Super Smash Bros. Crusade/Pichu: Difference between revisions

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[[File:SSBC_Pichu_Portrait.png|<center><font size="4"><b>Pichu (Pokemon)</b></br>Nintendo</font></center>|thumb|right]]
{{CharacterInfobox-SSBC
[[File:SSBC_Pokemon_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
|name=Pichu
|IP=Pokemon
|company=Nintendo
|portrait=SSBC_Pichu_Portrait.png
|stockIcon=SSBC_Pichu_Stock.png
|seriesIcon=SSBC_Pokemon_Icon.png
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?   
{{Character Label|Super Smash Bros. Crusade|Pichu|22px|SSBC_Pichu_Stock.png|label=Pichu}} ''' (Pokemon)''' Who is this?   
{{CharacterVersusTheme-SSBC
| charaName  = Pichu
| stockIcon  = SSBC_Pichu_Stock.png
| themeTitle  = Pokemon Medley (Gold / Silver)
| themeSource = Super Smash Bros. Melee
| themeLogo  = SSBC_Pokemon_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=L9vKYgCvHAw
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
'''* Weight:''' 100<br>
| character    = Pichu
'''* Gravity:''' 100<br>
| name          = Pichu
'''* Max Jumps:''' 100<br>
| stockIcon    = SSBC_Pichu_Stock.png
'''* Walk Speed:''' Fast<br>
| weight        = 0.15
'''* Run Start Speed:''' Way too Fast<br>
| gravity      = 0.25
'''* Run Acceleration:''' <br>
| maxJumps      = 3.0
'''* Run Speed:''' <br>
| walkSpeed    = 2.0
'''* Jump Momentum:''' <br>
| runStart      = 4.3
'''* Jump Speed:''' <br>
| runAccel      = 0.8
'''* Mid Jump Speed:''' <br>
| runSpeed      = 4.3
'''* Short Hop Speed:''' <br>
| friction      = 1.5
'''* Air Speed:''' <br>
| jumpMomentum  = 1.0
'''* Fall Speed:''' <br>
| jumpSpeed    = 5.95
'''* Fast Fall Multiplier:''' <br>
| midJumpSpeed  = 6.7
'''* Air Acceleration:''' <br>
| shortHopSpeed = 3.1
'''* Air Friction:''' <br>
| airSpeed      = 2.25
'''* Airdash Speed:''' <br>
| fallSpeed    = 2.8
'''* Friction:''' <br>
| fastFall      = 1.5
| airAccel      = 0.24
| airFriction  = 0.1
| airDash      = 8.0
| canCrawl      = yes
| canWallJump  = yes
| canWallCling  = no
| canWallClimb  = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>


===Gimmick===
===Game Plan===
Brief description of what makes them unique to other fighters.
"3 good things about the character". "Unique Mechanic".  


===Game Plan===
"1-3 bad things".
Insert Character's General Game Plan.
 
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Pichu/Competitive|Pichu: Competitive Overview]]'''
*Cons 1
{{KirbyCopyAbility-SSBC
*Cons 2
| name        = Pichu
*Cons 3
| stockIcon  = SSBC_Pichu_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Spark.png
| ability    = Spark
| description = Pichu is an Electric Type Pokemon
}}
{{HomeStage-SSBC
| charaName  = Pichu
| stockIcon  = SSBC_Pichu_Stock.png
| stageName  = Saffron City
| stageLogo  = SSBC_Pokemon_Icon.png
| stageIcon  = SSBC_SaffronCity_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Pichu
| stockIcon  = SSBC_Pichu_Stock.png
| stageName  = Pokemon Stadium
| stageLogo  = SSBC_Pokemon_Icon.png
| stageIcon  = SSBC_PokemonStadium_StageIcon.png
}}
}}


Line 48: Line 103:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 64: Line 118:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 70: Line 124:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 86: Line 139:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 92: Line 145:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 108: Line 160:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 131: Line 182:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 152: Line 202:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 173: Line 222:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 196: Line 244:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 217: Line 264:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 238: Line 284:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 245: Line 291:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 261: Line 306:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 284: Line 328:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 305: Line 348:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 326: Line 368:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 347: Line 388:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 368: Line 408:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 374: Line 414:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 395: Line 434:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 411: Line 449:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 418: Line 456:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 434: Line 471:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 455: Line 491:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 476: Line 511:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 497: Line 531:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 504: Line 538:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=B Name
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 520: Line 553:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=SideB Name
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 541: Line 573:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=UpB Name
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 562: Line 593:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=DownB Name
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 583: Line 613:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
Line 590: Line 620:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name=Final Smash Name Here<br>
|name=Final Smash:<br>
5B. (Max Meter)
Name
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 606: Line 636:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Final
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Weegee_Color_| imagewidths=220 |imageheights=220 | showtext=no | colors=
{{ColorGallery | filePrefix=SSBC_Pichu_Color_| imagewidths=318 |imageheights=352 | showtext=yes | colors=
  {{ColorGallery/Color|1}}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2}}
  {{ColorGallery/Color|2|  text=Plusle }}
  {{ColorGallery/Color|3}}
  {{ColorGallery/Color|3|  text=Minun }}
  {{ColorGallery/Color|4}}
  {{ColorGallery/Color|4|  text=Leafeon }}
  {{ColorGallery/Color|5}}
  {{ColorGallery/Color|5|  text=Shiny Pichu }}
  {{ColorGallery/Color|6}}
  {{ColorGallery/Color|6|  text=Blitzle }}
  {{ColorGallery/Color|7}}
  {{ColorGallery/Color|7|  text=Emolga }}
  {{ColorGallery/Color|8}}
  {{ColorGallery/Color|8|  text=Raichu }}
{{ColorGallery/Color|9|  text=Shinx }}
{{ColorGallery/Color|10|  text=Electrike }}
{{ColorGallery/Color|11|  text=Glaceon }}
{{ColorGallery/Color|12|  text=Meowstic }}
}}
}}
==Gallery==
<gallery>
SSBC_Pichu_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Pichu_Changelog_Banner.png|Changelog Banner
SSBC_Pichu_Wallpaper.png|Wallpaper
</gallery>


==Trivia==
==Trivia==

Latest revision as of 15:39, 3 January 2024

Pichu

Pokemon (Nintendo)

SSBC Pichu Stock.png
SSBC Pichu Portrait.png
SSBC Pokemon Icon.png


Introduction

xSSBC_Pichu_Stock.png Pichu (Pokemon) Who is this?

Versus Theme Pokemon Medley (Gold / Silver) Super Smash Bros. Melee

SSBC Pokemon Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Pichu Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.15
Balloonweight
0.25
Very Low
1.5
Walk Speed Run Start Speed Run Acceleration Run Speed
2.0
Average
4.3
Very Fast
0.8
4.3
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
1.0
5.95
6.7
3.1
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.25
2.8
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.24
0.1
Crawl, Wall Jump

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Pichu: Competitive Overview

Kirby Copy Ability Spark SSBC Kirby CopyAbility Spark.png Pichu is an Electric Type Pokemon


Home Stage SSBC SaffronCity StageIcon.png Saffron City SSBC Pokemon Icon.png


Home Stage SSBC PokemonStadium StageIcon.png Pokemon Stadium SSBC Pokemon Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

SideB Name
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

UpB Name
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

DownB Name
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Final

Alternate Costumes

Default
Plusle
Minun
Leafeon
Shiny Pichu
Blitzle
Emolga
Raichu
Shinx
Electrike
Glaceon
Meowstic

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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