Super Smash Bros. Crusade/Duck Hunt Dog: Difference between revisions
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==Introduction== | ==Introduction== | ||
''' | {{Character Label|Super Smash Bros. Crusade|Duck Hunt Dog|22px|SSBC_DuckHuntDog_Stock.png|label=Duck Hunt Dog}}'''(Duck Hunt)''' is a character that is seen in the NES game "Duck Hunt" in 1984, an innovative game for its time, utilizing a toy gun that picks up light patterns on CRT TVs to shoot as many ducks as possible. This is the only game in the series, excluding the NES bundles that usually include Duck Hunt and Super Mario Bros. | ||
Duck Hunt Dog appears in another game involving the NES Light Zapper, called "Barker Bill's Trick Shooting". In this game, the dog makes a cameo appearance in the Balloon Saloon minigame, where the player is tasked to shoot the balloons and avoid shoot the dog. Yikes! | |||
Duck Hunt, the game's legacy would carry on to later video games distributed by Nintendo, including - but not limited to - Yoshi's Safari, Wii Play, Mario & Sonic at the Olympic Games, and Link's Crossbow Training. | |||
{{CharacterVersusTheme-SSBC | |||
| charaName = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| themeTitle = Stage Menu Jingle | |||
| themeSource = Duck Hunt | |||
| themeLogo = SSBC_DuckHunt_Icon.png | |||
| remixArtist = Martron | |||
| remixLogo = SSBC_Crusade_Icon.png | |||
| youtube = | |||
}} | |||
==Overview== | ==Overview== | ||
{{Attributes-SSBC | {{Attributes-SSBC | ||
| character | | character = Duck Hunt Dog | ||
| weight | | name = Duck Hunt Dog | ||
| gravity | | stockIcon = SSBC_DuckHuntDog_Stock.png | ||
| maxJumps | | weight = 0.28 | ||
| walkSpeed | | gravity = 0.25 | ||
| runStart | | maxJumps = 3.0 | ||
| runAccel | | walkSpeed = 2.0 | ||
| runSpeed | | runStart = 3.0 | ||
| friction | | runAccel = 0.01 | ||
| jumpMomentum | | runSpeed = 4.0 | ||
| jumpSpeed | | friction = 0.9 | ||
| midJumpSpeed | | jumpMomentum = 0.82 | ||
| shortHopSpeed | | jumpSpeed = 5.8 | ||
| airSpeed | | midJumpSpeed = 6.8 | ||
| fallSpeed | | shortHopSpeed = 3.0 | ||
| fastFall | | airSpeed = 2.8 | ||
| airAccel | | fallSpeed = 3.0 | ||
| airFriction | | fastFall = 1.3 | ||
| airDash | | airAccel = 0.18 | ||
| canCrawl | | airFriction = 0.5 | ||
| canWallJump | | airDash = 8.0 | ||
| canWallCling | | canCrawl = yes | ||
| canWallClimb | | canWallJump = no | ||
| canFloat | | canWallCling = no | ||
| canGlide | | canWallClimb = no | ||
| canDJC | | canFloat = no | ||
| canZAir | | canGlide = no | ||
| canDJC = no | |||
| canZAir = no | |||
}} | }} | ||
'''* Archetype:''' <br> | '''* Archetype:''' <br> | ||
'''* Availability:''' Default<br> | '''* Availability:''' Default<br> | ||
=== | ===Game Plan=== | ||
"3 good things about the character". "Unique Mechanic". | |||
"1-3 bad things". | |||
Quick overview/ Description of | |||
* Tilts are... | |||
* Smashes are... | |||
* Aerials are... | |||
* Throws are... | |||
* For Neutral, character does thing | |||
* For Advantage, character does thing | |||
* For Disadvantage, character does thing | |||
"Character is for you if:" | |||
* Archetype | |||
* | * Game plan | ||
* | * Pros | ||
* | |||
| | ''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Duck_Hunt_Dog/Competitive|Duck Hunt Dog: Competitive Overview]]''' | ||
{{KirbyCopyAbility-SSBC | |||
| name = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| icon = SSBC_Kirby_CopyAbility_Laser.png | |||
| ability = Laser | |||
| description = Based on the 'NES Zapper' Controller of the original game. | |||
}} | |||
{{HomeStage-SSBC | |||
| charaName = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| stageName = Hunting Fields | |||
| stageLogo = SSBC_DuckHunt_Icon.png | |||
| stageIcon = SSBC_HuntingFields_StageIcon.png | |||
}} | }} | ||
Line 71: | Line 101: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.'' | ||
|name=Jab 1 | |name=Jab 1 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 87: | Line 116: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
Line 93: | Line 122: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.5A.'' | ||
|name=Jab 2 | |name=Jab 2 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 109: | Line 137: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
Line 115: | Line 143: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=5A.5A.5A. | ||
|name=Jab 3 | |name=Jab 3 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 131: | Line 158: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Jab | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Tilts</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6A.'' | ||
|name=Side Tilt | |name=Side Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 154: | Line 180: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8A.'' | ||
|name=Up Tilt | |name=Up Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 175: | Line 200: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2A.'' | ||
|name=Down Tilt<br> | |name=Down Tilt<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 196: | Line 220: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6C.'' | ||
|name=Side Smash<br> | |name=Side Smash<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 219: | Line 242: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8C.'' | ||
|name=Up Smash | |name=Up Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 240: | Line 262: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2C.'' | ||
|name=Down Smash | |name=Down Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 261: | Line 282: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
Line 268: | Line 289: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Dash/Run) A.'' | ||
|name=Dash Attack | |name=Dash Attack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 284: | Line 304: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Dsh Atk | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Aerials</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 5A.'' | ||
|name=Neutral Air | |name=Neutral Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 307: | Line 326: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 6A.'' | ||
|name=Forward Air | |name=Forward Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 328: | Line 346: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 4A.'' | ||
|name=Back Air | |name=Back Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 349: | Line 366: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 8A.'' | ||
|name=Up Air | |name=Up Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 370: | Line 386: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 2A.'' | ||
|name=Down Air | |name=Down Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 391: | Line 406: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
Line 397: | Line 412: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Grounded) 5Z. or 6Z.'' | ||
|name=Grab | |name=Grab | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 418: | Line 432: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 5A.'' | ||
|name=Pummel | |name=Pummel | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 434: | Line 447: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Pummel | ||
}} | }} | ||
}} | }} | ||
Line 441: | Line 454: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 6.'' | ||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 457: | Line 469: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 4.'' | ||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 478: | Line 489: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 8.'' | ||
|name=Up Throw | |name=Up Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 499: | Line 509: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 2.'' | ||
|name=Down Throw | |name=Down Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 520: | Line 529: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
Line 527: | Line 536: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B. (Neutral Special)'' | ||
|name= | |name=B Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 543: | Line 551: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6B. (Side Special)'' | ||
|name= | |name=SideB Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 564: | Line 571: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8B. (Up Special)'' | ||
|name= | |name=UpB Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 585: | Line 591: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2B. (Down Special)'' | ||
|name= | |name=DownB Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 606: | Line 611: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
Line 613: | Line 618: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B. (Full Meter)'' | ||
|name= <br> | |name=Final Smash:<br> | ||
Name | |||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 629: | Line 634: | ||
|Active=- | |Active=- | ||
|Priority=- | |Priority=- | ||
|description= | |description= Final | ||
}} | }} | ||
}} | }} | ||
==Alternate Costumes== | ==Alternate Costumes== | ||
{{ColorGallery | filePrefix=SSBC_DuckHuntDog_Color_| imagewidths= | {{ColorGallery | filePrefix=SSBC_DuckHuntDog_Color_| imagewidths=437 |imageheights=381 | showtext=yes | colors= | ||
{{ColorGallery/Color|1| text= | {{ColorGallery/Color|1| text=Default }} | ||
{{ColorGallery/Color|2| text= | {{ColorGallery/Color|2| text=Blue }} | ||
{{ColorGallery/Color|3| text= | {{ColorGallery/Color|3| text=Green }} | ||
{{ColorGallery/Color|4| text= | {{ColorGallery/Color|4| text=Yellow }} | ||
{{ColorGallery/Color|5| text= | {{ColorGallery/Color|5| text=Black }} | ||
{{ColorGallery/Color|6| text= | {{ColorGallery/Color|6| text=Pink }} | ||
{{ColorGallery/Color|7| text= | {{ColorGallery/Color|7| text=White }} | ||
{{ColorGallery/Color|8| text= | {{ColorGallery/Color|8| text=Tan }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
SSBC_DuckHuntDog_PromoArt_Triforceriku.png|Promo Art by Triforceriku | |||
SSBC_DuckHuntDog_Changelog_Banner.png|Changelog Banner | |||
SSBC_DuckHuntDog_Wallpaper.png|Wallpaper | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Latest revision as of 14:30, 26 March 2024
Duck Hunt Dog Duck Hunt (Nintendo) |
![]() |
---|---|
![]() | |
![]() |
Introduction
xSSBC_DuckHuntDog_Stock.png Duck Hunt Dog(Duck Hunt) is a character that is seen in the NES game "Duck Hunt" in 1984, an innovative game for its time, utilizing a toy gun that picks up light patterns on CRT TVs to shoot as many ducks as possible. This is the only game in the series, excluding the NES bundles that usually include Duck Hunt and Super Mario Bros.
Duck Hunt Dog appears in another game involving the NES Light Zapper, called "Barker Bill's Trick Shooting". In this game, the dog makes a cameo appearance in the Balloon Saloon minigame, where the player is tasked to shoot the balloons and avoid shoot the dog. Yikes!
Duck Hunt, the game's legacy would carry on to later video games distributed by Nintendo, including - but not limited to - Yoshi's Safari, Wii Play, Mario & Sonic at the Olympic Games, and Link's Crossbow Training.
Versus Theme | Stage Menu Jingle | Duck Hunt | Martron | EmbedVideo is missing a required parameter.
|
---|
Overview
Max Jumps | Weight | Gravity | Friction |
---|---|---|---|
3.0 Average |
0.28 Heavyweight |
0.25 High |
0.9 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.0 Average |
3.0 Average |
0.01 |
4.0 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.82 |
5.8 |
6.8 |
3.0 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.8 |
3.0 |
1.3 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.18 |
0.5 |
Crawl |
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Duck Hunt Dog: Competitive Overview
Kirby Copy Ability | Laser ![]() |
Based on the 'NES Zapper' Controller of the original game. |
---|
Home Stage | ![]() |
Hunting Fields ![]() |
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Moveset
Normals
Jab 1 5A. 5A.
|
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Jab 2 5A.5A. 5A.5A.
|
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Jab 3 5A.5A.5A. 5A.5A.5A.
|
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Tilts
Side Tilt 6A. 6A.
|
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Up Tilt 8A. 8A.
|
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Down Tilt 2A. 2A.
|
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Smash Attacks
Side Smash 6C. 6C.
|
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Up Smash 8C. 8C.
|
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Down Smash 2C. 2C.
|
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Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
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Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
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Forward Air (Air) 6A. (Air) 6A.
|
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Back Air (Air) 4A. (Air) 4A.
|
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Up Air (Air) 8A. (Air) 8A.
|
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Down Air (Air) 2A. (Air) 2A.
|
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Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
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Pummel (During Grab) 5A. (During Grab) 5A.
|
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Forward Throw (During Grab) 6. (During Grab) 6.
|
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Back Throw (During Grab) 4. (During Grab) 4.
|
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Up Throw (During Grab) 8. (During Grab) 8.
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Down Throw (During Grab) 2. (During Grab) 2.
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Specials
B Name 5B. (Neutral Special) 5B. (Neutral Special)
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SideB Name 6B. (Side Special) 6B. (Side Special)
|
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UpB Name 8B. (Up Special) 8B. (Up Special)
|
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DownB Name 2B. (Down Special) 2B. (Down Special)
|
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Final Smash
Final Smash: Name 5B. (Full Meter) 5B. (Full Meter)
|
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Alternate Costumes
Gallery
Trivia
- Fun Fact Here
- Fun Fact Here too