Super Smash Bros. Crusade/Donkey Kong: Difference between revisions

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[[File:SSBC_Mario_Portrait.png|<center><font size="4"><b>Donkey Kong (Donkey Kong)</b></br>Nintendo</font></center>|thumb|right]]
{{CharacterInfobox-SSBC
[[File:SSBC_DonkeyKong_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
|name=Donkey Kong
|IP=Donkey Kong
|company=Nintendo
|portrait=SSBC_DonkeyKong_Portrait.png
|stockIcon=SSBC_DonkeyKong_Stock.png
|seriesIcon=SSBC_DonkeyKong_Icon.png
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?   
{{Character Label|Super Smash Bros. Crusade|Donkey Kong|22px|SSBC_DonkeyKong_Stock.png|label=Donkey Kong}}'''(ドンキーコング)''', also referred to as "DK", is a powerful ape that originated in the Arcade game ''Donkey Kong''. While the character was designed to be antagonistic at first, from ''Donkey Kong Country'' onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being ''Donkey Kong: Tropical Freeze''. However, he and {{Character Label|Super Smash Bros. Crusade|Mario|22px|SSBC_Mario_Stock.png|label=Mario}} sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.
{{CharacterVersusTheme-SSBC
| charaName  = Donkey Kong
| stockIcon  = SSBC_DonkeyKong_Stock.png
| themeTitle  = DK Rap (Donkey Kong 64)
| themeSource = Super Smash Bros. Melee
| themeLogo  = SSBC_DonkeyKong_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=oU4vh4LX2Gk
}}
==Overview==
{{Attributes-SSBC
| character    = Donkey Kong
| name          = Donkey Kong
| stockIcon = SSBC_DonkeyKong_Stock.png
| weight        = 0.33
| gravity      = 0.255
| maxJumps      = 3.0
| walkSpeed    = 2.1
| runStart      = 3.2
| runAccel      = 0.05
| runSpeed      = 3.7
| friction      = 1.08
| jumpMomentum  = 0.7
| jumpSpeed    = 6.6
| midJumpSpeed  = 6.7
| shortHopSpeed = 3.4
| airSpeed      = 2.35
| fallSpeed    = 3.45
| fastFall      = 1.5
| airAccel      = 0.18
| airFriction  = 0.2
| airDash      = 8.0
| canCrawl      = no
| canWallJump  = no
| canWallCling  = no
| canWallClimb = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
 
===Game Plan===
"3 good things about the character". "Unique Mechanic".


==Overview==
"1-3 bad things".
===Attributes===
'''* Weight:''' 100<br>
'''* Gravity:''' 100<br>
'''* Max Jumps:''' 100<br>
'''* Walk Speed:''' Fast<br>
'''* Run Start Speed:''' Way too Fast<br>
'''* Run Acceleration:''' <br>
'''* Run Speed:''' <br>
'''* Jump Momentum:''' <br>
'''* Jump Speed:''' <br>
'''* Mid Jump Speed:''' <br>
'''* Short Hop Speed:''' <br>
'''* Air Speed:''' <br>
'''* Fall Speed:''' <br>
'''* Fast Fall Multiplier:''' <br>
'''* Air Acceleration:''' <br>
'''* Air Friction:''' <br>
'''* Airdash Speed:''' <br>
'''* Friction:''' <br>


===Gimmick===
Quick overview/ Description of
Brief description of what makes them unique to other fighters.
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...


===Game Plan===
* For Neutral, character does thing
Insert Character's General Game Plan.
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Donkey_Kong/Competitive|Donkey Kong: Competitive Overview]]'''
*Cons 1
{{KirbyCopyAbility-SSBC
*Cons 2
| name        = Donkey Kong
*Cons 3
| stockIcon  = SSBC_DonkeyKong_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Fighter.png
| ability    = Fighter
| description = Based on his fighting style as a melee brawler.
}}
{{HomeStage-SSBC
| charaName  = Donkey Kong
| stockIcon  = SSBC_DonkeyKong_Stock.png
| stageName  = Kongo Jungle
| stageLogo  = SSBC_DonkeyKong_Icon.png
| stageIcon  = SSBC_KongoJungle_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Donkey Kong
| stockIcon  = SSBC_DonkeyKong_Stock.png
| stageName  = Jungle Japes
| stageLogo  = SSBC_DonkeyKong_Icon.png
| stageIcon  = SSBC_JungleJapes_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Donkey Kong
| stockIcon  = SSBC_DonkeyKong_Stock.png
| stageName  = 100m
| stageLogo  = SSBC_DonkeyKong_Icon.png
| stageIcon  = SSBC_100m_StageIcon.png
}}
}}


Line 48: Line 109:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 64: Line 124:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 70: Line 130:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 86: Line 145:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 92: Line 151:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 108: Line 166:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 131: Line 188:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 152: Line 208:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 173: Line 228:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 196: Line 250:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 217: Line 270:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 238: Line 290:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 245: Line 297:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 261: Line 312:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 284: Line 334:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 305: Line 354:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 326: Line 374:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 347: Line 394:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 368: Line 414:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 374: Line 420:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 395: Line 440:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 411: Line 455:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 418: Line 462:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 434: Line 477:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 455: Line 497:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 476: Line 517:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 497: Line 537:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 504: Line 544:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B.''
|name=Neutral Special<br>
|name=Giant Punch (Neutral Special)
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 520: Line 559:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Swings his arm rapidly to charge. Pressing the button again or reaching full charge unleashes a powerful punch.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B.''
|name=Side Special<br>
|name=Barrel Throw (Side Special)
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 541: Line 579:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B.''
|name=Up Special<br>
|name=Barrel Cannon (Up Special)
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 562: Line 599:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B.''
|name=Down Special<br>
|name=Hand Slap (Down Special)
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 583: Line 619:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Slams both hands down to the ground.
  }}
  }}
}}
}}
Line 591: Line 627:
|image=
|image=
|caption=
|caption=
|name= <br>
|name= Rambi Ride (Final Smash) <br>
5B. (Max Meter)
5B. (Max Meter)
|data=
|data=
Line 606: Line 642:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Breaks a barrel to summon and ride Rambi, an animal companion. From there, he rides him for about 10 seconds to ram into opponents before hopping off.
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Mario_Color_| imagewidths=220 |imageheights=220 | showtext=no | colors=
{{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths=411 |imageheights=447 | showtext=yes | colors=
  {{ColorGallery/Color|1}}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2}}
  {{ColorGallery/Color|2|  text=Red }}
  {{ColorGallery/Color|3}}
  {{ColorGallery/Color|3|  text=Blue }}
  {{ColorGallery/Color|4}}
  {{ColorGallery/Color|4|  text=King K. Rool }}
  {{ColorGallery/Color|5}}
  {{ColorGallery/Color|5|  text=Yellow }}
  {{ColorGallery/Color|6}}
  {{ColorGallery/Color|6|  text=Real-Life Gorilla }}
  {{ColorGallery/Color|7}}
  {{ColorGallery/Color|7|  text=Super Kong }}
  {{ColorGallery/Color|8}}
  {{ColorGallery/Color|8|  text=Pink }}
{{ColorGallery/Color|9|  text=Lanky Kong }}
{{ColorGallery/Color|10| text=Bluster Kong }}
{{ColorGallery/Color|11| text=Toki the Warrior (Toki) }}
{{ColorGallery/Color|12| text=Bonzi Buddy }}
}}
}}
==Gallery==
<gallery>
SSBC_DonkeyKong_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_DonkeyKong_Changelog_Banner.png|Changelog Banner
SSBC_DonkeyKong_Wallpaper.png|Wallpaper
SSBC_DK_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots
</gallery>


==Trivia==
==Trivia==
* Fun Fact Here
* DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.)
* Fun Fact Here too
* For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4.
* In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from ''Mario Kart Wii'' and ''Donkey Kong Country Returns''. This is the first time that Donkey Kong gains his voice from the ''Donkey Kong'' & ''Mario'' series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame.


{{Navbox-SSBC}}
{{Navbox-SSBC}}

Latest revision as of 18:58, 26 March 2024

Donkey Kong

Donkey Kong (Nintendo)

SSBC DonkeyKong Stock.png
SSBC DonkeyKong Portrait.png
SSBC DonkeyKong Icon.png


Introduction

xSSBC_DonkeyKong_Stock.png Donkey Kong(ドンキーコング), also referred to as "DK", is a powerful ape that originated in the Arcade game Donkey Kong. While the character was designed to be antagonistic at first, from Donkey Kong Country onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being Donkey Kong: Tropical Freeze. However, he and xSSBC_Mario_Stock.png Mario sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.

Versus Theme DK Rap (Donkey Kong 64) Super Smash Bros. Melee

SSBC DonkeyKong Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Donkey Kong Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.33
Super Heavyweight
0.255
Very High
1.08
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
3.2
Average
0.05
3.7
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.6
6.7
3.4
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.35
3.45
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.18
0.2
None

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Donkey Kong: Competitive Overview

Kirby Copy Ability Fighter SSBC Kirby CopyAbility Fighter.png Based on his fighting style as a melee brawler.


Home Stage SSBC KongoJungle StageIcon.png Kongo Jungle SSBC DonkeyKong Icon.png


Home Stage SSBC JungleJapes StageIcon.png Jungle Japes SSBC DonkeyKong Icon.png


Home Stage SSBC 100m StageIcon.png 100m SSBC DonkeyKong Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
Giant Punch (Neutral Special)
5B.
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Swings his arm rapidly to charge. Pressing the button again or reaching full charge unleashes a powerful punch.

Barrel Throw (Side Special)
6B.
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Barrel Cannon (Up Special)
8B.
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Hand Slap (Down Special)
2B.
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Slams both hands down to the ground.

Final Smash
Rambi Ride (Final Smash)
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Breaks a barrel to summon and ride Rambi, an animal companion. From there, he rides him for about 10 seconds to ram into opponents before hopping off.

Alternate Costumes

Default
Red
Blue
King K. Rool
Yellow
Real-Life Gorilla
Super Kong
Pink
Lanky Kong
Bluster Kong
Toki the Warrior (Toki)
Bonzi Buddy

Gallery

Trivia

  • DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.)
  • For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4.
  • In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from Mario Kart Wii and Donkey Kong Country Returns. This is the first time that Donkey Kong gains his voice from the Donkey Kong & Mario series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame.


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