Super Smash Bros. Crusade/Bowser: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Created page with "<center><font size="4"><b>Mario (Super Mario Bros.)</b></br>Nintendo</font></center>|thumb|right File:SSBC_Mario_Icon.png|<center><i>Series...")
 
 
(25 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:SSBC_Mario_Portrait.png|<center><font size="4"><b>Mario (Super Mario Bros.)</b></br>Nintendo</font></center>|thumb|right]]
{{CharacterInfobox-SSBC
[[File:SSBC_Mario_Icon.png|<center><i>Series icon</i></center>|thumb|right]]
|name=Bowser
|IP=Super Mario Bros.
|company=Nintendo
|portrait=SSBC_Bowser_Portrait.png
|stockIcon=SSBC_Bowser_Stock.png
|seriesIcon=SSBC_Mario_Icon.png
}}
==Introduction==
==Introduction==
'''Character (Franchise here)''' Who is this?
{{Character Label|Super Smash Bros. Crusade|Bowser|22px|SSBC_Bowser_Stock.png|label=Bowser}}'''(クッパ, Koopa)''' is the supreme ruler of the Koopa Troop and  known better as the King of the Koopas. As the main antagonist of {{Character Label|Super Smash Bros. Crusade|Mario|22px|SSBC_Mario_Stock.png|label=Mario}}, he pulls all kinds of tricks since his debut to ensure{{Character Label|Super Smash Bros. Crusade|Peach|22px|SSBC_Peach_Stock.png|label=Princess Peach}} is his and his alone, whether it's by his strength and fire breathing abilities, or all sorts of machinery. In this game, he relies on his brute strength to power through the competition above all else.
{{CharacterVersusTheme-SSBC
| charaName  = Bowser
| stockIcon  = SSBC_Bowser_Stock.png
| themeTitle  = Bowser's Fury (Phase 1)
| themeSource = Super Mario 3D World + Bowser's Fury
| themeLogo  = SSBC_Mario_Icon.png
| remixArtist = Nintendo
| remixLogo  = SSBC_Music_Icon.png
| youtube    = https://www.youtube.com/watch?v=N_z9S7inxZg
}}


==Overview==
==Overview==
===Attributes===
{{Attributes-SSBC
'''* Weight:''' 100<br>
| character    = Bowser
'''* Gravity:''' 100<br>
| name          = Bowser
'''* Max Jumps:''' 100<br>
| stockIcon    = SSBC_Bowser_Stock.png
'''* Walk Speed:''' Fast<br>
| weight        = 0.36
'''* Run Start Speed:''' Way too Fast<br>
| gravity      = 0.25
'''* Run Acceleration:''' <br>
| maxJumps      = 3.0
'''* Run Speed:''' <br>
| walkSpeed    = 2.1
'''* Jump Momentum:''' <br>
| runStart      = 2.4
'''* Jump Speed:''' <br>
| runAccel      = 0.3
'''* Mid Jump Speed:''' <br>
| runSpeed      = 3.5
'''* Short Hop Speed:''' <br>
| friction      = 1.35
'''* Air Speed:''' <br>
| jumpMomentum  = 0.5
'''* Fall Speed:''' <br>
| jumpSpeed    = 6.25
'''* Fast Fall Multiplier:''' <br>
| midJumpSpeed  = 6.0
'''* Air Acceleration:''' <br>
| shortHopSpeed = 3.3
'''* Air Friction:''' <br>
| airSpeed      = 2.2
'''* Airdash Speed:''' <br>
| fallSpeed    = 3.2
'''* Friction:''' <br>
| fastFall      = 1.5
| airAccel      = 0.17
| airFriction  = 0.1
| airDash      = 8.0
| canCrawl      = yes
| canWallJump  = no
| canWallCling  = no
| canWallClimb  = no
| canFloat      = no
| canGlide      = no
| canDJC        = no
| canZAir      = no
}}
'''* Archetype:''' <br>
'''* Availability:''' Default<br>


===Gimmick===
===Game Plan===
Brief description of what makes them unique to other fighters.
"3 good things about the character". "Unique Mechanic".  


===Game Plan===
"1-3 bad things".
Insert Character's General Game Plan.
 
Quick overview/ Description of
* Tilts are...
* Smashes are...
* Aerials are...
* Throws are...
 
* For Neutral, character does thing
* For Advantage, character does thing
* For Disadvantage, character does thing
 
"Character is for you if:" 
* Archetype
* Game plan
* Pros


{{ProConTable
''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Bowser/Competitive|Bowser: Competitive Overview]]'''
|pros=
*Pro 1
*Pro 2
*Pro 3


|cons=
{{KirbyCopyAbility-SSBC
*Cons 1
| name        = Bowser
*Cons 2
| stockIcon  = SSBC_Bowser_Stock.png
*Cons 3
| icon        = SSBC_Kirby_CopyAbility_Fire.png
| ability    = Fire
| description = Based on Bowser's most iconic attack being his Fire Breath
}}
{{HomeStage-SSBC
| charaName  = Bowser
| stockIcon  = SSBC_Bowser_Stock.png
| stageName  = Bowser's Castle
| stageLogo  = SSBC_Mario_Icon.png
| stageIcon  = SSBC_BowsersCastle_StageIcon.png
}}
}}


Line 48: Line 97:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.''
|name=Jab 1<br>
|name=Jab 1
A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 64: Line 112:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 70: Line 118:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5A.5A.''
|name=Jab 2<br>
|name=Jab 2
A.A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 86: Line 133:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Follows up with a Right punch forward.
  |description= Jab
  }}
  }}
}}
}}
Line 92: Line 139:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=5A.5A.5A.
|name=Jab 3<br>
|name=Jab 3
A.A.A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 108: Line 154:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Finishes with a kick forward.
  |description=Jab
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Tilts</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6A.''
|name=Side Tilt<br>
|name=Side Tilt
6A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 131: Line 176:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8A.''
|name=Up Tilt<br>
|name=Up Tilt
8A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 152: Line 196:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2A.''
|name=Down Tilt<br>
|name=Down Tilt<br>
2A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 173: Line 216:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Tilt
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6C.''
|name=Side Smash<br>
|name=Side Smash<br>
6C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 196: Line 238:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8C.''
|name=Up Smash<br>
|name=Up Smash
8C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 217: Line 258:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2C.''
|name=Down Smash<br>
|name=Down Smash
2C.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 238: Line 278:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Smash
  }}
  }}
}}
}}
Line 245: Line 285:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Dash/Run) A.''
|name=Dash Attack<br>
|name=Dash Attack
66A.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 261: Line 300:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Dsh Atk
  }}
  }}
}}
}}


 
====== <font style="visibility:hidden" size="0">Aerials</font> ======
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 5A.''
|name=Neutral Air<br>
|name=Neutral Air
5A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 284: Line 322:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 6A.''
|name=Forward Air<br>
|name=Forward Air
6A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 305: Line 342:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 4A.''
|name=Back Air<br>
|name=Back Air
4A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 326: Line 362:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 8A.''
|name=Up Air<br>
|name=Up Air
8A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 347: Line 382:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=Fast Punch forward.
  |description=Aerial
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Air) 2A.''
|name=Down Air<br>
|name=Down Air
2A. (Air)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 368: Line 402:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Aerial
  }}
  }}
}}
}}
Line 374: Line 408:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(Grounded) 5Z. or 6Z.''
|name=Grab<br>
|name=Grab
5Z./6Z. (Ground)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 395: Line 428:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 5A.''
|name=Pummel<br>
|name=Pummel
5A. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 411: Line 443:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Pummel
  }}
  }}
}}
}}
Line 418: Line 450:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 6.''
|name=Forward Throw<br>
|name=Forward Throw
6. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 434: Line 465:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 4.''
|name=Back Throw<br>
|name=Back Throw
4. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 455: Line 485:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 8.''
|name=Up Throw<br>
|name=Up Throw
8. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 476: Line 505:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''(During Grab) 2.''
|name=Down Throw<br>
|name=Down Throw
2. (Grab)
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 497: Line 525:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Throw
  }}
  }}
}}
}}
Line 504: Line 532:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Neutral Special)''
|name=Neutral Special<br>
|name=Fire Breath
5B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 520: Line 547:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description= Bowser expels a stream of fire from his mouth that decreases over time for as long as you hold the button. In this game, this pushes out the opponent more than it does officially, along with expiring quicker, which makes this a relatively niche option for range, unlike it's official counterpart. That being said, it's not completely disregarded for this purpose, and can be used to close the gap.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''6B. (Side Special)''
|name=Side Special<br>
|name=Koopa Klaw
6B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 541: Line 567:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Bowser throws his arm forward in an attempt to grab the opponent. If it succeeds, he holds you in place for a short moment. Opponents can mash out of it. Has a pummel (a quick bite attack), a forward throw and a back throw that can be used. If opponents are too far away, this turns into a simple claw slash that has potential to KO. This move is also relatively niche in Bowser's toolkit, as many would opt for his reliable strength and KO ability rather than a command grab that has seen better days.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''8B. (Up Special)''
|name=Up Special<br>
|name=Whirling Fortress
8B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 562: Line 587:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=Withdraws into his shell and spirals rapidly. This hits multiple times both grounded in midair. More reliable on the ground than it is midair.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''2B. (Down Special)''
|name=Down Special<br>
|name=Bowser Bomb
2B.
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 583: Line 607:
  |Active=4
  |Active=4
  |Priority=1
  |Priority=1
  |description=
  |description=A ground pound manoeuvre. Bowser leaps in the air horns first before slamming back down to the ground. This move has impressive KO power and skips the leap portion midair as you're already in the air before you fall. Perhaps the most useful of the four specials other than Whirling Fortress for recovery, and generally the most used special move of the four.
  }}
  }}
}}
}}
Line 590: Line 614:
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=''5B. (Full Meter)''
|name=Mario Finale<br>
|name=Final Smash:<br>
5B. (Max Meter)
Giga Bowser
|data=
|data=
  {{AttackData-SSBC
  {{AttackData-SSBC
Line 606: Line 630:
  |Active=-
  |Active=-
  |Priority=-
  |Priority=-
  |description= Unleashes two Massive Fireballs which slowly move forward to push opponents offstage.
  |description= Bowser transforms into Giga Bowser, increasing in size and his stats changing drastically. He's not very scary in this game due to having the same base sprite and attacks but even stronger than before, but while he lacks in style he makes up for in making pure chaos and stacking results perfectly in your favour.
  }}
  }}
}}
}}


==Alternate Costumes==
==Alternate Costumes==
{{ColorGallery | filePrefix=SSBC_Mario_Color_| imagewidths=220 |imageheights=220 | showtext=no | colors=
{{ColorGallery | filePrefix=SSBC_Bowser_Color_| imagewidths=457 |imageheights=449 | showtext=yes | colors=
  {{ColorGallery/Color|1}}
  {{ColorGallery/Color|1|  text=Default (Green) }}
  {{ColorGallery/Color|2}}
  {{ColorGallery/Color|2|  text=Red }}
  {{ColorGallery/Color|3}}
  {{ColorGallery/Color|3|  text=Blue }}
  {{ColorGallery/Color|4}}
  {{ColorGallery/Color|4|  text=Yellow }}
  {{ColorGallery/Color|5}}
  {{ColorGallery/Color|5|  text=Black }}
  {{ColorGallery/Color|6}}
  {{ColorGallery/Color|6|  text=Dry Bowser }}
  {{ColorGallery/Color|7}}
  {{ColorGallery/Color|7|  text=Dark Bowser }}
  {{ColorGallery/Color|8}}
  {{ColorGallery/Color|8|  text=Pink }}
{{ColorGallery/Color|9|  text=Giga Bowser }}
{{ColorGallery/Color|10|  text=Meowser }}
{{ColorGallery/Color|11|  text=Fury Bowser }}
{{ColorGallery/Color|12|  text=Fake Bowser (SMB: The Lost Levels)}}
{{ColorGallery/Color|13|  text=King Koopa (DIC Entertainment)}}
{{ColorGallery/Color|14|  text=Wart }}
{{ColorGallery/Color|15|  text=Peach }}
{{ColorGallery/Color|16|  text=Midbus }}
{{ColorGallery/Color|17|  text=Player 2 (Yoshi's Cookie) }}
{{ColorGallery/Color|18|  text=Ganon (The Legend of Zelda) }}
{{ColorGallery/Color|19|  text=Demise (Skyward Sword) }}
{{ColorGallery/Color|20|  text=Drednaw (Pokemon) }}
{{ColorGallery/Color|21|  text=Zavok (Sonic the Hedgehog) }}
{{ColorGallery/Color|22|  text=Gomorrah (Bayonetta) }}
{{ColorGallery/Color|23|  text=Strider (Bayonetta 3) }}
{{ColorGallery/Color|24|  text=Moon Devourer (Punisher Gray Raven) }}
{{ColorGallery/Color|25|  text=Mountain of Smiling Bodies (Library of Ruina) }}
{{ColorGallery/Color|26|  text=Context }}
}}
}}
==Gallery==
<gallery>
SSBC_Bowser_PromoArt_Triforceriku.png|Promo Art by Triforceriku
SSBC_Bowser_Changelog_Banner.png|Changelog Banner
SSBC_Bowser_Wallpaper.png|Wallpaper
SSBC_Bowser_CSSArtv090_GigaBoots.png|Character Portrait 0.9.0 by GigaBoots
</gallery>


==Trivia==
==Trivia==

Latest revision as of 19:00, 26 March 2024

Bowser

Super Mario Bros. (Nintendo)

SSBC Bowser Stock.png
SSBC Bowser Portrait.png
SSBC Mario Icon.png


Introduction

xSSBC_Bowser_Stock.png Bowser(クッパ, Koopa) is the supreme ruler of the Koopa Troop and known better as the King of the Koopas. As the main antagonist of xSSBC_Mario_Stock.png Mario, he pulls all kinds of tricks since his debut to ensurexSSBC_Peach_Stock.png Princess Peach is his and his alone, whether it's by his strength and fire breathing abilities, or all sorts of machinery. In this game, he relies on his brute strength to power through the competition above all else.

Versus Theme Bowser's Fury (Phase 1) Super Mario 3D World + Bowser's Fury

SSBC Mario Icon.png

Nintendo

SSBC Music Icon.png


Overview

Bowser Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.36
Super Heavyweight
0.25
Very High
1.35
Walk Speed Run Start Speed Run Acceleration Run Speed
2.1
Average
2.4
Slow
0.3
3.5
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.5
6.25
6.0
3.3
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.2
3.2
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.17
0.1
Crawl

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Bowser: Competitive Overview

Kirby Copy Ability Fire SSBC Kirby CopyAbility Fire.png Based on Bowser's most iconic attack being his Fire Breath


Home Stage SSBC BowsersCastle StageIcon.png Bowser's Castle SSBC Mario Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with Hand

Pummel
(During Grab) 5A.
(During Grab) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Pummel


Forward Throw
(During Grab) 6.
(During Grab) 6.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Back Throw
(During Grab) 4.
(During Grab) 4.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Up Throw
(During Grab) 8.
(During Grab) 8.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Down Throw
(During Grab) 2.
(During Grab) 2.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Throw

Specials
Fire Breath
5B. (Neutral Special)
5B. (Neutral Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Bowser expels a stream of fire from his mouth that decreases over time for as long as you hold the button. In this game, this pushes out the opponent more than it does officially, along with expiring quicker, which makes this a relatively niche option for range, unlike it's official counterpart. That being said, it's not completely disregarded for this purpose, and can be used to close the gap.

Koopa Klaw
6B. (Side Special)
6B. (Side Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Bowser throws his arm forward in an attempt to grab the opponent. If it succeeds, he holds you in place for a short moment. Opponents can mash out of it. Has a pummel (a quick bite attack), a forward throw and a back throw that can be used. If opponents are too far away, this turns into a simple claw slash that has potential to KO. This move is also relatively niche in Bowser's toolkit, as many would opt for his reliable strength and KO ability rather than a command grab that has seen better days.

Whirling Fortress
8B. (Up Special)
8B. (Up Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Withdraws into his shell and spirals rapidly. This hits multiple times both grounded in midair. More reliable on the ground than it is midair.

Bowser Bomb
2B. (Down Special)
2B. (Down Special)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A ground pound manoeuvre. Bowser leaps in the air horns first before slamming back down to the ground. This move has impressive KO power and skips the leap portion midair as you're already in the air before you fall. Perhaps the most useful of the four specials other than Whirling Fortress for recovery, and generally the most used special move of the four.

Final Smash
Final Smash:
Giga Bowser
5B. (Full Meter)
5B. (Full Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Bowser transforms into Giga Bowser, increasing in size and his stats changing drastically. He's not very scary in this game due to having the same base sprite and attacks but even stronger than before, but while he lacks in style he makes up for in making pure chaos and stacking results perfectly in your favour.

Alternate Costumes

Default (Green)
Red
Blue
Yellow
Black
Dry Bowser
Dark Bowser
Pink
Giga Bowser
Meowser
Fury Bowser
Fake Bowser (SMB: The Lost Levels)
King Koopa (DIC Entertainment)
Wart
Peach
Midbus
Player 2 (Yoshi's Cookie)
Ganon (The Legend of Zelda)
Demise (Skyward Sword)
Drednaw (Pokemon)
Zavok (Sonic the Hedgehog)
Gomorrah (Bayonetta)
Strider (Bayonetta 3)
Moon Devourer (Punisher Gray Raven)
Mountain of Smiling Bodies (Library of Ruina)
Context

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


General
Downloads
Controls
Stages
Items
Mechanics
System Info
Game Modes
Music
Characters
Agumon
Ashley
Black Mage
Bomberman
Bowser
Captain Falcon
Chun-li
Crash
Dante
Dark Link
Donkey Kong
Dr. Mario
Duck Hunt Dog
Evil Ryu
Falco
Fox
Ganondorf
Geno
Goku
Gooey
Goomba
Heracross
Ice Climbers
Jigglypuff
Kirby
Klonoa
Knuckles
Krystal
Link
Little Mac
Lucario
Lucas
Luigi
Mach Rider
Mario
Marth
Mega Man
Meta Knight
Mewtwo
Mr. Game & Watch
Nega Shantae
Ness
Olimar
Pac-Man
Patamon
Peach
Petey Piranha
Phoenix Wright
Pichu
Pikachu
Porky
Rayman
Ridley
Ristar
R.O.B.
Ryu
Saki
Samus
Shadow
Shantae
Snake
Snivy
Sonic
Sukapon
Tails
Tetromino
Tingle
Toad
Toon Link
Vegeta
Waluigi
Wario
Weegee
Yoshi
Zero Suit Samus
Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)