Matrimelee/Jimmy: Difference between revisions
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== Special Moves == | == Special Moves == | ||
'''Red Rage - 236A/C''' | |||
Jimmy throws a fireball at the opponent. | |||
'''Sho Ryu Dan - 623A/C''' | |||
Jimmy does a spinning flame uppercut | |||
*Can be dash enhanced. | |||
'''Heat Hurricane 63214A/C''' | |||
Jimmy performs a rekka with the 63214A variant having no differences unlike the 63214C variant, which can be decided by the player. | |||
*63214c has 3 finishing moves: | |||
:*623c - Uppercut finish. | |||
:*236c - Flaming Punch finish. | |||
:*214c - Overhead Elbow finish. (Can cancel the 2nd rekka hit.) | |||
*If no finishers are inputted, the rekka will only hit twice. | |||
'''Cannon Kick - 214B/D''' | |||
Jimmy does a front flip with his leg out, hitting the opponent with an overhead kick. | |||
*214b is the fastest variant and can be comboed into and off of. | |||
*214d is much slower and causes a knockdown. | |||
== Super Moves == | == Super Moves == | ||
'''Gun Blow - 2141236A''' | |||
Jimmy dashes to his enemy with a flaming punch, then hits them with a flaming uppercut. | |||
'''Gun Blow MAX - 2141236C''' | |||
Jimmy dashes to his enemy with a flaming punch, hits them with a flaming uppercut, then punches the ground making a flame geyser hit the opponent in the air. | |||
==Combos== | ==Combos== | ||
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Revision as of 09:51, 18 May 2020
Overview
Strengths | Weaknesses |
---|---|
Strategy
Normal Moves
Special Moves
Red Rage - 236A/C
Jimmy throws a fireball at the opponent.
Sho Ryu Dan - 623A/C
Jimmy does a spinning flame uppercut
- Can be dash enhanced.
Heat Hurricane 63214A/C
Jimmy performs a rekka with the 63214A variant having no differences unlike the 63214C variant, which can be decided by the player.
- 63214c has 3 finishing moves:
- 623c - Uppercut finish.
- 236c - Flaming Punch finish.
- 214c - Overhead Elbow finish. (Can cancel the 2nd rekka hit.)
- If no finishers are inputted, the rekka will only hit twice.
Cannon Kick - 214B/D
Jimmy does a front flip with his leg out, hitting the opponent with an overhead kick.
- 214b is the fastest variant and can be comboed into and off of.
- 214d is much slower and causes a knockdown.
Super Moves
Gun Blow - 2141236A
Jimmy dashes to his enemy with a flaming punch, then hits them with a flaming uppercut.
Gun Blow MAX - 2141236C
Jimmy dashes to his enemy with a flaming punch, hits them with a flaming uppercut, then punches the ground making a flame geyser hit the opponent in the air.
Combos
Combo | Damage | Notes | |||
Combos |