Super Smash Bros. Crusade/Wario: Difference between revisions

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(Created page with "<center><font size="4"><b>Mario (Super Mario Bros.)</b></br>Nintendo</font></center>|thumb|right File:SSBC_Mario_Icon.png|<center><i>Series...")
 
 
(44 intermediate revisions by 3 users not shown)
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[[File:SSBC_Mario_Portrait.png|<center><font size="4"><b>Mario (Super Mario Bros.)</b></br>Nintendo</font></center>|thumb|right]]
{{CharacterInfobox-SSBC
[[File:SSBC_Mario_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
|name=Wario
|IP=Wario Land
|company=Nintendo
|portrait=SSBC_Wario_Portrait.png
|stockIcon=SSBC_Wario_Stock.png
|seriesIcon=SSBC_Wario_Icon.png
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?   
{{Character Label|Super Smash Bros. Crusade|Wario|22px|SSBC_Wario_Stock.png|label=Wario}} '''(Wario Land)''' Who is this?   
{{CharacterVersusTheme-SSBC
| charaName  = Wario
| stockIcon  = SSBC_Wario_Stock.png
| themeTitle  = Starring Wario!
| themeSource = Dance Dance Revolution Mario Mix
| themeLogo  = SSBC_Mario_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Smash_Icon.png
| youtube    = https://www.youtube.com/watch?v=RkIScb5BWyA
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
'''* Weight:''' 100<br>
| character    = Wario
'''* Gravity:''' 100<br>
| name          = Wario
'''* Max Jumps:''' 100<br>
| stockIcon    = SSBC_Wario_Stock.png
'''* Walk Speed:''' Fast<br>
| weight        = 0.295
'''* Run Start Speed:''' Way too Fast<br>
| gravity      = 0.26
'''* Run Acceleration:''' <br>
| maxJumps      = 3.0
'''* Run Speed:''' <br>
| walkSpeed    = 1.95
'''* Jump Momentum:''' <br>
| runStart      = 3.25
'''* Jump Speed:''' <br>
| runAccel      = 0.08
'''* Mid Jump Speed:''' <br>
| runSpeed      = 3.5
'''* Short Hop Speed:''' <br>
| friction      = 1.5
'''* Air Speed:''' <br>
| jumpMomentum  = 0.85
'''* Fall Speed:''' <br>
| jumpSpeed    = 6.3
'''* Fast Fall Multiplier:''' <br>
| midJumpSpeed  = 6.3
'''* Air Acceleration:''' <br>
| shortHopSpeed = 2.8
'''* Air Friction:''' <br>
| airSpeed      = 3.0
'''* Airdash Speed:''' <br>
| fallSpeed    = 3.1
'''* Friction:''' <br>
| fastFall      = 1.5
| airAccel      = 0.3
| airFriction  = 0.8
| airDash      = 8.0
| canCrawl      = yes
| canWallJump  = no
| canWallCling  = no
| canWallClimb  = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>


===Gimmick===
===Game Plan===
Brief description of what makes them unique to other fighters.
"3 good things about the character". "Unique Mechanic".  


===Game Plan===
"1-3 bad things".
Insert Character's General Game Plan.
 
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Wario/Competitive|Wario: Competitive Overview]]'''
*Cons 1
{{KirbyCopyAbility-SSBC
*Cons 2
| name        = Wario
*Cons 3
| stockIcon  = SSBC_Wario_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Wheel.png
| ability    = Wheel
| description = Based on Wario's own signature bike, the Wario Bike.
}}
{{HomeStage-SSBC
| charaName  = Wario
| stockIcon  = SSBC_Wario_Stock.png
| stageName  = Rice Beach
| stageLogo  = SSBC_Wario_Icon.png
| stageIcon  = SSBC_RiceBeach_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Wario
| stockIcon  = SSBC_Wario_Stock.png
| stageName  = WarioWare, Inc.
| stageLogo  = SSBC_Wario_Icon.png
| stageIcon  = SSBC_WarioWare_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Wario
| stockIcon  = SSBC_Wario_Stock.png
| stageName  = Gamer
| stageLogo  = SSBC_Wario_Icon.png
| stageIcon  = SSBC_Gamer_StageIcon.png
}}
}}


Line 48: Line 110:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 64: Line 125:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 70: Line 131:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 86: Line 146:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 92: Line 152:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 108: Line 167:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 131: Line 189:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 152: Line 209:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 173: Line 229:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 196: Line 251:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 217: Line 271:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 238: Line 291:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 245: Line 298:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 261: Line 313:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 284: Line 335:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 305: Line 355:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 326: Line 375:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 347: Line 395:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 368: Line 415:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 374: Line 421:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 395: Line 441:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 411: Line 456:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 418: Line 463:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 434: Line 478:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 455: Line 498:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 476: Line 518:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 497: Line 538:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 504: Line 545:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=B Name
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 520: Line 560:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=SideB Name
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 541: Line 580:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=UpB Name
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 562: Line 600:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=DownB Name
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 583: Line 620:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Special
  }}
  }}
}}
}}
Line 590: Line 627:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name=Final Smash Name Here<br>
|name=Final Smash:<br>
5B. (Max Meter)
Name
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 606: Line 643:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description= Final
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Weegee_Color_| imagewidths=220 |imageheights=220 | showtext=no | colors=
{{ColorGallery | filePrefix=SSBC_Wario_Color_| imagewidths=364 |imageheights=364 | showtext=yes | colors=
  {{ColorGallery/Color|1}}
  {{ColorGallery/Color|1|  text=Default }}
  {{ColorGallery/Color|2}}
  {{ColorGallery/Color|2|  text=Fake Mario }}
  {{ColorGallery/Color|3}}
  {{ColorGallery/Color|3|  text=Cotton Candy }}
  {{ColorGallery/Color|4}}
  {{ColorGallery/Color|4|  text=Smelly Green }}
  {{ColorGallery/Color|5}}
  {{ColorGallery/Color|5|  text=Delivery Yellow }}
  {{ColorGallery/Color|6}}
  {{ColorGallery/Color|6|  text=Gameboy }}
  {{ColorGallery/Color|7}}
  {{ColorGallery/Color|7|  text=Waluigi }}
  {{ColorGallery/Color|8}}
  {{ColorGallery/Color|8|  text=Booster }}
{{ColorGallery/Color|9|  text=Dark Pine }}
{{ColorGallery/Color|10| text=Wario Land 2 }}
{{ColorGallery/Color|11| text=P4 Color (Mario Golf) }}
{{ColorGallery/Color|12| text=Biker Wario }}
{{ColorGallery/Color|13| text=Wario's Woods }}
{{ColorGallery/Color|14| text=Zombie Wario }}
}}
}}
==Gallery==
<gallery>
SSBC_Wario_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Wario_Changelog_Banner.png|Changelog Banner
SSBC_Wario_Wallpaper.png|Wallpaper
</gallery>


==Trivia==
==Trivia==

Latest revision as of 22:36, 24 May 2024

Wario

Wario Land (Nintendo)

SSBC Wario Stock.png
SSBC Wario Portrait.png
SSBC Wario Icon.png


Introduction

xSSBC_Wario_Stock.png Wario (Wario Land) Who is this?

Versus Theme Starring Wario! Dance Dance Revolution Mario Mix

SSBC Mario Icon.png

Nintendo

SSBC Smash Icon.png


Overview

Wario Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.295
Heavyweight
0.26
High
1.5
Walk Speed Run Start Speed Run Acceleration Run Speed
1.95
Average
3.25
Average
0.08
3.5
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.85
6.3
6.3
2.8
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
3.0
3.1
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.3
0.8
Crawl

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Wario: Competitive Overview

Kirby Copy Ability Wheel SSBC Kirby CopyAbility Wheel.png Based on Wario's own signature bike, the Wario Bike.


Home Stage SSBC RiceBeach StageIcon.png Rice Beach SSBC Wario Icon.png


Home Stage SSBC WarioWare StageIcon.png WarioWare, Inc. SSBC Wario Icon.png


Home Stage File:SSBC Gamer StageIcon.png Gamer SSBC Wario Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

SideB Name
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

UpB Name
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

DownB Name
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Special

Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Final

Alternate Costumes

Default
Fake Mario
Cotton Candy
Smelly Green
Delivery Yellow
Gameboy
Waluigi
Booster
Dark Pine
Wario Land 2
P4 Color (Mario Golf)
Biker Wario
Wario's Woods
Zombie Wario

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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