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
'''* Versus Theme:''' <br>
===Unique Mechanic===
Brief description of what makes them unique to other fighters.
===Game Plan===
Insert Character's General Game Plan.
{{ProConTable
|pros=
*Pro 1
*Pro 2
*Pro 3
|cons=
*Cons 1
*Cons 2
*Cons 3
}}
}}


Line 83: Line 98:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 99: Line 113:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 105: Line 119:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 121: Line 134:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 127: Line 140:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 143: Line 155:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 166: Line 177:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 187: Line 197:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 208: Line 217:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 231: Line 239:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 252: Line 259:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 273: Line 279:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 280: Line 286:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 296: Line 301:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 319: Line 323:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 340: Line 343:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 361: Line 363:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 382: Line 383:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 403: Line 403:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 409: Line 409:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 430: Line 429:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 446: Line 444:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 453: Line 451:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 469: Line 466:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 490: Line 486:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 511: Line 506:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 532: Line 526:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 539: Line 533:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=Spin Attack
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 555: Line 548:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Crash spins around in place within a comical whirlwind. He can keep spinning up to three seconds before getting tired out, and can move while spinning. Currently is unable to reflect projectiles, unlike his home series. This is his signature attack, and hits once. Pretty good burst option.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=Crate Toss
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 576: Line 568:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Crash rears his arm back and tosses a crate on the floor, creating an obstacle that can be jumped on by Crash or opponents. He can throw three types of crates, regular, TNT and Nitro.
 
Regular Crates do decent damage and some knockback when they're thrown, and don't really do anything when they're left alone, though they can nullify projectiles before they break. They also have slippery properties when a thrown crate hits another, allowing opponents to be hit by a crate that gets blasted by the funky collusion. This also applies for TNT and Nitro Crates.
 
TNT Crates have a three second timer that counts down with low pitch beeps. When the countdown is over, the crate blows up for massive damage to you or your opponent, which has potential to KO in certain situations. The countdown can be initiated by hitting the opponent with a tossed crate or simply bumping into it, which you or the opponent can do. It's a little bit rarer than regular crates.
 
Nitro Crates explode as soon as they are touched, whether by you or the opponent, which does even greater damage and knockback than a regular TNT Crate. A game changer when it's tossed due to it's very slim chance, but when luck shines for you, make sure you use it to it's advantages.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=Jetpack
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 597: Line 594:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=A free flight special move close akin to that of R.O.B.'s Up Special. It relies on fuel and can be cancelled into an aerial or Neutral Special. When you are out of fuel, you can't fly with the jetpack and are put in special fall until you land on the ground and get more fuel over time. This attack is a very exploited one, and a key part of Crash's incredible mobility. While it had been nerfed over the years, it has still remained one of the Bandicoot's best features.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=Fruit Bazooka
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 618: Line 614:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=A Special Weapon from Crash Bandicoot 3, Crash kneels down and aims the bazooka. This can be aimed up and down on a set arc, along with being cancelled with the shield button. Pressing special fires a fruit, which it's knockback angle actually depends on what angle you fired the fruit bazooka. Improves the Bandicoot's range game along with the crates, giving him a creative arsenal that has different utilities.
  }}
  }}
}}
}}
Line 625: Line 621:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name= <br>
|name=Final Smash:<br>
5B. (Max Meter)
The Invincible Aku Aku
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 641: Line 637:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Aku Aku comes forth and attaches himself to Crash's head. This Final Smash references when you get three masks, allowing you to become invincible and blast the opponent away with a simple blast of pure power. A transformation Final Smash, much akin to that of somebody such as R.O.B..
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Crash_Color_| imagewidths=180 |imageheights=120 | showtext=yes | colors=
{{ColorGallery | filePrefix=SSBC_Crash_Color_| imagewidths=263 |imageheights=480 | showtext=yes | colors=
  {{ColorGallery/Color|1|  text=Base }}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2|  text=2 }}
  {{ColorGallery/Color|2|  text=Red }}
  {{ColorGallery/Color|3|  text=3 }}
  {{ColorGallery/Color|3|  text=Blue }}
  {{ColorGallery/Color|4|  text=4 }}
  {{ColorGallery/Color|4|  text=Green }}
  {{ColorGallery/Color|5|  text=5 }}
  {{ColorGallery/Color|5|  text=Yellow }}
  {{ColorGallery/Color|6|  text=6 }}
  {{ColorGallery/Color|6|  text=Black }}
  {{ColorGallery/Color|7|  text=7 }}
  {{ColorGallery/Color|7|  text=White }}
  {{ColorGallery/Color|8|  text=8 }}
  {{ColorGallery/Color|8|  text=Pink }}
{{ColorGallery/Color|9|  text=9 }}
}}
}}
==Gallery==
<gallery>
SSBC_Crash_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Crash_Changelog_Banner.png|Changelog Banner
SSBC_Crash_Wallpaper.png|Wallpaper
</gallery>


==Trivia==
==Trivia==

Latest revision as of 15:33, 3 January 2024

Crash

Crash Bandicoot (Activision)

SSBC Crash Stock.png
SSBC Crash Portrait.png
SSBC Crash Icon.png


Introduction

xSSBC_Crash_Stock.png Crash (Crash Bandicoot) is the titular character and main character of the Crash Bandicoot series. Mutated by Dr. Neo Cortex's Evolvo-Ray, Crash would escape from his laboratory and eventually rescue his girlfriend Tawna. Since then, Crash and his friends would battle Cortex on multiple occasions in combat, kart racing, mini-games and the like, mainly for control over the Power Crystals and Gems. While Crash may be goofy and wacky, he is a head strong hero willing to protect his home no matter what threat comes his way. Along with his trademark spin attack, slide kick and body slam, Crash uses a plethora of gadgets and weapons which also appear in Crusade.

Versus Theme N. Sanity Beach Crash Bandicoot N. Sane Trilogy

SSBC Crash Icon.png

Activision

SSBC Music Icon.png


Overview

Crash Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.25
Middleweight
0.25
High
0.88
Walk Speed Run Start Speed Run Acceleration Run Speed
2.55
Very Fast
3.0
Average
0.04
3.5
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.6
6.5
2.85
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
1.95
3.3
1.6
8.0
Average
Air Acceleration Air Friction Special Actions
0.17
0.1
Crawl

* Archetype: Mix-Up
* Availability: Default

Game Plan

Crash is a lightweight with excellent movement and average air speed two main fundamentals are found in His Slide for combos, quick approaches and crossups, and his Crates for pressure and traps. His Spin Attack is also good in many areas ranging from combo starting, edgeguarding and out of shield.

However Crash is rather short ranged in terms of melee and can lose exchanges to zoners such as Marth and Ristar, also if not careful, his TNT and Nitro Crates can damage himself.

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Crash: Competitive Overview

Kirby Copy Ability Fighter SSBC Kirby CopyAbility Fighter.png Likely based on his appearances in Crash of the Titans, Mind over Mutant and Skylanders: Imaginators.


Home Stage SSBC NativeFortress StageIcon.png Native Fortress SSBC Crash Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
Spin Attack
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Crash spins around in place within a comical whirlwind. He can keep spinning up to three seconds before getting tired out, and can move while spinning. Currently is unable to reflect projectiles, unlike his home series. This is his signature attack, and hits once. Pretty good burst option.

Crate Toss
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Crash rears his arm back and tosses a crate on the floor, creating an obstacle that can be jumped on by Crash or opponents. He can throw three types of crates, regular, TNT and Nitro.

Regular Crates do decent damage and some knockback when they're thrown, and don't really do anything when they're left alone, though they can nullify projectiles before they break. They also have slippery properties when a thrown crate hits another, allowing opponents to be hit by a crate that gets blasted by the funky collusion. This also applies for TNT and Nitro Crates.

TNT Crates have a three second timer that counts down with low pitch beeps. When the countdown is over, the crate blows up for massive damage to you or your opponent, which has potential to KO in certain situations. The countdown can be initiated by hitting the opponent with a tossed crate or simply bumping into it, which you or the opponent can do. It's a little bit rarer than regular crates.

Nitro Crates explode as soon as they are touched, whether by you or the opponent, which does even greater damage and knockback than a regular TNT Crate. A game changer when it's tossed due to it's very slim chance, but when luck shines for you, make sure you use it to it's advantages.

Jetpack
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A free flight special move close akin to that of R.O.B.'s Up Special. It relies on fuel and can be cancelled into an aerial or Neutral Special. When you are out of fuel, you can't fly with the jetpack and are put in special fall until you land on the ground and get more fuel over time. This attack is a very exploited one, and a key part of Crash's incredible mobility. While it had been nerfed over the years, it has still remained one of the Bandicoot's best features.

Fruit Bazooka
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A Special Weapon from Crash Bandicoot 3, Crash kneels down and aims the bazooka. This can be aimed up and down on a set arc, along with being cancelled with the shield button. Pressing special fires a fruit, which it's knockback angle actually depends on what angle you fired the fruit bazooka. Improves the Bandicoot's range game along with the crates, giving him a creative arsenal that has different utilities.

Final Smash
Final Smash:
The Invincible Aku Aku
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Aku Aku comes forth and attaches himself to Crash's head. This Final Smash references when you get three masks, allowing you to become invincible and blast the opponent away with a simple blast of pure power. A transformation Final Smash, much akin to that of somebody such as R.O.B..

Alternate Costumes

Default
Red
Blue
Green
Yellow
Black
White
Pink

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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