Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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* Deceptively short range and very unsafe when used by itself | * Deceptively short range and very unsafe when used by itself | ||
* With the follow up becomes a frame trap that will either clash with other moves or smoke the opponent for pressing | * With the follow up becomes a frame trap that will either clash with other moves or smoke the opponent for pressing | ||
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Revision as of 16:30, 28 April 2024
Kagura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
,
and
deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of
are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Due to a coding oversight, the normal and enhanced versions of
- Other
- Kagura's (behind obstacle)
and
are her
(
) and
respectively.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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6B
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2B
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4B
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8B
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Running B
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j.B
![]() ![]() Hostile predator drone inbound Hostile predator drone inbound
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Strong Attacks
5A
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6A
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2A
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4A
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8A
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Running A
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j.A
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Throws
5Y
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2Y
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j.Y
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Special Jutsu
5X
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2X
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Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
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