Super Smash Bros. Crusade/Donkey Kong: Difference between revisions
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==Introduction== | ==Introduction== | ||
''' | {{Character Label|Super Smash Bros. Crusade|Donkey Kong|22px|SSBC_DonkeyKong_Stock.png|label=Donkey Kong}}'''(ドンキーコング)''', also referred to as "DK", is a powerful ape that originated in the Arcade game ''Donkey Kong''. While the character was designed to be antagonistic at first, from ''Donkey Kong Country'' onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being ''Donkey Kong: Tropical Freeze''. However, he and {{Character Label|Super Smash Bros. Crusade|Mario|22px|SSBC_Mario_Stock.png|label=Mario}} sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series. | ||
{{CharacterVersusTheme-SSBC | |||
| charaName = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | |||
| themeTitle = DK Rap (Donkey Kong 64) | |||
| themeSource = Super Smash Bros. Melee | |||
| themeLogo = SSBC_DonkeyKong_Icon.png | |||
| remixArtist = Nintendo | |||
| remixLogo = SSBC_Smash_Icon.png | |||
| youtube = https://www.youtube.com/watch?v=oU4vh4LX2Gk | |||
}} | |||
==Overview== | ==Overview== | ||
{{Attributes-SSBC | {{Attributes-SSBC | ||
| character | | character = Donkey Kong | ||
| name = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | | stockIcon = SSBC_DonkeyKong_Stock.png | ||
| weight | | weight = 0.33 | ||
| gravity | | gravity = 0.255 | ||
| maxJumps | | maxJumps = 3.0 | ||
| walkSpeed | | walkSpeed = 2.1 | ||
| runStart | | runStart = 3.2 | ||
| runAccel | | runAccel = 0.05 | ||
| runSpeed | | runSpeed = 3.7 | ||
| friction | | friction = 1.08 | ||
| jumpMomentum | | jumpMomentum = 0.7 | ||
| jumpSpeed | | jumpSpeed = 6.6 | ||
| midJumpSpeed | | midJumpSpeed = 6.7 | ||
| shortHopSpeed | | shortHopSpeed = 3.4 | ||
| airSpeed | | airSpeed = 2.35 | ||
| fallSpeed | | fallSpeed = 3.45 | ||
| fastFall | | fastFall = 1.5 | ||
| airAccel | | airAccel = 0.18 | ||
| airFriction | | airFriction = 0.2 | ||
| airDash | | airDash = 8.0 | ||
| canCrawl | | canCrawl = no | ||
| canWallJump | | canWallJump = no | ||
| canWallCling | | canWallCling = no | ||
| canWallClimb | | canWallClimb = no | ||
| canFloat | | canFloat = no | ||
| canGlide | | canGlide = no | ||
| canDJC | | canDJC = no | ||
| canZAir | | canZAir = no | ||
}} | }} | ||
'''* Archetype:''' <br> | '''* Archetype:''' <br> | ||
'''* Availability:''' Default<br> | '''* Availability:''' Default<br> | ||
=== | ===Game Plan=== | ||
"3 good things about the character". "Unique Mechanic". | |||
"1-3 bad things". | |||
Quick overview/ Description of | |||
* Tilts are... | |||
* Smashes are... | |||
* Aerials are... | |||
* Throws are... | |||
* For Neutral, character does thing | |||
* For Advantage, character does thing | |||
* For Disadvantage, character does thing | |||
"Character is for you if:" | |||
* Archetype | |||
* | * Game plan | ||
* | * Pros | ||
* | |||
| | ''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Donkey_Kong/Competitive|Donkey Kong: Competitive Overview]]''' | ||
{{KirbyCopyAbility-SSBC | |||
| name = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | |||
| icon = SSBC_Kirby_CopyAbility_Fighter.png | |||
| ability = Fighter | |||
| description = Based on his fighting style as a melee brawler. | |||
}} | |||
{{HomeStage-SSBC | |||
| charaName = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | |||
| stageName = Kongo Jungle | |||
| stageLogo = SSBC_DonkeyKong_Icon.png | |||
| stageIcon = SSBC_KongoJungle_StageIcon.png | |||
}} | |||
{{HomeStage-SSBC | |||
| charaName = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | |||
| stageName = Jungle Japes | |||
| stageLogo = SSBC_DonkeyKong_Icon.png | |||
| stageIcon = SSBC_JungleJapes_StageIcon.png | |||
}} | |||
{{HomeStage-SSBC | |||
| charaName = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | |||
| stageName = 100m | |||
| stageLogo = SSBC_DonkeyKong_Icon.png | |||
| stageIcon = SSBC_100m_StageIcon.png | |||
}} | }} | ||
Line 72: | Line 109: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.'' | ||
|name=Jab 1 | |name=Jab 1 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 88: | Line 124: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
Line 94: | Line 130: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.5A.'' | ||
|name=Jab 2 | |name=Jab 2 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 110: | Line 145: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
Line 116: | Line 151: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=5A.5A.5A. | ||
|name=Jab 3 | |name=Jab 3 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 132: | Line 166: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Jab | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Tilts</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6A.'' | ||
|name=Side Tilt | |name=Side Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 155: | Line 188: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8A.'' | ||
|name=Up Tilt | |name=Up Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 176: | Line 208: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2A.'' | ||
|name=Down Tilt<br> | |name=Down Tilt<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 197: | Line 228: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6C.'' | ||
|name=Side Smash<br> | |name=Side Smash<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 220: | Line 250: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8C.'' | ||
|name=Up Smash | |name=Up Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 241: | Line 270: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2C.'' | ||
|name=Down Smash | |name=Down Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 262: | Line 290: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
Line 269: | Line 297: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Dash/Run) A.'' | ||
|name=Dash Attack | |name=Dash Attack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 285: | Line 312: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Dsh Atk | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Aerials</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 5A.'' | ||
|name=Neutral Air | |name=Neutral Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 308: | Line 334: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 6A.'' | ||
|name=Forward Air | |name=Forward Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 329: | Line 354: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 4A.'' | ||
|name=Back Air | |name=Back Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 350: | Line 374: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 8A.'' | ||
|name=Up Air | |name=Up Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 371: | Line 394: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 2A.'' | ||
|name=Down Air | |name=Down Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 392: | Line 414: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
Line 398: | Line 420: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Grounded) 5Z. or 6Z.'' | ||
|name=Grab | |name=Grab | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 419: | Line 440: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 5A.'' | ||
|name=Pummel | |name=Pummel | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 435: | Line 455: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Pummel | ||
}} | }} | ||
}} | }} | ||
Line 442: | Line 462: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 6.'' | ||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 458: | Line 477: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 4.'' | ||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 479: | Line 497: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 8.'' | ||
|name=Up Throw | |name=Up Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 500: | Line 517: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 2.'' | ||
|name=Down Throw | |name=Down Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 521: | Line 537: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
Line 528: | Line 544: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B.'' | ||
|name=Neutral Special | |name=Giant Punch (Neutral Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 544: | Line 559: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Swings his arm rapidly to charge. Pressing the button again or reaching full charge unleashes a powerful punch. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6B.'' | ||
|name=Side Special | |name=Barrel Throw (Side Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 565: | Line 579: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8B.'' | ||
|name=Up Special | |name=Barrel Cannon (Up Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 586: | Line 599: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2B.'' | ||
|name=Down Special | |name=Hand Slap (Down Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 607: | Line 619: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Slams both hands down to the ground. | ||
}} | }} | ||
}} | }} | ||
Line 615: | Line 627: | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= <br> | |name= Rambi Ride (Final Smash) <br> | ||
5B. (Max Meter) | 5B. (Max Meter) | ||
|data= | |data= | ||
Line 630: | Line 642: | ||
|Active=- | |Active=- | ||
|Priority=- | |Priority=- | ||
|description= | |description= Breaks a barrel to summon and ride Rambi, an animal companion. From there, he rides him for about 10 seconds to ram into opponents before hopping off. | ||
}} | }} | ||
}} | }} | ||
==Alternate Costumes== | ==Alternate Costumes== | ||
{{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths= | {{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths=411 |imageheights=447 | showtext=yes | colors= | ||
{{ColorGallery/Color|1| text= | {{ColorGallery/Color|1| text=Default }} | ||
{{ColorGallery/Color|2| text= | {{ColorGallery/Color|2| text=Red }} | ||
{{ColorGallery/Color|3| text= | {{ColorGallery/Color|3| text=Blue }} | ||
{{ColorGallery/Color|4| text= | {{ColorGallery/Color|4| text=King K. Rool }} | ||
{{ColorGallery/Color|5| text= | {{ColorGallery/Color|5| text=Yellow }} | ||
{{ColorGallery/Color|6| text= | {{ColorGallery/Color|6| text=Real-Life Gorilla }} | ||
{{ColorGallery/Color|7| text= | {{ColorGallery/Color|7| text=Super Kong }} | ||
{{ColorGallery/Color|8| text= | {{ColorGallery/Color|8| text=Pink }} | ||
{{ColorGallery/Color|9| text= | {{ColorGallery/Color|9| text=Lanky Kong }} | ||
{{ColorGallery/Color|10| text=Bluster Kong }} | |||
{{ColorGallery/Color|11| text=Toki the Warrior (Toki) }} | |||
{{ColorGallery/Color|12| text=Bonzi Buddy }} | |||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
SSBC_DonkeyKong_PromoArt_Triforceriku.png|Promo Art by Triforceriku | |||
SSBC_DonkeyKong_Changelog_Banner.png|Changelog Banner | |||
SSBC_DonkeyKong_Wallpaper.png|Wallpaper | |||
SSBC_DK_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* | * DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.) | ||
* | * For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4. | ||
* In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from ''Mario Kart Wii'' and ''Donkey Kong Country Returns''. This is the first time that Donkey Kong gains his voice from the ''Donkey Kong'' & ''Mario'' series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame. | |||
{{Navbox-SSBC}} | {{Navbox-SSBC}} |
Latest revision as of 18:58, 26 March 2024
Donkey Kong Donkey Kong (Nintendo) |
![]() |
---|---|
![]() | |
![]() |
Introduction
xSSBC_DonkeyKong_Stock.png Donkey Kong(ドンキーコング), also referred to as "DK", is a powerful ape that originated in the Arcade game Donkey Kong. While the character was designed to be antagonistic at first, from Donkey Kong Country onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being Donkey Kong: Tropical Freeze. However, he and xSSBC_Mario_Stock.png Mario sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.
Versus Theme | DK Rap (Donkey Kong 64) | Super Smash Bros. Melee | Nintendo |
---|
Overview
Max Jumps | Weight | Gravity | Friction |
---|---|---|---|
3.0 Average |
0.33 Super Heavyweight |
0.255 Very High |
1.08 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.1 Average |
3.2 Average |
0.05 |
3.7 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.7 |
6.6 |
6.7 |
3.4 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.35 |
3.45 |
1.5 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.18 |
0.2 |
None |
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Donkey Kong: Competitive Overview
Kirby Copy Ability | Fighter ![]() |
Based on his fighting style as a melee brawler. |
---|
Home Stage | ![]() |
Kongo Jungle ![]() |
---|
Home Stage | ![]() |
Jungle Japes ![]() |
---|
Home Stage | ![]() |
100m ![]() |
---|
Moveset
Normals
Jab 1 5A. 5A.
|
---|
Jab 2 5A.5A. 5A.5A.
|
---|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
---|
Tilts
Side Tilt 6A. 6A.
|
---|
Up Tilt 8A. 8A.
|
---|
Down Tilt 2A. 2A.
|
---|
Smash Attacks
Side Smash 6C. 6C.
|
---|
Up Smash 8C. 8C.
|
---|
Down Smash 2C. 2C.
|
---|
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
---|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
---|
Forward Air (Air) 6A. (Air) 6A.
|
---|
Back Air (Air) 4A. (Air) 4A.
|
---|
Up Air (Air) 8A. (Air) 8A.
|
---|
Down Air (Air) 2A. (Air) 2A.
|
---|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
---|
Pummel (During Grab) 5A. (During Grab) 5A.
|
---|
Forward Throw (During Grab) 6. (During Grab) 6.
|
---|
Back Throw (During Grab) 4. (During Grab) 4.
|
---|
Up Throw (During Grab) 8. (During Grab) 8.
|
---|
Down Throw (During Grab) 2. (During Grab) 2.
|
---|
Specials
Giant Punch (Neutral Special) 5B. 5B.
|
---|
Barrel Throw (Side Special) 6B. 6B.
|
---|
Barrel Cannon (Up Special) 8B. 8B.
|
---|
Hand Slap (Down Special) 2B. 2B.
|
---|
Final Smash
Rambi Ride (Final Smash)
5B. (Max Meter) |
---|
Alternate Costumes
Gallery
Trivia
- DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.)
- For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4.
- In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from Mario Kart Wii and Donkey Kong Country Returns. This is the first time that Donkey Kong gains his voice from the Donkey Kong & Mario series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame.