Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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(→j.A) |
(→2X) |
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=== <big>2X</big> === | === <big>2X</big> === | ||
{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_2X. | |image = CONR3_Kagura_2X.gif | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | |name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | ||
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|description = | |description = | ||
* Tracks the opponent's location | * Tracks the opponent's location | ||
* | * Does MASSIVE guard damage | ||
* Can follow up if positioned correctly | |||
}} | }} | ||
}} | }} |
Revision as of 13:25, 30 April 2024
Kagura
| |
---|---|
Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
- , and deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Other
- Kagura's (behind obstacle) and are her () and respectively.
String List
String # | Inputs | Notes |
---|---|---|
01 |
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02 |
| |
03 |
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04 |
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05 |
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06 |
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07 |
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08 |
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09 |
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10 |
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Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes | |
PBS *Loop* | -- |
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-- |
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