Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 15 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 25 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 20 | ||
|advhit = | |advhit = +16(+20) | ||
|advblock = | |advblock = -5 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 19 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 36 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 20 | ||
|advhit = | |advhit = +3(+6) | ||
|advblock = | |advblock = -16 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* | * Deceptively short range and very unsafe when used by itself | ||
* | * With the follow up becomes a frame trap that will either clash with other moves or smoke the opponent for pressing | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 18 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 34 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 19 | ||
|advhit = | |advhit = -4(-2) | ||
|advblock = | |advblock = -15 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* Kagura's | * Kagura's combo starter that leads into her infinite string | ||
* | * Despite the move being a sweep, does not high crush | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_4B-1.png | |image = CONR3_Kagura_4B-1.png | ||
|caption = | |caption = Windup | ||
|image2 = CONR3_Kagura_4B-2.png | |image2 = CONR3_Kagura_4B-2.png | ||
|caption2 = | |caption2 = Swipe | ||
|name = {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Wk}} | |name = {{NotationIcon-CONR3|4}}{{NotationIcon-CONR3|Wk}} | ||
|input = | |input = | ||
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 26 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 29 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 15 | ||
|advhit = | |advhit = +9(+11) | ||
|advblock = | |advblock = -14 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 15 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 38 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 29 | ||
|advhit = | |advhit = +10(+11) | ||
|advblock = | |advblock = -9 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* Kagura | * Kagura jumps into the air with a spinning motion, launching even on block | ||
* Able to hit on the back if | * This move actually hits twice despite how it looks | ||
* Able to hit on the back if close enough | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_Running_B-1.png | |image = CONR3_Kagura_Running_B-1.png | ||
|caption = | |caption = Initial Flip | ||
|image2 = CONR3_Kagura_Running_B-2.png | |image2 = CONR3_Kagura_Running_B-2.png | ||
|caption2 = | |caption2 = Heeldrop Kick | ||
|name = {{NotationIcon-CONR3|run}}{{NotationIcon-CONR3|Wk}} | |name = {{NotationIcon-CONR3|run}}{{NotationIcon-CONR3|Wk}} | ||
|input = | |input = | ||
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 28 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 37 | ||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 16 | ||
|advhit = | |advhit = -4 | ||
|advblock = | |advblock = -21 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* Kagura preforms a slow front flip split kick | * Kagura preforms a slow front flip split kick | ||
* Very big and slow move but has a large amount of priority | * Very big and slow move but has a large amount of priority | ||
* Ground bounces on hit but can be teched. Unable to combo off of it anyway | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_Jump_B.png | |image = CONR3_Kagura_Jump_B.png | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|Air}}{{NotationIcon-CONR3|Wk}} | |name = {{NotationIcon-CONR3|Air}}{{NotationIcon-CONR3|Wk}} | ||
|input = | |input = | ||
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{{AttackData-CONR3 | {{AttackData-CONR3 | ||
|damage = | |damage = | ||
|startup = | |startup = 29 | ||
|active = | |active = 20 | ||
|recovery = | (Varies on height) | ||
|recovery = 40 | |||
|guarddmg = | |guarddmg = | ||
|blockstun = | |blockstun = 20 | ||
|advhit = | |advhit = -1 | ||
|advblock = | |advblock = -20 | ||
|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* Kagura preforms a fairly fast downward dive and knocks up the opponent on hit | |||
* Autocorrects during startup | * Autocorrects during startup | ||
* | * Damage scales with distance traveled and can lead to a guard break scenarios | ||
* If preformed at a certain height, the move will crossup and make it unlockable | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_5A-1.png | |image = CONR3_Kagura_5A-1.png | ||
|caption = | |caption = Charged | ||
|image2 = CONR3_Kagura_5A-2.png | |image2 = CONR3_Kagura_5A-2.png | ||
|caption2 = | |caption2 = Release | ||
|name = {{NotationIcon-CONR3|Str}} | |name = {{NotationIcon-CONR3|Str}} | ||
|input = | |input = | ||
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{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_2A-1.png | |image = CONR3_Kagura_2A-1.png | ||
|caption = | |caption = Startup | ||
|image2 = CONR3_Kagura_2A-2.png | |image2 = CONR3_Kagura_2A-2.png | ||
|caption2 = | |caption2 = Action | ||
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} | |name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} | ||
|input = | |input = | ||
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|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* | * Kagura becomes spider-man and swings through the sky | ||
* | * Auto corrects on start up | ||
* Able to use again on hit, block, or double jump | |||
* If done correctly, can be used indefinitely | |||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
* Stuns opponents | * Stuns opponents | ||
* | * Forces front sub | ||
}} | }} | ||
}} | }} | ||
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=== <big>5X</big> === | === <big>5X</big> === | ||
{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_5X. | |image = CONR3_Kagura_5X.gif | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|Sp}} | |name = {{NotationIcon-CONR3|Sp}} | ||
|input = | |input = | ||
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=== <big>2X</big> === | === <big>2X</big> === | ||
{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_2X. | |image = CONR3_Kagura_2X.gif | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | |name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | ||
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|description = | |description = | ||
* Tracks the opponent's location | * Tracks the opponent's location | ||
* | * Does MASSIVE guard damage | ||
* Can follow up if positioned correctly | |||
}} | }} | ||
}} | }} | ||
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| align="center" style="background:#f0f0f0;"|'''Notes''' | | align="center" style="background:#f0f0f0;"|'''Notes''' | ||
|- | |- | ||
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}} | |{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Run}}{{NotationIcon-CONR3|pb}}{{NotationIcon-CONR3|2}} {{NotationIcon-CONR3|sb}}'''*Loop*''' | ||
| -- | |||
| | |||
*Kagura's Infinite | |||
*Buffer the dash after the {{NotationIcon-CONR3|Str}} to make it a tad easier | |||
*{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} to catch sub after '''PBS''' | |||
|- | |||
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|yc}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} | |||
| -- | | -- | ||
| | | | ||
* | *A bit inconsistent, but good sub catch potential | ||
* | *{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} or {{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Wk}} for OTG | ||
|} | |} | ||
Latest revision as of 10:25, 5 June 2024
Kagura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
,
and
deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of
are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Due to a coding oversight, the normal and enhanced versions of
- Other
- Kagura's (behind obstacle)
and
are her
(
) and
respectively.
String List
String # | Inputs | Notes |
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Weak Attacks
5B
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6B
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2B
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4B
![]() ![]() Windup Windup Swipe Swipe
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8B
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Running B
![]() ![]() Initial Flip Initial Flip Heeldrop Kick Heeldrop Kick
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j.B
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Strong Attacks
5A
![]() Charged Charged Release Release
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6A
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2A
![]() ![]() Startup Startup Action Action
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4A
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8A
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Running A
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j.A
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Throws
5Y
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2Y
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j.Y
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Special Jutsu
5X
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2X
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Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
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