Super Smash Bros. Crusade/Donkey Kong: Difference between revisions

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==Introduction==
==Introduction==
{{Character Label|Super Smash Bros. Crusade|Donkey Kong|22px|SSBC_DonkeyKong_Stock.png|label=Donkey Kong}}'''(ドンキーコング)''', also referred to as "DK", is a powerful ape that originated in the Arcade game ''Donkey Kong''. While the character was designed to be antagonistic at first, from ''Donkey Kong Country'' onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being ''Donkey Kong: Tropical Freeze''. However, he and {{Character Label|Super Smash Bros. Crusade|Mario|22px|SSBC_Mario_Stock.png|label=Mario}} sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.
{{Character Label|Super Smash Bros. Crusade|Donkey Kong|22px|SSBC_DonkeyKong_Stock.png|label=Donkey Kong}}'''(ドンキーコング)''', also referred to as "DK", is a powerful ape that originated in the Arcade game ''Donkey Kong''. While the character was designed to be antagonistic at first, from ''Donkey Kong Country'' onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being ''Donkey Kong: Tropical Freeze''. However, he and {{Character Label|Super Smash Bros. Crusade|Mario|22px|SSBC_Mario_Stock.png|label=Mario}} sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.
 
{{CharacterVersusTheme-SSBC
| charaName  = Donkey Kong
| stockIcon  = SSBC_DonkeyKong_Stock.png
| themeTitle  = DK Rap (Donkey Kong 64)
| themeSource = Super Smash Bros. Melee
| themeLogo  = SSBC_DonkeyKong_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=oU4vh4LX2Gk
}}
==Overview==
==Overview==
{{Attributes-SSBC
{{Attributes-SSBC
| character   = Donkey Kong
| character     = Donkey Kong
| name          = Donkey Kong
| stockIcon = SSBC_DonkeyKong_Stock.png
| stockIcon = SSBC_DonkeyKong_Stock.png
| weight        = 0.33
| weight        = 0.33
Line 41: Line 51:
| canZAir      = no
| canZAir      = no
}}
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
===Game Plan===
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing
"Character is for you if:" 
* Archetype
* Game plan
* Pros
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Donkey_Kong/Competitive|Donkey Kong: Competitive Overview]]'''
{{KirbyCopyAbility-SSBC
{{KirbyCopyAbility-SSBC
| name        = Donkey Kong
| name        = Donkey Kong
Line 46: Line 80:
| icon        = SSBC_Kirby_CopyAbility_Fighter.png
| icon        = SSBC_Kirby_CopyAbility_Fighter.png
| ability    = Fighter
| ability    = Fighter
| description = Description
| description = Based on his fighting style as a melee brawler.
}}
}}
{{HomeStage-SSBC
{{HomeStage-SSBC
Line 68: Line 102:
| stageLogo  = SSBC_DonkeyKong_Icon.png
| stageLogo  = SSBC_DonkeyKong_Icon.png
| stageIcon  = SSBC_100m_StageIcon.png
| stageIcon  = SSBC_100m_StageIcon.png
}}
{{CharacterVersusTheme-SSBC
| charaName  = Donkey Kong
| stockIcon  = SSBC_DonkeyKong_Stock.png
| themeTitle  = DK Rap (Donkey Kong 64)
| themeSource = Super Smash Bros. Melee
| themeLogo  = SSBC_DonkeyKong_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=oU4vh4LX2Gk
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
===Unique Mechanic===
Brief description of what makes them unique to other fighters.
===Game Plan===
Insert Character's General Game Plan.
{{ProConTable
|pros=
*Pro 1
*Pro 2
*Pro 3
|cons=
*Cons 1
*Cons 2
*Cons 3
}}
}}


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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 122: Line 124:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 144: Line 145:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
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  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 189: Line 188:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 210: Line 208:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 231: Line 228:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 254: Line 250:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 275: Line 270:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 296: Line 290:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 319: Line 312:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 342: Line 334:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 363: Line 354:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 384: Line 374:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 405: Line 394:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 426: Line 414:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 432: Line 420:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 453: Line 440:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 469: Line 455:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 476: Line 462:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 492: Line 477:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 513: Line 497:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 534: Line 517:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 555: Line 537:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 562: Line 544:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B.''
|name=Giant Punch (Neutral Special)<br>
|name=Giant Punch (Neutral Special)
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 583: Line 564:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B.''
|name=Headbutt (Side Special)<br>
|name=Barrel Throw (Side Special)
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 599: Line 579:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Rams his head downward to bury the foe to the floor.
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B.''
|name=Spinning Kong (Up Special)<br>
|name=Barrel Cannon (Up Special)
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 620: Line 599:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Reaches his arms out before spinning around.
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B.''
|name=Hand Slap (Down Special)<br>
|name=Hand Slap (Down Special)
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 669: Line 647:


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths=180 |imageheights=120 | showtext=yes | colors=
{{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths=411 |imageheights=447 | showtext=yes | colors=
  {{ColorGallery/Color|1|  text=Base }}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2|  text=2 }}
  {{ColorGallery/Color|2|  text=Red }}
  {{ColorGallery/Color|3|  text=3 }}
  {{ColorGallery/Color|3|  text=Blue }}
  {{ColorGallery/Color|4|  text=4 }}
  {{ColorGallery/Color|4|  text=King K. Rool }}
  {{ColorGallery/Color|5|  text=5 }}
  {{ColorGallery/Color|5|  text=Yellow }}
  {{ColorGallery/Color|6|  text=6 }}
  {{ColorGallery/Color|6|  text=Real-Life Gorilla }}
  {{ColorGallery/Color|7|  text=7 }}
  {{ColorGallery/Color|7|  text=Super Kong }}
  {{ColorGallery/Color|8|  text=8 }}
  {{ColorGallery/Color|8|  text=Pink }}
  {{ColorGallery/Color|9|  text=9 }}
  {{ColorGallery/Color|9|  text=Lanky Kong }}
  {{ColorGallery/Color|10| text=10 }}
  {{ColorGallery/Color|10| text=Bluster Kong }}
  {{ColorGallery/Color|11| text=11 }}
  {{ColorGallery/Color|11| text=Toki the Warrior (Toki) }}
  {{ColorGallery/Color|12| text=12 }}
  {{ColorGallery/Color|12| text=Bonzi Buddy }}
}}
}}
==Gallery==
<gallery>
SSBC_DonkeyKong_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_DonkeyKong_Changelog_Banner.png|Changelog Banner
SSBC_DonkeyKong_Wallpaper.png|Wallpaper
SSBC_DK_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots
</gallery>


==Trivia==
==Trivia==

Latest revision as of 18:58, 26 March 2024

Donkey Kong

Donkey Kong (Nintendo)

SSBC DonkeyKong Stock.png
SSBC DonkeyKong Portrait.png
SSBC DonkeyKong Icon.png


Introduction

xSSBC_DonkeyKong_Stock.png Donkey Kong(ドンキーコング), also referred to as "DK", is a powerful ape that originated in the Arcade game Donkey Kong. While the character was designed to be antagonistic at first, from Donkey Kong Country onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being Donkey Kong: Tropical Freeze. However, he and xSSBC_Mario_Stock.png Mario sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.

Versus Theme DK Rap (Donkey Kong 64) Super Smash Bros. Melee

SSBC DonkeyKong Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Donkey Kong Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.33
Super Heavyweight
0.255
Very High
1.08
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
3.2
Average
0.05
3.7
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.6
6.7
3.4
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.35
3.45
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.18
0.2
None

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Donkey Kong: Competitive Overview

Kirby Copy Ability Fighter SSBC Kirby CopyAbility Fighter.png Based on his fighting style as a melee brawler.


Home Stage SSBC KongoJungle StageIcon.png Kongo Jungle SSBC DonkeyKong Icon.png


Home Stage SSBC JungleJapes StageIcon.png Jungle Japes SSBC DonkeyKong Icon.png


Home Stage SSBC 100m StageIcon.png 100m SSBC DonkeyKong Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
Giant Punch (Neutral Special)
5B.
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Swings his arm rapidly to charge. Pressing the button again or reaching full charge unleashes a powerful punch.

Barrel Throw (Side Special)
6B.
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Barrel Cannon (Up Special)
8B.
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Hand Slap (Down Special)
2B.
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Slams both hands down to the ground.

Final Smash
Rambi Ride (Final Smash)
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Breaks a barrel to summon and ride Rambi, an animal companion. From there, he rides him for about 10 seconds to ram into opponents before hopping off.

Alternate Costumes

Default
Red
Blue
King K. Rool
Yellow
Real-Life Gorilla
Super Kong
Pink
Lanky Kong
Bluster Kong
Toki the Warrior (Toki)
Bonzi Buddy

Gallery

Trivia

  • DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.)
  • For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4.
  • In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from Mario Kart Wii and Donkey Kong Country Returns. This is the first time that Donkey Kong gains his voice from the Donkey Kong & Mario series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame.


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