Matrimelee/Kanji: Difference between revisions
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[[Image:kanji_portrait.jpeg|frame|right|Kanji Kokuin]] | [[Image:kanji_portrait.jpeg|frame|right|Kanji Kokuin]] | ||
[[Image:MM_Kanji_Colors.png|400px|thumb|right|Colors]] | |||
==Introduction== | ==Introduction== | ||
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{{MoveData | {{MoveData | ||
|image= | |image=MM_Kanji_Dash_4xP.png | ||
|caption= | |caption= | ||
|name=Dash Mash A ''or'' C | |name=Dash Mash A ''or'' C | ||
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{{MoveData | {{MoveData | ||
|image= | |image=MM_Kanji_Dash_632146P.png | ||
|caption= | |caption= | ||
|name=Dash 641236.A ''or'' C | |name=Dash 641236.A ''or'' C | ||
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===Stress Shot=== | ===Stress Shot=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=MM_Kanji_46bd.png | ||
|caption= | |caption=Start-up | ||
|name=[4]6. | |image2=MM_Kanji_46bd_2.png | ||
|caption2=Final hit | |||
|name=[4]6.B+D | |||
|data=Bakuretsu Houhi (Exploding Fart) | |data=Bakuretsu Houhi (Exploding Fart) | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
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{{MoveData | {{MoveData | ||
|image= | |image=MM_Kanji_bdbbd_lvl2_startup.png | ||
|caption= | |caption=Start-up | ||
|name= | |image2=MM_Kanji_bdbbd_lvl2_hits.png | ||
|caption2=on hit | |||
|name=B+D,B,B,D | |||
|data=Kankadou Icchoku Sen (Restore to life) | |data=Kankadou Icchoku Sen (Restore to life) | ||
{{AttackData-Matrim | {{AttackData-Matrim | ||
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}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== | ||
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| align="center" style="background:#f0f0f0;"|'''Notes''' | | align="center" style="background:#f0f0f0;"|'''Notes''' | ||
|- | |- | ||
| colspan="6" align="center" | '''Combos''' | | colspan="6" align="center" | '''Basic Combos''' | ||
|- | |||
|9.D >> 2.A > 2.A > 2.A xx [4]6.BD | |||
|51 | |||
|25 | |||
|Requires 1 Stress Meter. | |||
|- | |||
|66.P (3 hits) xx PPPP | |||
|45 | |||
|27 | |||
|Good utility combo to force the opponent to guess a grab or a low. | |||
|- | |||
|66.P (3 hits) xx 632146.C | |||
|33 | |||
|16 | |||
| | |||
|- | |||
|66.P (3 hits) xx 41236.B >> cl.5C xx PPPP | |||
|41 | |||
|20 | |||
| | |||
|- | |||
|9.D >> 2.CD xx [4]6.BD | |||
|65 | |||
|32 | |||
|Requires 1 Stress Meter. | |||
|- | |||
|66.P (3 hits) xx B+D,B,B,D | |||
|82 | |||
|41 | |||
|Requires 2 Stress Meter | |||
|- | |||
| colspan="6" align="center" | '''Intermediate Combos''' | |||
|- | |||
|66.P (3 hits) > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | |||
|49 | |||
|24 | |||
| | |||
|- | |||
|66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | |||
|68 | |||
|39 | |||
|Requires 1 Stress Meter. | |||
|- | |||
|66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> 5.CD | |||
|43 | |||
|43 | |||
|41236.B >> 5.CD is a low frame link. | |||
|- | |||
|66.P (3 hits) >> cl.5A > cl.5A > 5.A > C xx B+D,B,B,D | |||
|83 | |||
|46 | |||
|Requires 2 Stress Meter. | |||
|- | |||
| colspan="6" align="center" | '''Advanced Combos''' | |||
|- | |||
|9.C >> 2.CD > 6.A > K | |||
|28 | |||
|14 | |||
|Corner only. | |||
|- | |||
|66.P (3 hits) > PPPP xx [4]6.BD | |||
|78 | |||
|39 | |||
|You must buffer Flash Cane before the last hit of 66.P to land [4]6.BD.<br>Requires 1 Stress Meter. | |||
|- | |||
|66.P (3 hits) >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | |||
|71 | |||
|35 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B.<br>Requires 1 Stress Meter. | |||
|- | |||
|66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> 5.CD | |||
|46 | |||
|46 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | |||
|- | |||
|66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | |||
|54 | |||
|27 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | |||
|- | |||
|66.P (3 hits) ~> cl.5A > 5.A > C xx B+D,B,B,D | |||
|75 | |||
|37 | |||
|2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B.<br>Requires 2 Stress Meter. | |||
|- | |- | ||
|8.C > C >> 5.A > C >> 5.A > C xx 41236.B >> 5.CD | |||
|56 | |||
|56 | |||
|You must microwalk forward to land the first 5.A > C and be close enough to do it again.<br>41236.B >> 5.CD is a low frame link. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5D xx [4]6.BD | |||
|97 | |||
|48 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br>Requires 1 Stress Meter. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx B+D,B,B,D | |||
|101 | |||
|50 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br> Requires 2 Stress Meter. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5C xx PPPP | |||
|77 | |||
|38 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br> You can land more hits of flash cane in the corner. | |||
|- | |||
|66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> 5.CD | |||
|72 | |||
|72 | |||
|Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B.<br>41236.B >> 5.CD is a low frame link. | |||
|- | |||
|(Air to Air) 8.C > C >> cl.5D > cl.5C xx PPPP >> cl.5D xx [4]6.BD | |||
|92 | |||
|46 | |||
|Only works on Saizo, Poochy and Chinnen.<br>Corner Only. | |||
|- | |- | ||
|(Juggle) cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx [4]6.BD | |||
|127 | |||
|63 | |||
|Only works on Saizo, Poochy and Chinnen.<br>Corner Only. | |||
|} | |} | ||
==Additional Character Resources== | ==Additional Character Resources== | ||
*Kanji Combo Expo 1 (Various Advanced Combos) | |||
:https://www.youtube.com/watch?v=y4WqapKgYHs | |||
*Kanji P-Linking Demonstration | |||
:https://www.youtube.com/watch?v=K3R_fYZNN-E | |||
Latest revision as of 12:39, 3 August 2020
Introduction
Kanji found out about the Matrimelee tournament through Kintaro Kokuin, who told him that many other relatives were invited to it. Kanji was surprised at not receiving an invitation and later found out the prize for the winner was to earn the hand of a young princess. Kanji wanted a bride and grew impatient as the tournament was approaching so he stole an invite from another fighter.
Overview
Strengths | Weaknesses |
---|---|
|
|
Strategy
Use dash C > EX flash cane whenever your opponent is in a corner or you are about to get rage explosion. Jumping D (or jumping C if the opponent has long air pokes) for air-to-air. Can end pressure strings on 41236B/D pretty safely but some characters can punish it. If your opponent is throwing projectiles at you, your 63214.A will absorb most of them.
Normal Moves
Far Standing Normals
5.A
|
---|
5.B
|
---|
5.C
|
---|
5.D
|
---|
5.CD
|
---|
Close Standing Normals
cl.5A
|
---|
cl.5B
|
---|
cl.5C
|
---|
cl.5D
|
---|
Crouching Normals
2.A
|
---|
2.B
|
---|
2.C
|
---|
2.D
|
---|
2.CD
|
---|
Jumping Normals
8.A
|
---|
8.B
|
---|
8.C
|
---|
8.D
|
---|
7.C or 9.C
|
---|
7.D or 9.D
|
---|
Command Normals
6.A
|
---|
6.A > P
|
Follow-up to 6.A. |
---|
6.A > K
|
---|
Dash Normals
66.A or C
|
---|
66.B or D
|
---|
Rage Explosion, Throws & Guard Cancel
Grabs
|
---|
Guard Cancel
|
---|
Rage Explosion
|
---|
Special Moves
Loincloth Strike
41236.B
|
Isshakufu Da (Loincloth Strike) |
---|
41236.D
|
---|
Small Spirit Bullet
63214.A or C
|
Genmei Kikou Dan (Small Spirit Bullet) |
---|
Flash Cane
Mash A or C
|
Gekijou Juujitsuki (AKA "Flash Cane") |
---|
Dash Mash A or C
|
---|
Rising Headbutt
641236.A or C
|
Kyosuihizaryou (AKA "Rising Headbutt") |
---|
Dash 641236.A or C
|
---|
Super Moves
Stress Shot
[4]6.B+D
|
Bakuretsu Houhi (Exploding Fart) |
---|
Ippatsu Ougi
B+D,B,B,D
|
Kankadou Icchoku Sen (Restore to life) |
---|
Combos
Combo | Total Damage | Permanent Damage | Notes | ||
Basic Combos | |||||
9.D >> 2.A > 2.A > 2.A xx [4]6.BD | 51 | 25 | Requires 1 Stress Meter. | ||
66.P (3 hits) xx PPPP | 45 | 27 | Good utility combo to force the opponent to guess a grab or a low. | ||
66.P (3 hits) xx 632146.C | 33 | 16 | |||
66.P (3 hits) xx 41236.B >> cl.5C xx PPPP | 41 | 20 | |||
9.D >> 2.CD xx [4]6.BD | 65 | 32 | Requires 1 Stress Meter. | ||
66.P (3 hits) xx B+D,B,B,D | 82 | 41 | Requires 2 Stress Meter | ||
Intermediate Combos | |||||
66.P (3 hits) > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | 49 | 24 | |||
66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | 68 | 39 | Requires 1 Stress Meter. | ||
66.P > cl.5A > cl.5A > 5.A > C xx 41236.B >> 5.CD | 43 | 43 | 41236.B >> 5.CD is a low frame link. | ||
66.P (3 hits) >> cl.5A > cl.5A > 5.A > C xx B+D,B,B,D | 83 | 46 | Requires 2 Stress Meter. | ||
Advanced Combos | |||||
9.C >> 2.CD > 6.A > K | 28 | 14 | Corner only. | ||
66.P (3 hits) > PPPP xx [4]6.BD | 78 | 39 | You must buffer Flash Cane before the last hit of 66.P to land [4]6.BD. Requires 1 Stress Meter. | ||
66.P (3 hits) >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5D xx [4]6.BD | 71 | 35 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. Requires 1 Stress Meter. | ||
66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> 5.CD | 46 | 46 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | ||
66.P >> 2.B ~> cl.5A > 5.A > C xx 41236.B >> cl.5C xx PPPP | 54 | 27 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. | ||
66.P (3 hits) ~> cl.5A > 5.A > C xx B+D,B,B,D | 75 | 37 | 2.B ~> cl.5A is a P-link. In order to land this, you need to do 2.B ~> cl.5A,B to cancel the recovery of 2.B. Requires 2 Stress Meter. | ||
8.C > C >> 5.A > C >> 5.A > C xx 41236.B >> 5.CD | 56 | 56 | You must microwalk forward to land the first 5.A > C and be close enough to do it again. 41236.B >> 5.CD is a low frame link. | ||
66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5D xx [4]6.BD | 97 | 48 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. Requires 1 Stress Meter. | ||
66.P > PPPP >> 2.B > B > 5.D xx B+D,B,B,D | 101 | 50 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. Requires 2 Stress Meter. | ||
66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> cl.5C xx PPPP | 77 | 38 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. You can land more hits of flash cane in the corner. | ||
66.P > PPPP >> 2.B > B > 5.D xx 41236.B >> 5.CD | 72 | 72 | Opponent must be crouching for 2.B to link. You must buffer Flash Cane before the last hit of 66.P to land 2.B. 41236.B >> 5.CD is a low frame link. | ||
(Air to Air) 8.C > C >> cl.5D > cl.5C xx PPPP >> cl.5D xx [4]6.BD | 92 | 46 | Only works on Saizo, Poochy and Chinnen. Corner Only. | ||
(Juggle) cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx PPPP >> cl.5C xx [4]6.BD | 127 | 63 | Only works on Saizo, Poochy and Chinnen. Corner Only. |
Additional Character Resources
- Kanji Combo Expo 1 (Various Advanced Combos)
- Kanji P-Linking Demonstration