Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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| align="center" style="background:#f0f0f0;"|'''Notes''' | | align="center" style="background:#f0f0f0;"|'''Notes''' | ||
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|{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Run}} | |{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Run}}{{NotationIcon-CONR3|pb}}{{NotationIcon-CONR3|2}} {{NotationIcon-CONR3|sb}}'''*Loop*''' | ||
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*Buffer the dash after the {{NotationIcon-CONR3|Str}} to make it a tad easier | *Buffer the dash after the {{NotationIcon-CONR3|Str}} to make it a tad easier | ||
*{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} to catch sub after '''PBS''' | *{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} to catch sub after '''PBS''' | ||
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|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|yc}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} | |{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|yc}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} |
Latest revision as of 10:25, 5 June 2024
Kagura
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
- , and deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Other
- Kagura's (behind obstacle) and are her () and respectively.
String List
String # | Inputs | Notes |
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01 |
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02 |
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03 |
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04 |
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05 |
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06 |
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07 |
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08 |
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09 |
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10 |
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Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
*Loop* | -- |
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-- |
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