Super Smash Bros. Crusade/Yoshi: Difference between revisions

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==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?
{{Character Label|Super Smash Bros. Crusade|Yoshi|22px|SSBC_Yoshi_Stock.png|label=Yoshi}} '''(ヨッシー)''' is the name of both the character and his species that debuted in Super Mario World as a companion to {{Character Label|Super Smash Bros. Crusade|Mario|22px|SSBC_Mario_Stock.png|label=Mario}} & {{Character Label|Super Smash Bros. Crusade|Luigi|22px|SSBC_Luigi_Stock.png|label=Luigi}} before gaining it's own series, ''Yoshi's Island'', which is represented in Smash as Yoshi's home series. In that game, Yoshis try to help reunite Baby Mario with Baby Luigi after a stork had been attacked by Toadies. Yoshis are capable of eating just about anything, but they especially love fruits. Some fruit even grant them special abilities...
{{CharacterVersusTheme-SSBC
| charaName  = Yoshi
| stockIcon  = SSBC_Yoshi_Stock.png
| themeTitle  = Yoshi's Delightful Melody
| themeSource = Yoshi's Story / Yoshi's Island
| themeLogo  = SSBC_Yoshi_Icon.png
| remixArtist = Martron
| remixLogo  = SSBC_Crusade_Icon.png
| youtube    = https://www.youtube.com/watch?v=opYgrHEVpd4
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
{{Attributes-SSBC
| weight =  
| character    = Yoshi
| weightInfo =  
| name          = Yoshi
| Gravity =  
| stockIcon = SSBC_Yoshi_Stock.png
| maxJumps =  
| weight        = 0.28
| maxJumpsInfo =  
| gravity      = 0.28
| walkSpd =
| maxJumps      = 3.0
| RunStart =  
| walkSpeed    = 1.8
| RunAccel =  
| runStart      = 3.6
| RunSpd =  
| runAccel      = 0.1
| Fric =  
| runSpeed      = 4.0
| JumpMom =  
| friction      = 0.86
| JumpMomInfo =  
| jumpMomentum  = 0.7
| JumpSpd =  
| jumpSpeed    = 6.65
| MidJumpSpd =  
| midJumpSpeed  = 8.15
| ShortHopSpd =  
| shortHopSpeed = 3.4
| AirSpd =  
| airSpeed      = 2.9
| FallSpd =  
| fallSpeed    = 2.6
| FastFall =  
| fastFall      = 1.5
| AirAccel =  
| airAccel      = 0.22
| AirFric =  
| airFriction  = 0.6
| Airdash =  
| airDash      = 8.0
| AirdashInfo =  
| canCrawl      = yes
| Crawl =  
| canWallJump  = no
| WallJump =  
| canWallCling  = no
| WallCling =  
| canWallClimb  = no
| WallClimb =  
| canFloat      = no
| Float =  
| canGlide      = no
| Glide =  
| canDJC        = yes
| DJC =  
| canZAir      = no
| ZAir =  
}}
}}
'''* Archetype:''' <br>
'''* Archetype:''' <br>
'''* Availability:''' Default<br>
'''* Availability:''' Default<br>
'''* Home Stage:''' <br>
'''* Copy Ability:''' Wheel<br>
'''* Versus Theme:''' Yoshi's Delightful Melody ~ Martron<br>
<youtube>https://www.youtube.com/watch?v=opYgrHEVpd4</youtube>


===Unique Mechanic===
===Game Plan===
Brief description of what makes them unique to other fighters.
"3 good things about the character". "Unique Mechanic".  


===Game Plan===
"1-3 bad things".
Insert Character's General Game Plan.
 
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing


{{ProConTable
"Character is for you if:" 
|pros=
* Archetype
*Pro 1
* Game plan
*Pro 2
* Pros
*Pro 3


|cons=
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Yoshi/Competitive|Yoshi: Competitive Overview]]'''
*Cons 1
{{KirbyCopyAbility-SSBC
*Cons 2
| name        = Yoshi
*Cons 3
| stockIcon  = SSBC_Yoshi_Stock.png
| icon        = SSBC_Kirby_CopyAbility_Wheel.png
| ability    = Wheel
| description = Based on Yoshi's Side Special "Egg Roll"
}}
{{HomeStage-SSBC
| charaName  = Yoshi
| stockIcon  = SSBC_Yoshi_Stock.png
| stageName  = Dinosaur Land
| stageLogo  = SSBC_Mario_Icon.png
| stageIcon  = SSBC_DinosaurLand_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Yoshi
| stockIcon  = SSBC_Yoshi_Stock.png
| stageName  = Flower Garden
| stageLogo  = SSBC_Yoshi_Icon.png
| stageIcon  = SSBC_FlowerGarden_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Yoshi
| stockIcon  = SSBC_Yoshi_Stock.png
| stageName  = Yoshi's Story
| stageLogo  = SSBC_Yoshi_Icon.png
| stageIcon  = SSBC_YoshisStory_StageIcon.png
}}
{{HomeStage-SSBC
| charaName  = Yoshi
| stockIcon  = SSBC_Yoshi_Stock.png
| stageName  = Super Happy Tree
| stageLogo  = SSBC_Yoshi_Icon.png
| stageIcon  = SSBC_SuperHappyTree_StageIcon.png
}}
}}


Line 75: Line 117:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 91: Line 132:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 97: Line 138:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 113: Line 153:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 119: Line 159:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
5A.5A.5A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 135: Line 174:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 158: Line 196:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 179: Line 216:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 200: Line 236:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 223: Line 258:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 244: Line 278:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 265: Line 298:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 272: Line 305:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 288: Line 320:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 311: Line 342:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 332: Line 362:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 353: Line 382:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 374: Line 402:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 395: Line 422:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 401: Line 428:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 422: Line 448:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 438: Line 463:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 445: Line 470:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 461: Line 485:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 482: Line 505:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 503: Line 525:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 524: Line 545:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 532: Line 553:
|image=
|image=
|caption=
|caption=
|name=Neutral Special<br>
|name=Egg Lay (Neutral Special)<br>
5B.
5B.
|data=
|data=
Line 547: Line 568:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Yoshi uses his tongue to catch and swallow the opponent, and turn them into an egg.
  }}
  }}
}}
}}
Line 553: Line 574:
|image=
|image=
|caption=
|caption=
|name=Side Special<br>
|name=Egg Roll (Side Special)<br>
6B.  
6B.  
|data=
|data=
Line 568: Line 589:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Yoshi turns into an egg and rolls around the stage. Can be influenced left or right.
  }}
  }}
}}
}}
Line 574: Line 595:
|image=
|image=
|caption=
|caption=
|name=Up Special<br>
|name=Egg Throw (Up Special)<br>
8B.  
8B.  
|data=
|data=
Line 589: Line 610:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Yoshi chucks an Egg in a rainbow-curved arc. It doesn't exactly help in recovery, but the first few throws halt Yoshi's vertical momentum for a while.
  }}
  }}
}}
}}
Line 595: Line 616:
|image=
|image=
|caption=
|caption=
|name=Down Special<br>
|name=Yoshi Bomb (Down Special)<br>
2B.  
2B.  
|data=
|data=
Line 610: Line 631:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Yoshi ground pounds on top of the opponent. This produces small star projectiles.
  }}
  }}
}}
}}
Line 618: Line 639:
|image=
|image=
|caption=
|caption=
|name=Final Smash Name Here<br>
|name=Super Dragon (Final Smash)<br>
5B. (Max Meter)
5B. (Max Meter)
|data=
|data=
Line 633: Line 654:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description=  
  |description=Yoshi gains angelic wings, and uses them to fly across the stage and shoot fireballs.
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Yoshi_Color_| imagewidths=180 |imageheights=120 | showtext=yes | colors=
{{ColorGallery | filePrefix=SSBC_Yoshi_Color_| imagewidths=255 |imageheights=387 | showtext=yes | colors=
  {{ColorGallery/Color|1|  text=Default (Green) }}
  {{ColorGallery/Color|1|  text=Base (Green) }}
  {{ColorGallery/Color|2|  text=(Red) }}
  {{ColorGallery/Color|2|  text=Red Yoshi (Red) }}
  {{ColorGallery/Color|3|  text=(Blue) }}
  {{ColorGallery/Color|3|  text=Blue Yoshi (Blue) }}
  {{ColorGallery/Color|4|  text=(Yellow) }}
  {{ColorGallery/Color|4|  text=Yellow Yoshi (Yellow) }}
  {{ColorGallery/Color|5|  text=(Black) }}
  {{ColorGallery/Color|5|  text=Black Yoshi (Black) }}
  {{ColorGallery/Color|6|  text=White }}
  {{ColorGallery/Color|6|  text=White Yoshi (White) }}
  {{ColorGallery/Color|7|  text=Purple }}
  {{ColorGallery/Color|7|  text=Purple Yoshi (Purple) }}
  {{ColorGallery/Color|8|  text=8 }}
  {{ColorGallery/Color|8|  text=Orange Yoshi (Orange) }}
  {{ColorGallery/Color|9|  text=Pink }}
  {{ColorGallery/Color|9|  text=Pink Yoshi (Pink) }}
  {{ColorGallery/Color|10|  text=Light Blue }}
  {{ColorGallery/Color|10|  text=Light Blue Yoshi (Cyan) }}
  {{ColorGallery/Color|11|  text= }}
  {{ColorGallery/Color|11|  text=Plessie (Peach) }}
  {{ColorGallery/Color|12|  text= }}
  {{ColorGallery/Color|12|  text=Rex (Indigo) }}
  {{ColorGallery/Color|13|  text=Yoob }}
  {{ColorGallery/Color|13|  text=Yoob (Magenta) }}
}}
}}
==Gallery==
<gallery>
SSBC_Yoshi_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Yoshi_Changelog_Banner.png|Changelog Banner
SSBC_Yoshi_Wallpaper.png|Wallpaper
</gallery>


==Trivia==
==Trivia==
* Fun Fact Here
* Yoshi used Mario Party 8 artwork in earlier builds in 0.8. This was shared with Mario, Luigi, Peach, Wario and Waluigi.
* Fun Fact Here too
* It was considered at a point in development that there was meant to be a form without a DJC (Double Jump Cancel). It was scrapped for unknown reasons.


{{Navbox-SSBC}}
{{Navbox-SSBC}}

Latest revision as of 20:19, 8 June 2024

Yoshi

Yoshi (Nintendo)

SSBC Yoshi Stock.png
SSBC Yoshi Portrait.png
SSBC Yoshi Icon.png


Introduction

xSSBC_Yoshi_Stock.png Yoshi (ヨッシー) is the name of both the character and his species that debuted in Super Mario World as a companion to xSSBC_Mario_Stock.png Mario & xSSBC_Luigi_Stock.png Luigi before gaining it's own series, Yoshi's Island, which is represented in Smash as Yoshi's home series. In that game, Yoshis try to help reunite Baby Mario with Baby Luigi after a stork had been attacked by Toadies. Yoshis are capable of eating just about anything, but they especially love fruits. Some fruit even grant them special abilities...

Versus Theme Yoshi's Delightful Melody Yoshi's Story / Yoshi's Island

SSBC Yoshi Icon.png

Martron

SSBC Crusade Icon.png


Overview

Yoshi Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.28
Heavyweight
0.28
High
0.86
Walk Speed Run Start Speed Run Acceleration Run Speed
1.8
Slow
3.6
Fast
0.1
4.0
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
6.65
8.15
3.4
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.9
2.6
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.22
0.6
Crawl, Double Jump Cancel

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Yoshi: Competitive Overview

Kirby Copy Ability Wheel SSBC Kirby CopyAbility Wheel.png Based on Yoshi's Side Special "Egg Roll"


Home Stage SSBC DinosaurLand StageIcon.png Dinosaur Land SSBC Mario Icon.png


Home Stage SSBC FlowerGarden StageIcon.png Flower Garden SSBC Yoshi Icon.png


Home Stage SSBC YoshisStory StageIcon.png Yoshi's Story SSBC Yoshi Icon.png


Home Stage File:SSBC SuperHappyTree StageIcon.png Super Happy Tree SSBC Yoshi Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
Egg Lay (Neutral Special)
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Yoshi uses his tongue to catch and swallow the opponent, and turn them into an egg.

Egg Roll (Side Special)
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Yoshi turns into an egg and rolls around the stage. Can be influenced left or right.

Egg Throw (Up Special)
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Yoshi chucks an Egg in a rainbow-curved arc. It doesn't exactly help in recovery, but the first few throws halt Yoshi's vertical momentum for a while.

Yoshi Bomb (Down Special)
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Yoshi ground pounds on top of the opponent. This produces small star projectiles.

Final Smash
Super Dragon (Final Smash)
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Yoshi gains angelic wings, and uses them to fly across the stage and shoot fireballs.

Alternate Costumes

Base (Green)
Red Yoshi (Red)
Blue Yoshi (Blue)
Yellow Yoshi (Yellow)
Black Yoshi (Black)
White Yoshi (White)
Purple Yoshi (Purple)
Orange Yoshi (Orange)
Pink Yoshi (Pink)
Light Blue Yoshi (Cyan)
Plessie (Peach)
Rex (Indigo)
Yoob (Magenta)

Gallery

Trivia

  • Yoshi used Mario Party 8 artwork in earlier builds in 0.8. This was shared with Mario, Luigi, Peach, Wario and Waluigi.
  • It was considered at a point in development that there was meant to be a form without a DJC (Double Jump Cancel). It was scrapped for unknown reasons.


General
Downloads
Controls
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Music
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Agumon
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Alts / Transformations
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