Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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(→5B) |
(→6B) |
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 19 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 36 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 20 | ||
|advhit = | |advhit = | ||
|advblock = | |advblock = -16 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* | * Deceptively short range and very unsafe when used by itself. With the follow up becomes a mash trap that will either clash with other moves or smoke the opponent for pressing. | ||
* Notes 2 | * Notes 2 | ||
}} | }} |
Revision as of 13:54, 28 April 2024
Kagura
| |
---|---|
Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
- , and deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Other
- Kagura's (behind obstacle) and are her () and respectively.
String List
String # | Inputs | Notes |
---|---|---|
01 |
| |
02 |
| |
03 |
| |
04 |
| |
05 |
| |
06 |
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07 |
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08 |
| |
09 |
| |
10 |
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Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
-- |
|