Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_Running_B-1.png | |image = CONR3_Kagura_Running_B-1.png | ||
|caption = | |caption = Initial Flip | ||
|image2 = CONR3_Kagura_Running_B-2.png | |image2 = CONR3_Kagura_Running_B-2.png | ||
|caption2 = | |caption2 = Heeldrop Kick | ||
|name = {{NotationIcon-CONR3|run}}{{NotationIcon-CONR3|Wk}} | |name = {{NotationIcon-CONR3|run}}{{NotationIcon-CONR3|Wk}} | ||
|input = | |input = |
Revision as of 18:38, 28 April 2024
Kagura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
,
and
deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of
are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Due to a coding oversight, the normal and enhanced versions of
- Other
- Kagura's (behind obstacle)
and
are her
(
) and
respectively.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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6B
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2B
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4B
![]() ![]() Windup Windup Swipe Swipe
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8B
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Running B
![]() ![]() Initial Flip Initial Flip Heeldrop Kick Heeldrop Kick
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j.B
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Strong Attacks
5A
![]() Charged Charged Release Release
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6A
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2A
![]() ![]() Startup Startup Action Action
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4A
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8A
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Running A
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j.A
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Throws
5Y
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2Y
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j.Y
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Special Jutsu
5X
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2X
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Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
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