Super Smash Bros. Crusade/Crash: Difference between revisions
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==Introduction== | ==Introduction== | ||
{{Character Label|Super Smash Bros. Crusade|Crash|22px|SSBC_Crash_Stock.png|label=Crash}} '''(Crash Bandicoot)''' | {{Character Label|Super Smash Bros. Crusade|Crash|22px|SSBC_Crash_Stock.png|label=Crash}} '''(Crash Bandicoot)''' is the titular character and main character of the ''Crash Bandicoot'' series. Mutated by Dr. Neo Cortex's Evolvo-Ray, Crash would escape from his laboratory and eventually rescue his girlfriend Tawna. Since then, Crash and his friends would battle Cortex on multiple occasions in combat, kart racing, mini-games and the like, mainly for control over the Power Crystals and Gems. While Crash may be goofy and wacky, he is a head strong hero willing to protect his home no matter what threat comes his way. Along with his trademark spin attack, slide kick and body slam, Crash uses a plethora of gadgets and weapons which also appear in ''Crusade''. | ||
{{CharacterVersusTheme-SSBC | |||
| charaName = Crash | |||
| stockIcon = SSBC_Crash_Stock.png | |||
| themeTitle = N. Sanity Beach | |||
| themeSource = Crash Bandicoot N. Sane Trilogy | |||
| themeLogo = SSBC_Crash_Icon.png | |||
| remixArtist = Activision | |||
| remixLogo = SSBC_Music_Icon.png | |||
| youtube = https://www.youtube.com/watch?v=20gASNdDGBE | |||
}} | |||
==Overview== | ==Overview== | ||
{{Attributes-SSBC | {{Attributes-SSBC | ||
| character | | character = Crash | ||
| name = Crash | |||
| stockIcon = SSBC_Crash_Stock.png | | stockIcon = SSBC_Crash_Stock.png | ||
| weight = 0.25 | | weight = 0.25 | ||
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| canZAir = no | | canZAir = no | ||
}} | }} | ||
'''* Archetype:''' Mix-Up<br> | |||
'''* Availability:''' Default<br> | |||
===Game Plan=== | |||
Crash is a lightweight with excellent movement and average air speed two main fundamentals are found in His '''Slide''' for combos, quick approaches and crossups, and his '''Crates''' for pressure and traps. His '''Spin Attack''' is also good in many areas ranging from combo starting, edgeguarding and out of shield. | |||
However Crash is rather short ranged in terms of melee and can lose exchanges to zoners such as Marth and Ristar, also if not careful, his TNT and Nitro Crates can damage himself. | |||
"1-3 bad things". | |||
Quick overview/ Description of | |||
* Tilts are... | |||
* Smashes are... | |||
* Aerials are... | |||
* Throws are... | |||
* For Neutral, character does thing | |||
* For Advantage, character does thing | |||
* For Disadvantage, character does thing | |||
"Character is for you if:" | |||
* Archetype | |||
* Game plan | |||
* Pros | |||
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Crash/Competitive|Crash: Competitive Overview]]''' | |||
{{KirbyCopyAbility-SSBC | {{KirbyCopyAbility-SSBC | ||
| name = Crash | | name = Crash | ||
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| icon = SSBC_Kirby_CopyAbility_Fighter.png | | icon = SSBC_Kirby_CopyAbility_Fighter.png | ||
| ability = Fighter | | ability = Fighter | ||
| description = | | description = Likely based on his appearances in ''Crash of the Titans, Mind over Mutant'' and ''Skylanders: Imaginators''. | ||
}} | }} | ||
{{HomeStage-SSBC | {{HomeStage-SSBC | ||
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| stageLogo = SSBC_Crash_Icon.png | | stageLogo = SSBC_Crash_Icon.png | ||
| stageIcon = SSBC_NativeFortress_StageIcon.png | | stageIcon = SSBC_NativeFortress_StageIcon.png | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.'' | ||
|name=Jab 1 | |name=Jab 1 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.5A.'' | ||
|name=Jab 2 | |name=Jab 2 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 129: | Line 134: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=5A.5A.5A. | ||
|name=Jab 3 | |name=Jab 3 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Jab | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Tilts</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6A.'' | ||
|name=Side Tilt | |name=Side Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8A.'' | ||
|name=Up Tilt | |name=Up Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2A.'' | ||
|name=Down Tilt<br> | |name=Down Tilt<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 216: | Line 217: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6C.'' | ||
|name=Side Smash<br> | |name=Side Smash<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 239: | Line 239: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8C.'' | ||
|name=Up Smash | |name=Up Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2C.'' | ||
|name=Down Smash | |name=Down Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Dash/Run) A.'' | ||
|name=Dash Attack | |name=Dash Attack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Dsh Atk | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Aerials</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 5A.'' | ||
|name=Neutral Air | |name=Neutral Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 6A.'' | ||
|name=Forward Air | |name=Forward Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 4A.'' | ||
|name=Back Air | |name=Back Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 369: | Line 363: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 8A.'' | ||
|name=Up Air | |name=Up Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 390: | Line 383: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 2A.'' | ||
|name=Down Air | |name=Down Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 411: | Line 403: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
Line 417: | Line 409: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Grounded) 5Z. or 6Z.'' | ||
|name=Grab | |name=Grab | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 438: | Line 429: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 5A.'' | ||
|name=Pummel | |name=Pummel | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Pummel | ||
}} | }} | ||
}} | }} | ||
Line 461: | Line 451: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 6.'' | ||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 477: | Line 466: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 4.'' | ||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 498: | Line 486: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 8.'' | ||
|name=Up Throw | |name=Up Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 519: | Line 506: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 2.'' | ||
|name=Down Throw | |name=Down Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 540: | Line 526: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
Line 547: | Line 533: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B. (Neutral Special)'' | ||
|name= | |name=Spin Attack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Crash spins around in place within a comical whirlwind. He can keep spinning up to three seconds before getting tired out, and can move while spinning. Currently is unable to reflect projectiles, unlike his home series. This is his signature attack, and hits once. Pretty good burst option. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6B. (Side Special)'' | ||
|name= | |name=Crate Toss | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Crash rears his arm back and tosses a crate on the floor, creating an obstacle that can be jumped on by Crash or opponents. He can throw three types of crates, regular, TNT and Nitro. | ||
Regular Crates do decent damage and some knockback when they're thrown, and don't really do anything when they're left alone, though they can nullify projectiles before they break. They also have slippery properties when a thrown crate hits another, allowing opponents to be hit by a crate that gets blasted by the funky collusion. This also applies for TNT and Nitro Crates. | |||
TNT Crates have a three second timer that counts down with low pitch beeps. When the countdown is over, the crate blows up for massive damage to you or your opponent, which has potential to KO in certain situations. The countdown can be initiated by hitting the opponent with a tossed crate or simply bumping into it, which you or the opponent can do. It's a little bit rarer than regular crates. | |||
Nitro Crates explode as soon as they are touched, whether by you or the opponent, which does even greater damage and knockback than a regular TNT Crate. A game changer when it's tossed due to it's very slim chance, but when luck shines for you, make sure you use it to it's advantages. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8B. (Up Special)'' | ||
|name= | |name=Jetpack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=A free flight special move close akin to that of R.O.B.'s Up Special. It relies on fuel and can be cancelled into an aerial or Neutral Special. When you are out of fuel, you can't fly with the jetpack and are put in special fall until you land on the ground and get more fuel over time. This attack is a very exploited one, and a key part of Crash's incredible mobility. While it had been nerfed over the years, it has still remained one of the Bandicoot's best features. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2B. (Down Special)'' | ||
|name= | |name=Fruit Bazooka | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=A Special Weapon from Crash Bandicoot 3, Crash kneels down and aims the bazooka. This can be aimed up and down on a set arc, along with being cancelled with the shield button. Pressing special fires a fruit, which it's knockback angle actually depends on what angle you fired the fruit bazooka. Improves the Bandicoot's range game along with the crates, giving him a creative arsenal that has different utilities. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B. (Full Meter)'' | ||
|name= <br> | |name=Final Smash:<br> | ||
The Invincible Aku Aku | |||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 649: | Line 637: | ||
|Active=- | |Active=- | ||
|Priority=- | |Priority=- | ||
|description= | |description= Aku Aku comes forth and attaches himself to Crash's head. This Final Smash references when you get three masks, allowing you to become invincible and blast the opponent away with a simple blast of pure power. A transformation Final Smash, much akin to that of somebody such as R.O.B.. | ||
}} | }} | ||
}} | }} | ||
==Alternate Costumes== | ==Alternate Costumes== | ||
{{ColorGallery | filePrefix=SSBC_Crash_Color_| imagewidths= | {{ColorGallery | filePrefix=SSBC_Crash_Color_| imagewidths=263 |imageheights=480 | showtext=yes | colors= | ||
{{ColorGallery/Color|1| text= | {{ColorGallery/Color|1| text=Default }} | ||
{{ColorGallery/Color|2| text= | {{ColorGallery/Color|2| text=Red }} | ||
{{ColorGallery/Color|3| text= | {{ColorGallery/Color|3| text=Blue }} | ||
{{ColorGallery/Color|4| text= | {{ColorGallery/Color|4| text=Green }} | ||
{{ColorGallery/Color|5| text= | {{ColorGallery/Color|5| text=Yellow }} | ||
{{ColorGallery/Color|6| text= | {{ColorGallery/Color|6| text=Black }} | ||
{{ColorGallery/Color|7| text= | {{ColorGallery/Color|7| text=White }} | ||
{{ColorGallery/Color|8| text= | {{ColorGallery/Color|8| text=Pink }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
SSBC_Crash_PromoArt_Triforceriku.png|Promo Art by Triforceriku | |||
SSBC_Crash_Changelog_Banner.png|Changelog Banner | |||
SSBC_Crash_Wallpaper.png|Wallpaper | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Latest revision as of 15:33, 3 January 2024
Crash Crash Bandicoot (Activision) |
![]() |
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![]() | |
![]() |
Introduction
xSSBC_Crash_Stock.png Crash (Crash Bandicoot) is the titular character and main character of the Crash Bandicoot series. Mutated by Dr. Neo Cortex's Evolvo-Ray, Crash would escape from his laboratory and eventually rescue his girlfriend Tawna. Since then, Crash and his friends would battle Cortex on multiple occasions in combat, kart racing, mini-games and the like, mainly for control over the Power Crystals and Gems. While Crash may be goofy and wacky, he is a head strong hero willing to protect his home no matter what threat comes his way. Along with his trademark spin attack, slide kick and body slam, Crash uses a plethora of gadgets and weapons which also appear in Crusade.
Versus Theme | N. Sanity Beach | Crash Bandicoot N. Sane Trilogy | Activision |
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Overview
Max Jumps | Weight | Gravity | Friction |
---|---|---|---|
3.0 Average |
0.25 Middleweight |
0.25 High |
0.88 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.55 Very Fast |
3.0 Average |
0.04 |
3.5 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.7 |
6.6 |
6.5 |
2.85 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
1.95 |
3.3 |
1.6 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.17 |
0.1 |
Crawl |
* Archetype: Mix-Up
* Availability: Default
Game Plan
Crash is a lightweight with excellent movement and average air speed two main fundamentals are found in His Slide for combos, quick approaches and crossups, and his Crates for pressure and traps. His Spin Attack is also good in many areas ranging from combo starting, edgeguarding and out of shield.
However Crash is rather short ranged in terms of melee and can lose exchanges to zoners such as Marth and Ristar, also if not careful, his TNT and Nitro Crates can damage himself.
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Crash: Competitive Overview
Kirby Copy Ability | Fighter ![]() |
Likely based on his appearances in Crash of the Titans, Mind over Mutant and Skylanders: Imaginators. |
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Home Stage | ![]() |
Native Fortress ![]() |
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Moveset
Normals
Jab 1 5A. 5A.
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Jab 2 5A.5A. 5A.5A.
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Jab 3 5A.5A.5A. 5A.5A.5A.
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Tilts
Side Tilt 6A. 6A.
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Up Tilt 8A. 8A.
|
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Down Tilt 2A. 2A.
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Smash Attacks
Side Smash 6C. 6C.
|
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Up Smash 8C. 8C.
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Down Smash 2C. 2C.
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Dash Attack (During Dash/Run) A. (During Dash/Run) A.
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Aerials
Neutral Air (Air) 5A. (Air) 5A.
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Forward Air (Air) 6A. (Air) 6A.
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Back Air (Air) 4A. (Air) 4A.
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Up Air (Air) 8A. (Air) 8A.
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Down Air (Air) 2A. (Air) 2A.
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Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
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Pummel (During Grab) 5A. (During Grab) 5A.
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Forward Throw (During Grab) 6. (During Grab) 6.
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Back Throw (During Grab) 4. (During Grab) 4.
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Up Throw (During Grab) 8. (During Grab) 8.
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Down Throw (During Grab) 2. (During Grab) 2.
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Specials
Spin Attack 5B. (Neutral Special) 5B. (Neutral Special)
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Crate Toss 6B. (Side Special) 6B. (Side Special)
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Jetpack 8B. (Up Special) 8B. (Up Special)
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Fruit Bazooka 2B. (Down Special) 2B. (Down Special)
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Final Smash
Final Smash: The Invincible Aku Aku 5B. (Full Meter) 5B. (Full Meter)
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Alternate Costumes
Gallery
Trivia
- Fun Fact Here
- Fun Fact Here too