Super Smash Bros. Crusade/Donkey Kong: Difference between revisions
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==Overview== | ==Overview== | ||
{{Attributes-SSBC | {{Attributes-SSBC | ||
| character | | character = Donkey Kong | ||
| name = Donkey Kong | |||
| stockIcon = SSBC_DonkeyKong_Stock.png | | stockIcon = SSBC_DonkeyKong_Stock.png | ||
| weight = 0.33 | | weight = 0.33 | ||
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===Game Plan=== | ===Game Plan=== | ||
"3 good things about the character". "Unique Mechanic". | |||
"1-3 bad things". | |||
Quick overview/ Description of | |||
* Tilts are... | |||
* Smashes are... | |||
* Aerials are... | |||
* Throws are... | |||
* For Neutral, character does thing | |||
* For Advantage, character does thing | |||
* For Disadvantage, character does thing | |||
"Character is for you if:" | |||
* Archetype | |||
* Game plan | |||
* Pros | |||
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Donkey_Kong/Competitive|Donkey Kong: Competitive Overview]]''' | ''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Donkey_Kong/Competitive|Donkey Kong: Competitive Overview]]''' | ||
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| icon = SSBC_Kirby_CopyAbility_Fighter.png | | icon = SSBC_Kirby_CopyAbility_Fighter.png | ||
| ability = Fighter | | ability = Fighter | ||
| description = | | description = Based on his fighting style as a melee brawler. | ||
}} | }} | ||
{{HomeStage-SSBC | {{HomeStage-SSBC | ||
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| stageIcon = SSBC_100m_StageIcon.png | | stageIcon = SSBC_100m_StageIcon.png | ||
}} | }} | ||
==Moveset== | ==Moveset== | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.'' | ||
|name=Jab 1 | |name=Jab 1 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.5A.'' | ||
|name=Jab 2 | |name=Jab 2 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=5A.5A.5A. | ||
|name=Jab 3 | |name=Jab 3 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Jab | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Tilts</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6A.'' | ||
|name=Side Tilt | |name=Side Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8A.'' | ||
|name=Up Tilt | |name=Up Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2A.'' | ||
|name=Down Tilt<br> | |name=Down Tilt<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6C.'' | ||
|name=Side Smash<br> | |name=Side Smash<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8C.'' | ||
|name=Up Smash | |name=Up Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2C.'' | ||
|name=Down Smash | |name=Down Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Dash/Run) A.'' | ||
|name=Dash Attack | |name=Dash Attack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Dsh Atk | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Aerials</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 5A.'' | ||
|name=Neutral Air | |name=Neutral Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 6A.'' | ||
|name=Forward Air | |name=Forward Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 4A.'' | ||
|name=Back Air | |name=Back Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 8A.'' | ||
|name=Up Air | |name=Up Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 2A.'' | ||
|name=Down Air | |name=Down Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Grounded) 5Z. or 6Z.'' | ||
|name=Grab | |name=Grab | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 5A.'' | ||
|name=Pummel | |name=Pummel | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Pummel | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 6.'' | ||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 4.'' | ||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 8.'' | ||
|name=Up Throw | |name=Up Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 2.'' | ||
|name=Down Throw | |name=Down Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B.'' | ||
|name=Giant Punch (Neutral Special) | |name=Giant Punch (Neutral Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6B.'' | ||
|name= | |name=Barrel Throw (Side Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8B.'' | ||
|name= | |name=Barrel Cannon (Up Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2B.'' | ||
|name=Hand Slap (Down Special) | |name=Hand Slap (Down Special) | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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==Alternate Costumes== | ==Alternate Costumes== | ||
{{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths= | {{ColorGallery | filePrefix=SSBC_DonkeyKong_Color_| imagewidths=411 |imageheights=447 | showtext=yes | colors= | ||
{{ColorGallery/Color|1| text= | {{ColorGallery/Color|1| text=Default }} | ||
{{ColorGallery/Color|2| text= | {{ColorGallery/Color|2| text=Red }} | ||
{{ColorGallery/Color|3| text= | {{ColorGallery/Color|3| text=Blue }} | ||
{{ColorGallery/Color|4| text= | {{ColorGallery/Color|4| text=King K. Rool }} | ||
{{ColorGallery/Color|5| text= | {{ColorGallery/Color|5| text=Yellow }} | ||
{{ColorGallery/Color|6| text= | {{ColorGallery/Color|6| text=Real-Life Gorilla }} | ||
{{ColorGallery/Color|7| text= | {{ColorGallery/Color|7| text=Super Kong }} | ||
{{ColorGallery/Color|8| text= | {{ColorGallery/Color|8| text=Pink }} | ||
{{ColorGallery/Color|9| text= | {{ColorGallery/Color|9| text=Lanky Kong }} | ||
{{ColorGallery/Color|10| text= | {{ColorGallery/Color|10| text=Bluster Kong }} | ||
{{ColorGallery/Color|11| text= | {{ColorGallery/Color|11| text=Toki the Warrior (Toki) }} | ||
{{ColorGallery/Color|12| text= | {{ColorGallery/Color|12| text=Bonzi Buddy }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
SSBC_DonkeyKong_PromoArt_Triforceriku.png|Promo Art by Triforceriku | |||
SSBC_DonkeyKong_Changelog_Banner.png|Changelog Banner | |||
SSBC_DonkeyKong_Wallpaper.png|Wallpaper | |||
SSBC_DK_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Latest revision as of 18:58, 26 March 2024
Donkey Kong Donkey Kong (Nintendo) |
![]() |
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![]() | |
![]() |
Introduction
xSSBC_DonkeyKong_Stock.png Donkey Kong(ドンキーコング), also referred to as "DK", is a powerful ape that originated in the Arcade game Donkey Kong. While the character was designed to be antagonistic at first, from Donkey Kong Country onward he was more of a heroic character with a love for bananas and his prolific red tie. DK continues to swing through many recent hits, recent of those being Donkey Kong: Tropical Freeze. However, he and xSSBC_Mario_Stock.png Mario sometimes go head to head over the love of Pauline in the Mario VS. Donkey Kong spin-off series.
Versus Theme | DK Rap (Donkey Kong 64) | Super Smash Bros. Melee | Nintendo |
---|
Overview
Max Jumps | Weight | Gravity | Friction |
---|---|---|---|
3.0 Average |
0.33 Super Heavyweight |
0.255 Very High |
1.08 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.1 Average |
3.2 Average |
0.05 |
3.7 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.7 |
6.6 |
6.7 |
3.4 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.35 |
3.45 |
1.5 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.18 |
0.2 |
None |
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Donkey Kong: Competitive Overview
Kirby Copy Ability | Fighter ![]() |
Based on his fighting style as a melee brawler. |
---|
Home Stage | ![]() |
Kongo Jungle ![]() |
---|
Home Stage | ![]() |
Jungle Japes ![]() |
---|
Home Stage | ![]() |
100m ![]() |
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Moveset
Normals
Jab 1 5A. 5A.
|
---|
Jab 2 5A.5A. 5A.5A.
|
---|
Jab 3 5A.5A.5A. 5A.5A.5A.
|
---|
Tilts
Side Tilt 6A. 6A.
|
---|
Up Tilt 8A. 8A.
|
---|
Down Tilt 2A. 2A.
|
---|
Smash Attacks
Side Smash 6C. 6C.
|
---|
Up Smash 8C. 8C.
|
---|
Down Smash 2C. 2C.
|
---|
Dash Attack (During Dash/Run) A. (During Dash/Run) A.
|
---|
Aerials
Neutral Air (Air) 5A. (Air) 5A.
|
---|
Forward Air (Air) 6A. (Air) 6A.
|
---|
Back Air (Air) 4A. (Air) 4A.
|
---|
Up Air (Air) 8A. (Air) 8A.
|
---|
Down Air (Air) 2A. (Air) 2A.
|
---|
Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
|
---|
Pummel (During Grab) 5A. (During Grab) 5A.
|
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Forward Throw (During Grab) 6. (During Grab) 6.
|
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Back Throw (During Grab) 4. (During Grab) 4.
|
---|
Up Throw (During Grab) 8. (During Grab) 8.
|
---|
Down Throw (During Grab) 2. (During Grab) 2.
|
---|
Specials
Giant Punch (Neutral Special) 5B. 5B.
|
---|
Barrel Throw (Side Special) 6B. 6B.
|
---|
Barrel Cannon (Up Special) 8B. 8B.
|
---|
Hand Slap (Down Special) 2B. 2B.
|
---|
Final Smash
Rambi Ride (Final Smash)
5B. (Max Meter) |
---|
Alternate Costumes
Gallery
Trivia
- DK is one of few characters to swap character themes due to a new addition in an update. (In this case, Jungle Japes.)
- For the longest time, he had the cute character/weak version of the smash attack sound. This is no longer the case as of 9.4.
- In 9.4, he gains lines from Takashi Nagasako's portrayals of the character from Mario Kart Wii and Donkey Kong Country Returns. This is the first time that Donkey Kong gains his voice from the Donkey Kong & Mario series instead of the gorilla grunts from either Brawl or Smash 4 in a Smash fangame.