Super Smash Bros. Crusade/Ashley: Difference between revisions

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m (Future proofed Infobox, Attributes Table, ColorGallery for when those files get added)
 
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{{CharacterInfobox-SSBC
{{CharacterInfobox-SSBC
|name=Ashley
|name=Ashley
|IP=Wario Ware
|IP=WarioWare
|company=Nintendo
|company=Nintendo
|portrait=SSBC_Ashley_Portrait.png
|portrait=SSBC_Ashley_Portrait.png
Line 8: Line 8:
}}
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?
{{Character Label|Super Smash Bros. Crusade|Ashley|22px|SSBC_Ashley_Stock.png|label=Ashley}} '''(アシュリー)''' is the young witch from the ''WarioWare'' games who lives alone in a haunted mansion and often buddies up with the shape-shifting imp companion '''Red'''. While she is an often emotionless and studious with her magic, her lack of experience backfires her spells. Despite this, she still lives to be the best witch in the world, and her iconic song also reveals she's possibly lonely. She debuted in ''WarioWare: Touched!'' and has shown up for nearly every game since.
{{CharacterVersusTheme-SSBC
| charaName  = Ashley
| stockIcon  = SSBC_Ashley_Stock.png
| themeTitle  = Ashley's Song
| themeSource = Super Smash Bros. Brawl
| themeLogo  = SSBC_Wario_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=F9bu0Ge25js
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
{{Attributes-SSBC
| weight =  
| character    = Ashley
| weightInfo = ''Middle Weight''
| name          = Ashley
| Gravity =  
| stockIcon = SSBC_Ashley_Stock.png
| maxJumps =  
| weight        = 0.22
| maxJumpsInfo = ''Ground, Jump, Air Jump''
| gravity      = 0.25
| walkSpd =  
| maxJumps      = 3.0
| RunStart =  
| walkSpeed    = 2.0
| RunAccel =  
| runStart      = 1.9
| RunSpd =  
| runAccel      = 1.2
| Fric =  
| runSpeed      = 3.35
| JumpMom =
| friction      = 0.97
| JumpMomInfo = ''Default''
| jumpMomentum  = 0.82
| JumpSpd =  
| jumpSpeed    = 6.9
| MidJumpSpd =  
| midJumpSpeed  = 7.7
| ShortHopSpd =  
| shortHopSpeed = 3.5
| AirSpd =  
| airSpeed      = 2.5
| FallSpd =  
| fallSpeed    = 3.1
| FastFall =  
| fastFall      = 1.5
| AirAccel =  
| airAccel      = 0.27
| AirFric =  
| airFriction  = 0.1
| Airdash =  
| airDash      = 8.0
| AirdashInfo = ''Default''
| canCrawl      = no
| Crawl =  
| canWallJump  = no
| WallJump =  
| canWallCling  = no
| WallCling =
| canWallClimb  = no
| WallClimb =  
| canFloat      = no
| Float =  
| canGlide      = no
| Glide =  
| canDJC        = no
| DJC =  
| canZAir      = no
| ZAir =  
}}
}}


'''* Archetype:''' <br>
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
'''* Availability:''' Default<br>
'''* Home Stage:''' <br>
'''* Copy Ability:''' <br>
'''* Versus Theme:''' <br>


===Unique Mechanic===
===Unique Mechanic===
Brief description of what makes them unique to other fighters.
Ashley's most notable mechanic is the use of her Star Beam. Her Side Special has a variety of purposes, and all of which are activated with it's charged variant. It affects other players, Magic Broom's star projectiles and Summon Cloud projectiles in substantial ways.


===Game Plan===
===Game Plan===
Insert Character's General Game Plan.
"3 good things about the character". "Unique Mechanic".
 
"1-3 bad things".
 
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Ashley/Competitive|Ashley: Competitive Overview]]'''
*Cons 1
 
*Cons 2
{{KirbyCopyAbility-SSBC
*Cons 3
| name        = Ashley
| stockIcon  = SSBC_Ashley_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Spark.png
| ability    = Spark
| description = Based on the multiple electric spells she uses
}}
{{HomeStage-SSBC
| charaName  = Ashley
| stockIcon  = SSBC_Ashley_Stock.png
| stageName  = WarioWare, Inc.
| stageLogo  = SSBC_Wario_Icon.png
| stageIcon  = SSBC_WarioWare_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Ashley
| stockIcon  = SSBC_Ashley_Stock.png
| stageName  = Gamer
| stageLogo  = SSBC_Wario_Icon.png
| stageIcon  = SSBC_Gamer_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Ashley
| stockIcon  = SSBC_Ashley_Stock.png
| stageName  = Luigi's Mansion
| stageLogo  = SSBC_Mario_Icon.png
| stageIcon  = SSBC_LuigisMansion_StageIcon.png
}}
}}


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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 90: Line 130:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 96: Line 136:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
A.A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 112: Line 151:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
A.A.A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 134: Line 172:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=6A.
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 157: Line 194:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=8A.
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 178: Line 214:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=2A.
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 199: Line 234:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=6C.
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 222: Line 256:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=8C.
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 243: Line 276:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=2C.
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 264: Line 296:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 271: Line 303:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(During Dash/Run) A.
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 287: Line 318:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(Air) 5A.
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 310: Line 340:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(Air) 6A.
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 331: Line 360:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(Air) 4A.
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 352: Line 380:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(Air) 8A.
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 373: Line 400:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(Air) 2A.
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 394: Line 420:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 400: Line 426:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(Grounded) 5Z. or 6Z.
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 421: Line 446:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(During Grab) 5A.
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 437: Line 461:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 444: Line 468:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(During Grab) 6.
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 460: Line 483:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(During Grab) 4.
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 481: Line 503:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(During Grab) 8.
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 502: Line 523:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=(During Grab) 2.
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 523: Line 543:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 530: Line 550:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=Hocus Pocus
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 546: Line 565:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= A charge projectile special. At low charge, this stuns the opponent for a brief time with the shortest reach. At a middle point of charge, this gains more reach and has knockback to shoot them away from her and reset neutral. At full charge, this deals no damage, however they are locked in a dizzy state for a free punish and it has the largest reach among these levels.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=Star Beam
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 567: Line 585:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=A proper chargeable projectile which can be angled up or down on charge. At low charges, this shoots a small star at a set distance. Mid charge allows you to angle it and it flies farther. On full charge, it flies the farthest and turns into a giant star, which on hit turns opponents into various food items, most notably Pumpkins. This beam can also affect other special moves.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=Magic Broom
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 588: Line 605:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Ashley flies on her magic broom, which leaves little star projectiles behind. An excellent recovery option and has surprisingly good knockback on both herself and the projectile, this move has some niche uses outside of being a recovery option. If the star projectiles are hit with a full charge Star Beam, they leave little star petal projectiles that do no knockback or hitstun, but can easily rack damage.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=Summon Cloud
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 609: Line 625:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Ashley summons a cloud. If Down Special is pressed again, she activates the cloud to strike underneath them, much like a trap. It's very effective off stage for ledge guarding, and the fact the cloud also has a hitbox that punches them away, leading them to be unable to recover properly or suffering a punish. If a Star Beam hits a cloud, it turns into a Blue Cloud, which deals more damage and stuns for a much longer period of time. If a Star Beam hits it one more time, it becomes a Dark Cloud, which does the most damage and stun, and also sends an unfortunate opponent upwards.
  }}
  }}
}}
}}
Line 616: Line 632:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Max Meter)''
|name=Mario Finale<br>
|name=Final Smash:<br>
5B. (Max Meter)
Pantalones Giganticus
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 632: Line 648:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description= Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.
  |description= Summons a giant plant through her wand, which grows rapidly into a giant beast that spurts thorned tentacles as Ashley and Red watch it grow in horror. Very effective on small stages, as a greatly placed plant creature can make life difficult for a recovering player on top of you still being able to move.
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Ashley_Color_| imagewidths=220 |imageheights=220 | showtext=yes | colors=
{{ColorGallery | filePrefix=SSBC_Ashley_Color_| imagewidths=253 |imageheights=386 | showtext=yes | colors=
  {{ColorGallery/Color|1|  text=Base}}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2|  text=2}}
  {{ColorGallery/Color|2|  text=Young Cricket }}
  {{ColorGallery/Color|3|  text=3}}
  {{ColorGallery/Color|3|  text=Green }}
  {{ColorGallery/Color|4|  text=4}}
  {{ColorGallery/Color|4|  text=Yellow }}
  {{ColorGallery/Color|5|  text=5}}
  {{ColorGallery/Color|5|  text=Black }}
  {{ColorGallery/Color|6|  text=6}}
  {{ColorGallery/Color|6|  text=Navy }}
  {{ColorGallery/Color|7|  text=7}}
  {{ColorGallery/Color|7|  text=Master Mantis }}
  {{ColorGallery/Color|8|  text=8}}
  {{ColorGallery/Color|8|  text=Gruntilda (Banjo-Kazooie) }}
{{ColorGallery/Color|9|  text=Himiko Yumeno (Danganronpa) }}
{{ColorGallery/Color|10| text=Atsuko "Akko" Kagari (Little Witch Academia) }}
{{ColorGallery/Color|11| text=Angry Ashley }}
}}
}}
==Gallery==
<gallery>
SSBC_Ashley_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Ashley_Changelog_Banner.png|Changelog Banner
SSBC_Ashley_Wallpaper.png|Wallpaper
SSBC_Ashley_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots
</gallery>


==Trivia==
==Trivia==

Latest revision as of 22:36, 24 May 2024

Ashley

WarioWare (Nintendo)

SSBC Ashley Stock.png
SSBC Ashley Portrait.png
SSBC Wario Icon.png


Introduction

xSSBC_Ashley_Stock.png Ashley (アシュリー) is the young witch from the WarioWare games who lives alone in a haunted mansion and often buddies up with the shape-shifting imp companion Red. While she is an often emotionless and studious with her magic, her lack of experience backfires her spells. Despite this, she still lives to be the best witch in the world, and her iconic song also reveals she's possibly lonely. She debuted in WarioWare: Touched! and has shown up for nearly every game since.

Versus Theme Ashley's Song Super Smash Bros. Brawl

SSBC Wario Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Ashley Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.22
Lightweight
0.25
Low
0.97
Walk Speed Run Start Speed Run Acceleration Run Speed
2.0
Average
1.9
Very Slow
1.2
3.35
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.82
6.9
7.7
3.5
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.5
3.1
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.27
0.1
None

* Archetype:
* Availability: Default

Unique Mechanic

Ashley's most notable mechanic is the use of her Star Beam. Her Side Special has a variety of purposes, and all of which are activated with it's charged variant. It affects other players, Magic Broom's star projectiles and Summon Cloud projectiles in substantial ways.

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Ashley: Competitive Overview

Kirby Copy Ability Spark SSBC Kirby CopyAbility Spark.png Based on the multiple electric spells she uses


Home Stage SSBC WarioWare StageIcon.png WarioWare, Inc. SSBC Wario Icon.png


Home Stage File:SSBC Gamer StageIcon.png Gamer SSBC Wario Icon.png


Home Stage SSBC LuigisMansion StageIcon.png Luigi's Mansion SSBC Mario Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
Hocus Pocus
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A charge projectile special. At low charge, this stuns the opponent for a brief time with the shortest reach. At a middle point of charge, this gains more reach and has knockback to shoot them away from her and reset neutral. At full charge, this deals no damage, however they are locked in a dizzy state for a free punish and it has the largest reach among these levels.

Star Beam
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A proper chargeable projectile which can be angled up or down on charge. At low charges, this shoots a small star at a set distance. Mid charge allows you to angle it and it flies farther. On full charge, it flies the farthest and turns into a giant star, which on hit turns opponents into various food items, most notably Pumpkins. This beam can also affect other special moves.

Magic Broom
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Ashley flies on her magic broom, which leaves little star projectiles behind. An excellent recovery option and has surprisingly good knockback on both herself and the projectile, this move has some niche uses outside of being a recovery option. If the star projectiles are hit with a full charge Star Beam, they leave little star petal projectiles that do no knockback or hitstun, but can easily rack damage.

Summon Cloud
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Ashley summons a cloud. If Down Special is pressed again, she activates the cloud to strike underneath them, much like a trap. It's very effective off stage for ledge guarding, and the fact the cloud also has a hitbox that punches them away, leading them to be unable to recover properly or suffering a punish. If a Star Beam hits a cloud, it turns into a Blue Cloud, which deals more damage and stuns for a much longer period of time. If a Star Beam hits it one more time, it becomes a Dark Cloud, which does the most damage and stun, and also sends an unfortunate opponent upwards.

Final Smash
Final Smash:
Pantalones Giganticus
5B. (Max Meter)
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Summons a giant plant through her wand, which grows rapidly into a giant beast that spurts thorned tentacles as Ashley and Red watch it grow in horror. Very effective on small stages, as a greatly placed plant creature can make life difficult for a recovering player on top of you still being able to move.

Alternate Costumes

Default
Young Cricket
Green
Yellow
Black
Navy
Master Mantis
Gruntilda (Banjo-Kazooie)
Himiko Yumeno (Danganronpa)
Atsuko "Akko" Kagari (Little Witch Academia)
Angry Ashley

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


General
Downloads
Controls
Stages
Items
Mechanics
System Info
Game Modes
Music
Characters
Agumon
Ashley
Black Mage
Bomberman
Bowser
Captain Falcon
Chun-li
Crash
Dante
Dark Link
Donkey Kong
Dr. Mario
Duck Hunt Dog
Evil Ryu
Falco
Fox
Ganondorf
Geno
Goku
Gooey
Goomba
Heracross
Ice Climbers
Jigglypuff
Kirby
Klonoa
Knuckles
Krystal
Link
Little Mac
Lucario
Lucas
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Mach Rider
Mario
Marth
Mega Man
Meta Knight
Mewtwo
Mr. Game & Watch
Nega Shantae
Ness
Olimar
Pac-Man
Patamon
Peach
Petey Piranha
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Ristar
R.O.B.
Ryu
Saki
Samus
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Snivy
Sonic
Sukapon
Tails
Tetromino
Tingle
Toad
Toon Link
Vegeta
Waluigi
Wario
Weegee
Yoshi
Zero Suit Samus
Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)