Super Smash Bros. Crusade/Pichu: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
m (Future proofed Infobox, Attributes Table, ColorGallery for when those files get added)
 
(18 intermediate revisions by 3 users not shown)
Line 8: Line 8:
}}
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?   
{{Character Label|Super Smash Bros. Crusade|Pichu|22px|SSBC_Pichu_Stock.png|label=Pichu}} ''' (Pokemon)''' Who is this?   
{{CharacterVersusTheme-SSBC
| charaName  = Pichu
| stockIcon  = SSBC_Pichu_Stock.png
| themeTitle  = Pokemon Medley (Gold / Silver)
| themeSource = Super Smash Bros. Melee
| themeLogo  = SSBC_Pokemon_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=L9vKYgCvHAw
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
{{Attributes-SSBC
| weight =  
| character    = Pichu
| weightInfo =  
| name          = Pichu
| Gravity =  
| stockIcon    = SSBC_Pichu_Stock.png
| maxJumps =  
| weight        = 0.15
| maxJumpsInfo =  
| gravity      = 0.25
| walkSpd =
| maxJumps      = 3.0
| RunStart =  
| walkSpeed    = 2.0
| RunAccel =  
| runStart      = 4.3
| RunSpd =  
| runAccel      = 0.8
| Fric =  
| runSpeed      = 4.3
| JumpMom =  
| friction      = 1.5
| JumpMomInfo =  
| jumpMomentum  = 1.0
| JumpSpd =  
| jumpSpeed    = 5.95
| MidJumpSpd =  
| midJumpSpeed  = 6.7
| ShortHopSpd =  
| shortHopSpeed = 3.1
| AirSpd =  
| airSpeed      = 2.25
| FallSpd =  
| fallSpeed    = 2.8
| FastFall =  
| fastFall      = 1.5
| AirAccel =  
| airAccel      = 0.24
| AirFric =  
| airFriction  = 0.1
| Airdash =  
| airDash      = 8.0
| AirdashInfo =  
| canCrawl      = yes
| Crawl =  
| canWallJump  = yes
| WallJump =  
| canWallCling  = no
| WallCling =  
| canWallClimb  = no
| WallClimb =  
| canFloat      = no
| Float =  
| canGlide      = no
| Glide =  
| canDJC        = no
| DJC =  
| canZAir      = no
| ZAir =  
}}
}}
'''* Archetype:''' <br>
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
'''* Availability:''' Default<br>
'''* Home Stage:''' <br>
'''* Copy Ability:''' <br>
'''* Versus Theme:''' <br>


===Unique Mechanic===
===Game Plan===
Brief description of what makes them unique to other fighters.
"3 good things about the character". "Unique Mechanic".
 
"1-3 bad things".  


===Game Plan===
Quick overview/ Description of
Insert Character's General Game Plan.
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Pichu/Competitive|Pichu: Competitive Overview]]'''
*Cons 1
{{KirbyCopyAbility-SSBC
*Cons 2
| name        = Pichu
*Cons 3
| stockIcon  = SSBC_Pichu_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Spark.png
| ability    = Spark
| description = Pichu is an Electric Type Pokemon
}}
{{HomeStage-SSBC
| charaName  = Pichu
| stockIcon  = SSBC_Pichu_Stock.png
| stageName  = Saffron City
| stageLogo  = SSBC_Pokemon_Icon.png
| stageIcon  = SSBC_SaffronCity_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Pichu
| stockIcon  = SSBC_Pichu_Stock.png
| stageName  = Pokemon Stadium
| stageLogo  = SSBC_Pokemon_Icon.png
| stageIcon  = SSBC_PokemonStadium_StageIcon.png
}}
}}


Line 74: Line 103:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 90: Line 118:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 96: Line 124:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 112: Line 139:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 118: Line 145:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 134: Line 160:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 157: Line 182:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 178: Line 202:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 199: Line 222:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 222: Line 244:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 243: Line 264:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 264: Line 284:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 271: Line 291:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 287: Line 306:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 310: Line 328:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 331: Line 348:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 352: Line 368:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 373: Line 388:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 394: Line 408:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 400: Line 414:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 421: Line 434:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 437: Line 449:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 444: Line 456:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 460: Line 471:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 481: Line 491:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 502: Line 511:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 523: Line 531:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 530: Line 538:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=B Name
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 546: Line 553:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=SideB Name
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 567: Line 573:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=UpB Name
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 588: Line 593:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=DownB Name
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 609: Line 613:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
Line 616: Line 620:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name=Final Smash Name Here<br>
|name=Final Smash:<br>
5B. (Max Meter)
Name
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 632: Line 636:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Final
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Pichu_Color_| imagewidths=180 |imageheights=120 | showtext=yes | colors=
{{ColorGallery | filePrefix=SSBC_Pichu_Color_| imagewidths=318 |imageheights=352 | showtext=yes | colors=
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2|  text=2 }}
  {{ColorGallery/Color|2|  text=Plusle }}
  {{ColorGallery/Color|3|  text=3 }}
  {{ColorGallery/Color|3|  text=Minun }}
  {{ColorGallery/Color|4|  text=4 }}
  {{ColorGallery/Color|4|  text=Leafeon }}
  {{ColorGallery/Color|5|  text=5 }}
  {{ColorGallery/Color|5|  text=Shiny Pichu }}
  {{ColorGallery/Color|6|  text=6 }}
  {{ColorGallery/Color|6|  text=Blitzle }}
  {{ColorGallery/Color|7|  text=7 }}
  {{ColorGallery/Color|7|  text=Emolga }}
  {{ColorGallery/Color|8|  text=8 }}
  {{ColorGallery/Color|8|  text=Raichu }}
  {{ColorGallery/Color|9|  text=9 }}
  {{ColorGallery/Color|9|  text=Shinx }}
{{ColorGallery/Color|10|  text=Electrike }}
{{ColorGallery/Color|11|  text=Glaceon }}
{{ColorGallery/Color|12|  text=Meowstic }}
}}
}}
==Gallery==
<gallery>
SSBC_Pichu_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Pichu_Changelog_Banner.png|Changelog Banner
SSBC_Pichu_Wallpaper.png|Wallpaper
</gallery>


==Trivia==
==Trivia==

Latest revision as of 15:39, 3 January 2024

Pichu

Pokemon (Nintendo)

SSBC Pichu Stock.png
SSBC Pichu Portrait.png
SSBC Pokemon Icon.png


Introduction

xSSBC_Pichu_Stock.png Pichu (Pokemon) Who is this?

Versus Theme Pokemon Medley (Gold / Silver) Super Smash Bros. Melee

SSBC Pokemon Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Pichu Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.15
Balloonweight
0.25
Very Low
1.5
Walk Speed Run Start Speed Run Acceleration Run Speed
2.0
Average
4.3
Very Fast
0.8
4.3
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
1.0
5.95
6.7
3.1
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.25
2.8
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.24
0.1
Crawl, Wall Jump

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Pichu: Competitive Overview

Kirby Copy Ability Spark SSBC Kirby CopyAbility Spark.png Pichu is an Electric Type Pokemon


Home Stage SSBC SaffronCity StageIcon.png Saffron City SSBC Pokemon Icon.png


Home Stage SSBC PokemonStadium StageIcon.png Pokemon Stadium SSBC Pokemon Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

SideB Name
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

UpB Name
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

DownB Name
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Final

Alternate Costumes

Default
Plusle
Minun
Leafeon
Shiny Pichu
Blitzle
Emolga
Raichu
Shinx
Electrike
Glaceon
Meowstic

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


General
Downloads
Controls
Stages
Items
Mechanics
System Info
Game Modes
Music
Characters
Agumon
Ashley
Black Mage
Bomberman
Bowser
Captain Falcon
Chun-li
Crash
Dante
Dark Link
Donkey Kong
Dr. Mario
Duck Hunt Dog
Evil Ryu
Falco
Fox
Ganondorf
Geno
Goku
Gooey
Goomba
Heracross
Ice Climbers
Jigglypuff
Kirby
Klonoa
Knuckles
Krystal
Link
Little Mac
Lucario
Lucas
Luigi
Mach Rider
Mario
Marth
Mega Man
Meta Knight
Mewtwo
Mr. Game & Watch
Nega Shantae
Ness
Olimar
Pac-Man
Patamon
Peach
Petey Piranha
Phoenix Wright
Pichu
Pikachu
Porky
Rayman
Ridley
Ristar
R.O.B.
Ryu
Saki
Samus
Shadow
Shantae
Snake
Snivy
Sonic
Sukapon
Tails
Tetromino
Tingle
Toad
Toon Link
Vegeta
Waluigi
Wario
Weegee
Yoshi
Zero Suit Samus
Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)