Super Smash Bros. Crusade/Sonic: Difference between revisions

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[[File:SSBC_Sonic_Portrait.png|<center><font size="4"><b>Sonic (Sonic the Hedgehog)</b></br>Sega</font></center>|thumb|right]]
{{CharacterInfobox-SSBC
[[File:SSBC_Sonic_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
|name=Sonic
|IP=Sonic the Hedgehog
|company=Sega
|portrait=SSBC_Sonic_Portrait.png
|stockIcon=SSBC_Sonic_Stock.png
|seriesIcon=SSBC_Sonic_Icon.png
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?
{{Character Label|Super Smash Bros. Crusade|Sonic|22px|SSBC_Sonic_Stock.png|label=Sonic}} '''(Sonic the Hedgehog)''' is the titular main character of the series of games with the same name, originating in "Sonic the Hedgehog" for the SEGA Genesis (known as the SEGA Mega Drive in the PAL region) in 1991.
 
Seen as SEGA's "mascot", Sonic has appeared roughly 100 games, consisting of 2D platformers, 3D platformers, and many spin-offs, including racing games, party games, and sports games.
 
Sonic is known as the world's fastest hedgehog, capable of running at the speed of sound (768 miles per hour), and has made it his life's work to thwart the plans of Dr. Ivo "Eggman" Robotnik to rule his homeworld of Mobius, usually accompanied by his many friends and aquaintances, which include Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Shadow the Hedgehog, Blaze the Cat, and more.
 
{{CharacterVersusTheme-SSBC
| charaName  = Sonic
| stockIcon  = SSBC_Sonic_Stock.png
| themeTitle  = It doesn't Matter
| themeSource = Sonic Adventure
| themeLogo  = SSBC_Sonic_Icon.png
| remixArtist = Sega
| remixLogo  = SSBC_Music_Icon.png
| youtube    = https://www.youtube.com/watch?v=pJs1iJOXFN8
}}
 
===Trailer===
<youtube>https://www.youtube.com/watch?v=_7xWNF-YOmA</youtube>


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
'''* Weight:''' 100<br>
| character    = Sonic
'''* Gravity:''' 100<br>
| name          = Sonic
'''* Max Jumps:''' 100<br>
| stockIcon    = SSBC_Sonic_Stock.png
'''* Walk Speed:''' Fast<br>
| weight        = 0.24
'''* Run Start Speed:''' Way too Fast<br>
| gravity      = 0.24
'''* Run Acceleration:''' <br>
| maxJumps      = 3.0
'''* Run Speed:''' <br>
| walkSpeed    = 2.8
'''* Jump Momentum:''' <br>
| runStart      = 5.55
'''* Jump Speed:''' <br>
| runAccel      = 0.35
'''* Mid Jump Speed:''' <br>
| runSpeed      = 6.0
'''* Short Hop Speed:''' <br>
| friction      = 1.06
'''* Air Speed:''' <br>
| jumpMomentum  = 0.59
'''* Fall Speed:''' <br>
| jumpSpeed    = 6.7
'''* Fast Fall Multiplier:''' <br>
| midJumpSpeed  = 6.8
'''* Air Acceleration:''' <br>
| shortHopSpeed = 3.2
'''* Air Friction:''' <br>
| airSpeed      = 2.3
'''* Airdash Speed:''' <br>
| fallSpeed    = 3.4
'''* Friction:''' <br>
| fastFall      = 1.5
| airAccel      = 0.2
| airFriction  = 0.1
| airDash      = 8.0
| canCrawl      = no
| canWallJump  = yes
| canWallCling  = no
| canWallClimb  = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
 
===Game Plan===
"3 good things about the character". "Unique Mechanic".


===Gimmick===
"1-3 bad things".  
Brief description of what makes them unique to other fighters.


===Game Plan===
Quick overview/ Description of
Insert Character's General Game Plan.
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Sonic/Competitive|Sonic: Competitive Overview]]'''
*Cons 1
{{KirbyCopyAbility-SSBC
*Cons 2
| name        = Sonic
*Cons 3
| stockIcon  = SSBC_Sonic_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Wheel.png
| ability    = Wheel
| description = Based on his most iconic move being his "Spin Dash".
}}
{{HomeStage-SSBC
| charaName  = Sonic
| stockIcon  = SSBC_Sonic_Stock.png
| stageName  = Green Hill Zone
| stageLogo  = SSBC_Sonic_Icon.png
| stageIcon  = SSBC_GreenHillZone_StageIcon.png
}}
}}


Line 48: Line 104:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 64: Line 119:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 70: Line 125:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 86: Line 140:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 92: Line 146:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 108: Line 161:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 131: Line 183:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 152: Line 203:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 173: Line 223:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 196: Line 245:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 217: Line 265:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 238: Line 285:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 245: Line 292:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 261: Line 307:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 284: Line 329:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 305: Line 349:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 326: Line 369:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 347: Line 389:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 368: Line 409:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 374: Line 415:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 395: Line 435:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 411: Line 450:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 418: Line 457:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 434: Line 472:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 455: Line 492:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 476: Line 512:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 497: Line 532:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 504: Line 539:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=B Name
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 520: Line 554:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=SideB Name
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 541: Line 574:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=UpB Name
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 562: Line 594:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=DownB Name
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 583: Line 614:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
Line 590: Line 621:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name=Final Smash Name Here<br>
|name=Final Smash:<br>
5B. (Max Meter)
Name
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 606: Line 637:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Final
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Weegee_Color_| imagewidths=220 |imageheights=220 | showtext=no | colors=
{{ColorGallery | filePrefix=SSBC_Sonic_Color_| imagewidths=279 |imageheights=456 | showtext=yes | colors=
  {{ColorGallery/Color|1}}
  {{ColorGallery/Color|1|  text=Sonic Adventure }}
  {{ColorGallery/Color|2}}
  {{ColorGallery/Color|2|  text=Mighty (Archie Comics) }}
  {{ColorGallery/Color|3}}
  {{ColorGallery/Color|3|  text=Scourge }}
  {{ColorGallery/Color|4}}
  {{ColorGallery/Color|4|  text=Super Sonic }}
  {{ColorGallery/Color|5}}
  {{ColorGallery/Color|5|  text=Dark Sonic }}
  {{ColorGallery/Color|6}}
  {{ColorGallery/Color|6|  text=Amy (Sonic Boom) }}
  {{ColorGallery/Color|7}}
  {{ColorGallery/Color|7|  text=Metal Sonic }}
  {{ColorGallery/Color|8}}
  {{ColorGallery/Color|8|  text=Chaos 0 }}
{{ColorGallery/Color|9|  text=Darkspine Sonic }}
{{ColorGallery/Color|10|  text=Espio }}
{{ColorGallery/Color|11|  text=Emerl }}
{{ColorGallery/Color|12|  text=Classic Sonic }}
{{ColorGallery/Color|13|  text=Powerless }}
{{ColorGallery/Color|14|  text=Alex Kidd }}
{{ColorGallery/Color|15|  text=Jet Set }}
{{ColorGallery/Color|16|  text=Billy Hatcher }}
}}
}}
==Gallery==
<gallery>
SSBC_Sonic_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Sonic_Changelog_Banner.png|Changelog Banner
SSBC_Sonic_Wallpaper.png|Wallpaper
SSBC_Sonic_Trailer.png|Trailer Thumbnail
</gallery>


==Trivia==
==Trivia==

Latest revision as of 22:34, 14 March 2024

Sonic

Sonic the Hedgehog (Sega)

SSBC Sonic Stock.png
SSBC Sonic Portrait.png
SSBC Sonic Icon.png


Introduction

xSSBC_Sonic_Stock.png Sonic (Sonic the Hedgehog) is the titular main character of the series of games with the same name, originating in "Sonic the Hedgehog" for the SEGA Genesis (known as the SEGA Mega Drive in the PAL region) in 1991.

Seen as SEGA's "mascot", Sonic has appeared roughly 100 games, consisting of 2D platformers, 3D platformers, and many spin-offs, including racing games, party games, and sports games.

Sonic is known as the world's fastest hedgehog, capable of running at the speed of sound (768 miles per hour), and has made it his life's work to thwart the plans of Dr. Ivo "Eggman" Robotnik to rule his homeworld of Mobius, usually accompanied by his many friends and aquaintances, which include Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Shadow the Hedgehog, Blaze the Cat, and more.

Versus Theme It doesn't Matter Sonic Adventure

SSBC Sonic Icon.png

Sega

SSBC Music Icon.png


Trailer

Overview

Sonic Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.24
Middleweight
0.24
Average
1.06
Walk Speed Run Start Speed Run Acceleration Run Speed
2.8
Super Fast
5.55
Super Fast
0.35
6.0
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.59
6.7
6.8
3.2
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.3
3.4
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.2
0.1
Wall Jump

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Sonic: Competitive Overview

Kirby Copy Ability Wheel SSBC Kirby CopyAbility Wheel.png Based on his most iconic move being his "Spin Dash".


Home Stage SSBC GreenHillZone StageIcon.png Green Hill Zone SSBC Sonic Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

SideB Name
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

UpB Name
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

DownB Name
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Final

Alternate Costumes

Sonic Adventure
Mighty (Archie Comics)
Scourge
Super Sonic
Dark Sonic
Amy (Sonic Boom)
Metal Sonic
Chaos 0
Darkspine Sonic
Espio
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Classic Sonic
Powerless
Alex Kidd
Jet Set
Billy Hatcher

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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