Super Smash Bros. Crusade/Marth: Difference between revisions

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==Introduction==
==Introduction==
{{Character Label|Super Smash Bros. Crusade|Marth|22px|SSBC_Marth_Stock.png|label=Marth}} '''(Fire Emblem)''' Who is this?   
{{Character Label|Super Smash Bros. Crusade|Marth|22px|SSBC_Marth_Stock.png|label=Marth}} '''(Fire Emblem)''' Who is this?  
 
{{CharacterVersusTheme-SSBC
| charaName  = Marth
| stockIcon  = SSBC_Marth_Stock.png
| themeTitle = War of Shadows
| themeSource = Fire Emblem Warriors
| themeLogo  = SSBC_FireEmblem_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=cNy1zcOIs5w
}}
==Overview==
==Overview==
''This Marth is known in game as '''"Marth (Tipper)"'''.
<tabber>
To see the Original '''[[:Category:Alt-SSBC|Alt]]''', refer to {{Character Label|Super Smash Bros. Crusade|Marth (Spread)|22px|SSBC_Marth_Stock.png|label=Marth (Spread)}}
|-|Marth (Tipper)=
To see the second '''[[:Category:Alt-SSBC|Alt]]''', refer to {{Character Label|Super Smash Bros. Crusade|Marth (Centered)|22px|SSBC_Marth_Stock.png|label=Marth (Centered)}}''
<div style="float:right;  border:1px solid; margin-left:8px"><span style="margin-left:5px">[[File:SSBC_Marth_Alts_1.png|x500px]]</span></div>
{{Attributes-SSBC
{{Attributes-SSBC
| character    = Marth
| character    = Marth
| name          = Marth (Tipper)
| stockIcon    = SSBC_Marth_Stock.png
| stockIcon    = SSBC_Marth_Stock.png
| weight        = 0.225
| weight        = 0.225
Line 45: Line 54:
| canZAir      = no
| canZAir      = no
}}
}}
|-|Marth (Spread)=
{{Attributes-SSBC
| character    = Marth (Spread)
| name          = Marth (Spread)
| stockIcon    = SSBC_Marth_Stock.png
| weight        = 0.27
| gravity      = 0.26
| maxJumps      = 3.0
| walkSpeed    = 2.1
| runStart      = 2.6
| runAccel      = 0.008
| runSpeed      = 3.1
| friction      = 0.99
| jumpMomentum  = 0.75
| jumpSpeed    = 7.0
| midJumpSpeed  = 6.9
| shortHopSpeed = 4.0
| airSpeed      = 2.2
| fallSpeed    = 3.3
| fastFall      = 1.55
| airAccel      = 0.18
| airFriction  = 0.6
| airDash      = 8.0
| canCrawl      = no
| canWallJump  = no
| canWallCling  = no
| canWallClimb  = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
|-|Marth (Centered)=
{{Attributes-SSBC
| character    = Marth (Centered)
| name          = Marth (Centered)
| stockIcon    = SSBC_Marth_Stock.png
| weight        = 0.27
| gravity      = 0.26
| maxJumps      = 3.0
| walkSpeed    = 2.1
| runStart      = 2.6
| runAccel      = 0.008
| runSpeed      = 3.1
| friction      = 0.99
| jumpMomentum  = 0.75
| jumpSpeed    = 7.0
| midJumpSpeed  = 6.9
| shortHopSpeed = 4.0
| airSpeed      = 2.2
| fallSpeed    = 3.3
| fastFall      = 1.55
| airAccel      = 0.18
| airFriction  = 0.6
| airDash      = 8.0
| canCrawl      = no
| canWallJump  = no
| canWallCling  = no
| canWallClimb  = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
</tabber>
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
===Game Plan===
<tabber>
|-|Marth (Tipper)=
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing
"Character is for you if:" 
* Archetype
* Game plan
* Pros
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Marth/Competitive|Marth (Tipper): Competitive Overview]]'''
|-|Marth (Spread)=
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing
"Character is for you if:" 
* Archetype
* Game plan
* Pros
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Marth (Spread)/Competitive|Marth (Spread): Competitive Overview]]'''
|-|Marth (Centered)=
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing
"Character is for you if:" 
* Archetype
* Game plan
* Pros
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Marth (Centered)/Competitive|Marth (Centered): Competitive Overview]]'''
</tabber>
{{KirbyCopyAbility-SSBC
{{KirbyCopyAbility-SSBC
| name        = Marth
| name        = Marth
Line 59: Line 203:
| stageIcon  = SSBC_CastleSiege_StageIcon.png
| stageIcon  = SSBC_CastleSiege_StageIcon.png
}}
}}
{{CharacterVersusTheme-SSBC
{{HomeStage-SSBC
| charaName  = Marth
| charaName  = Marth
| stockIcon  = SSBC_Marth_Stock.png
| stockIcon  = SSBC_Marth_Stock.png
| themeTitle  = War of Shadows
| stageName  = Dragon's Gate
| themeSource = Fire Emblem Warriors
| stageLogo   = SSBC_FireEmblem_Icon.png
| themeLogo   = SSBC_FireEmblem_Icon.png
| stageIcon   = SSBC_DragonsGate_StageIcon.png
| remixArtist = Nintendo
| remixLogo   = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=cNy1zcOIs5w
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
 
===Unique Mechanic===
Brief description of what makes them unique to other fighters.
 
===Game Plan===
Insert Character's General Game Plan.
 
{{ProConTable
|pros=
*Pro 1
*Pro 2
*Pro 3
 
|cons=
*Cons 1
*Cons 2
*Cons 3
}}
}}


Line 93: Line 214:


====== <font style="visibility:hidden" size="0">Normals</font> ======
====== <font style="visibility:hidden" size="0">Normals</font> ======
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 111: Line 233:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
|-|Marth (Spread)=
{{MoveData
|image=
|caption=''5A.''
|name=Jab 1
|data=
{{AttackData-SSBC
|Total=9
|Hits=1
|Startup=5
|ID=1
|Damage=2
|Angle=80
|BKB=2
|KBG=0
|Shield Damage=3
|Active=4
|Priority=1
|description= Jab
}}
}}
|-|Marth (Centered)=
{{MoveData
|image=
|caption=''5A.''
|name=Jab 1
|data=
{{AttackData-SSBC
|Total=9
|Hits=1
|Startup=5
|ID=1
|Damage=2
|Angle=80
|BKB=2
|KBG=0
|Shield Damage=3
|Active=4
|Priority=1
|description= Jab
}}
}}
</tabber>


<tabber>
|-|Marth (Tipper)=
{{MoveData
|image=
|caption=''5A.5A.''
|name=Jab 2
|data=
{{AttackData-SSBC
|Total=9
|Hits=1
|Startup=5
|ID=1
|Damage=2
|Angle=80
|BKB=2
|KBG=0
|Shield Damage=3
|Active=4
|Priority=1
|description= Jab
}}
}}
|-|Marth (Spread)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 133: Line 320:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
 
|-|Marth (Centered)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 3<br>
|name=Jab 2
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 155: Line 341:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description= Jab
  }}
  }}
}}
}}
</tabber>


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 178: Line 366:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 199: Line 391:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 220: Line 416:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 243: Line 443:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 264: Line 468:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 285: Line 493:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>




<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 308: Line 520:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 331: Line 547:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 352: Line 572:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 373: Line 597:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 394: Line 622:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 415: Line 647:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
====== <font style="visibility:hidden" size="0">Grabs</font> ======
====== <font style="visibility:hidden" size="0">Grabs</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 442: Line 676:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 458: Line 691:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}




<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 481: Line 715:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 502: Line 740:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 523: Line 765:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 544: Line 790:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>


====== <font style="visibility:hidden" size="0">Specials</font> ======
====== <font style="visibility:hidden" size="0">Specials</font> ======
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=B Name
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 567: Line 817:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=SideB Name
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 588: Line 842:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=UpB Name
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 609: Line 867:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>
<tabber>
|-|Marth (Tipper)=
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=DownB Name
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 630: Line 892:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
|-|Marth (Spread)=
|-|Marth (Centered)=
</tabber>


====== <font style="visibility:hidden" size="0">Final Smash</font> ======
====== <font style="visibility:hidden" size="0">Final Smash</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name=Final Smash Name Here<br>
|name=Final Smash:<br>
5B. (Max Meter)
Name
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 653: Line 918:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Final
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Marth_Color_| imagewidths=180 |imageheights=120 | showtext=yes | colors=
{{ColorGallery | filePrefix=SSBC_Marth_Color_| imagewidths=453 |imageheights=485 | showtext=yes | colors=
  {{ColorGallery/Color|1|  text=Base }}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2|  text=2 }}
  {{ColorGallery/Color|2|  text=Red }}
  {{ColorGallery/Color|3|  text=3 }}
  {{ColorGallery/Color|3|  text=Green }}
  {{ColorGallery/Color|4|  text=4 }}
  {{ColorGallery/Color|4|  text=Yellow }}
  {{ColorGallery/Color|5|  text=5 }}
  {{ColorGallery/Color|5|  text=Black }}
  {{ColorGallery/Color|6|  text=6 }}
  {{ColorGallery/Color|6|  text=Leif }}
  {{ColorGallery/Color|7|  text=7 }}
  {{ColorGallery/Color|7|  text=Roy }}
  {{ColorGallery/Color|8|  text=8 }}
  {{ColorGallery/Color|8|  text=Purple }}
{{ColorGallery/Color|9|  text=9 }}
}}
}}
==Gallery==
<gallery>
SSBC_Marth_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Marth_Changelog_Banner.png|Changelog Banner
SSBC_Marth_Wallpaper.png|Wallpaper
SSBC_Marth_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots
SSBC_Marth_Alts_1.png|Tipper Alt Selected
SSBC_Marth_Alts_2.png|Spread Alt Selected
SSBC_Marth_Alts_3.png|Centered Alt Selected
</gallery>


==Trivia==
==Trivia==
* Fun Fact Here
* The term "Centered" comes from the fact that the Sweetspot on his sword has been moved closer to the hilt, turning his hand and tipper into sourspots just like Roy in the official Super Smash Bros.
* Fun Fact Here too
** This was made so the community could play with Roy's playstyle even if he's not in the game
*The term "Spread" comes from the fact that the Sweetspot on his sword has been spread evenly for consistency, just like Lucina in Super Smash Bros. for Wii U or Super Smash Bros. Ultimate
** This was made so the community could play with Lucina's playstyle even if she's not in the game.


{{Navbox-SSBC}}
{{Navbox-SSBC}}

Latest revision as of 18:02, 26 March 2024

Marth

Fire Emblem (Nintendo)

SSBC Marth Stock.png
SSBC Marth Portrait.png
SSBC FireEmblem Icon.png


Introduction

xSSBC_Marth_Stock.png Marth (Fire Emblem) Who is this?

Versus Theme War of Shadows Fire Emblem Warriors

SSBC FireEmblem Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Marth (Tipper) Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.225
Lightweight
0.213
Low
0.84
Walk Speed Run Start Speed Run Acceleration Run Speed
2.28
Fast
4.25
Very Fast
0.15
3.8
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.645
6.25
5.75
2.75
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.5
3.8
1.14
8.0
Average
Air Acceleration Air Friction Special Actions
0.23
0.1
None

Marth (Spread) Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.27
Heavyweight
0.26
High
0.99
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
2.6
Slow
0.008
3.1
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.75
7.0
6.9
4.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.2
3.3
1.55
8.0
Average
Air Acceleration Air Friction Special Actions
0.18
0.6
None

Marth (Centered) Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.27
Heavyweight
0.26
High
0.99
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
2.6
Slow
0.008
3.1
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.75
7.0
6.9
4.0
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.2
3.3
1.55
8.0
Average
Air Acceleration Air Friction Special Actions
0.18
0.6
None

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Marth (Tipper): Competitive Overview

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Marth (Spread): Competitive Overview

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Marth (Centered): Competitive Overview

Kirby Copy Ability Sword SSBC Kirby CopyAbility Sword.png Based on his fighting style as a Sword-user.


Home Stage SSBC CastleSiege StageIcon.png Castle Siege SSBC FireEmblem Icon.png


Home Stage SSBC DragonsGate StageIcon.png Dragon's Gate SSBC FireEmblem Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

SideB Name
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

UpB Name
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

DownB Name
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Final

Alternate Costumes

Default
Red
Green
Yellow
Black
Leif
Roy
Purple

Gallery

Trivia

  • The term "Centered" comes from the fact that the Sweetspot on his sword has been moved closer to the hilt, turning his hand and tipper into sourspots just like Roy in the official Super Smash Bros.
    • This was made so the community could play with Roy's playstyle even if he's not in the game
  • The term "Spread" comes from the fact that the Sweetspot on his sword has been spread evenly for consistency, just like Lucina in Super Smash Bros. for Wii U or Super Smash Bros. Ultimate
    • This was made so the community could play with Lucina's playstyle even if she's not in the game.


General
Downloads
Controls
Stages
Items
Mechanics
System Info
Game Modes
Music
Characters
Agumon
Ashley
Black Mage
Bomberman
Bowser
Captain Falcon
Chun-li
Crash
Dante
Dark Link
Donkey Kong
Dr. Mario
Duck Hunt Dog
Evil Ryu
Falco
Fox
Ganondorf
Geno
Goku
Gooey
Goomba
Heracross
Ice Climbers
Jigglypuff
Kirby
Klonoa
Knuckles
Krystal
Link
Little Mac
Lucario
Lucas
Luigi
Mach Rider
Mario
Marth
Mega Man
Meta Knight
Mewtwo
Mr. Game & Watch
Nega Shantae
Ness
Olimar
Pac-Man
Patamon
Peach
Petey Piranha
Phoenix Wright
Pichu
Pikachu
Porky
Rayman
Ridley
Ristar
R.O.B.
Ryu
Saki
Samus
Shadow
Shantae
Snake
Snivy
Sonic
Sukapon
Tails
Tetromino
Tingle
Toad
Toon Link
Vegeta
Waluigi
Wario
Weegee
Yoshi
Zero Suit Samus
Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)