Super Smash Bros. Crusade/Duck Hunt Dog: Difference between revisions
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{{CharacterInfobox-SSBC | |||
|name=Duck Hunt Dog | |||
|IP=Duck Hunt | |||
|company=Nintendo | |||
|portrait=SSBC_DuckHuntDog_Portrait.png | |||
|stockIcon=SSBC_DuckHuntDog_Stock.png | |||
|seriesIcon=SSBC_DuckHunt_Icon.png | |||
}} | |||
==Introduction== | ==Introduction== | ||
''' | {{Character Label|Super Smash Bros. Crusade|Duck Hunt Dog|22px|SSBC_DuckHuntDog_Stock.png|label=Duck Hunt Dog}}'''(Duck Hunt)''' is a character that is seen in the NES game "Duck Hunt" in 1984, an innovative game for its time, utilizing a toy gun that picks up light patterns on CRT TVs to shoot as many ducks as possible. This is the only game in the series, excluding the NES bundles that usually include Duck Hunt and Super Mario Bros. | ||
Duck Hunt Dog appears in another game involving the NES Light Zapper, called "Barker Bill's Trick Shooting". In this game, the dog makes a cameo appearance in the Balloon Saloon minigame, where the player is tasked to shoot the balloons and avoid shoot the dog. Yikes! | |||
Duck Hunt, the game's legacy would carry on to later video games distributed by Nintendo, including - but not limited to - Yoshi's Safari, Wii Play, Mario & Sonic at the Olympic Games, and Link's Crossbow Training. | |||
{{CharacterVersusTheme-SSBC | |||
| charaName = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| themeTitle = Stage Menu Jingle | |||
| themeSource = Duck Hunt | |||
| themeLogo = SSBC_DuckHunt_Icon.png | |||
| remixArtist = Martron | |||
| remixLogo = SSBC_Crusade_Icon.png | |||
| youtube = | |||
}} | |||
==Overview== | ==Overview== | ||
=== | {{Attributes-SSBC | ||
| character = Duck Hunt Dog | |||
| name = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| weight = 0.28 | |||
| gravity = 0.25 | |||
| maxJumps = 3.0 | |||
| walkSpeed = 2.0 | |||
| runStart = 3.0 | |||
| runAccel = 0.01 | |||
| runSpeed = 4.0 | |||
| friction = 0.9 | |||
'''* | | jumpMomentum = 0.82 | ||
'''* | | jumpSpeed = 5.8 | ||
| midJumpSpeed = 6.8 | |||
| shortHopSpeed = 3.0 | |||
| airSpeed = 2.8 | |||
| fallSpeed = 3.0 | |||
| fastFall = 1.3 | |||
| airAccel = 0.18 | |||
| airFriction = 0.5 | |||
| airDash = 8.0 | |||
| canCrawl = yes | |||
| canWallJump = no | |||
| canWallCling = no | |||
| canWallClimb = no | |||
| canFloat = no | |||
| canGlide = no | |||
| canDJC = no | |||
| canZAir = no | |||
}} | |||
'''* Archetype:''' <br> | |||
'''* Availability:''' Default<br> | |||
===Game Plan=== | |||
"3 good things about the character". "Unique Mechanic". | |||
"1-3 bad things". | |||
Quick overview/ Description of | |||
* Tilts are... | |||
* Smashes are... | |||
* Aerials are... | |||
* Throws are... | |||
* For Neutral, character does thing | |||
* For Advantage, character does thing | |||
* For Disadvantage, character does thing | |||
"Character is for you if:" | |||
* Archetype | |||
* | * Game plan | ||
* | * Pros | ||
* | |||
| | ''For a more in depth overview of the character, guides and a matchup spread, go to '''[[Super Smash Bros. Crusade/Duck_Hunt_Dog/Competitive|Duck Hunt Dog: Competitive Overview]]''' | ||
{{KirbyCopyAbility-SSBC | |||
| name = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| icon = SSBC_Kirby_CopyAbility_Laser.png | |||
| ability = Laser | |||
| description = Based on the 'NES Zapper' Controller of the original game. | |||
}} | |||
{{HomeStage-SSBC | |||
| charaName = Duck Hunt Dog | |||
| stockIcon = SSBC_DuckHuntDog_Stock.png | |||
| stageName = Hunting Fields | |||
| stageLogo = SSBC_DuckHunt_Icon.png | |||
| stageIcon = SSBC_HuntingFields_StageIcon.png | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.'' | ||
|name=Jab 1 | |name=Jab 1 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 64: | Line 116: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
Line 70: | Line 122: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5A.5A.'' | ||
|name=Jab 2 | |name=Jab 2 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 86: | Line 137: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description= Jab | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=5A.5A.5A. | ||
|name=Jab 3 | |name=Jab 3 | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 108: | Line 158: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Jab | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Tilts</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6A.'' | ||
|name=Side Tilt | |name=Side Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8A.'' | ||
|name=Up Tilt | |name=Up Tilt | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2A.'' | ||
|name=Down Tilt<br> | |name=Down Tilt<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Tilt | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Smash Attacks</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6C.'' | ||
|name=Side Smash<br> | |name=Side Smash<br> | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8C.'' | ||
|name=Up Smash | |name=Up Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2C.'' | ||
|name=Down Smash | |name=Down Smash | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Smash | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Dash/Run) A.'' | ||
|name=Dash Attack | |name=Dash Attack | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Dsh Atk | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Aerials</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 5A.'' | ||
|name=Neutral Air | |name=Neutral Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 284: | Line 326: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 6A.'' | ||
|name=Forward Air | |name=Forward Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 4A.'' | ||
|name=Back Air | |name=Back Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 326: | Line 366: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 8A.'' | ||
|name=Up Air | |name=Up Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Air) 2A.'' | ||
|name=Down Air | |name=Down Air | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 368: | Line 406: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Aerial | ||
}} | }} | ||
}} | }} | ||
Line 374: | Line 412: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(Grounded) 5Z. or 6Z.'' | ||
|name=Grab | |name=Grab | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 395: | Line 432: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 5A.'' | ||
|name=Pummel | |name=Pummel | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 411: | Line 447: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Pummel | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 6.'' | ||
|name=Forward Throw | |name=Forward Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 434: | Line 469: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 4.'' | ||
|name=Back Throw | |name=Back Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 455: | Line 489: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 8.'' | ||
|name=Up Throw | |name=Up Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 476: | Line 509: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''(During Grab) 2.'' | ||
|name=Down Throw | |name=Down Throw | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 497: | Line 529: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Throw | ||
}} | }} | ||
}} | }} | ||
Line 504: | Line 536: | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B. (Neutral Special)'' | ||
|name= | |name=B Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 520: | Line 551: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''6B. (Side Special)'' | ||
|name= | |name=SideB Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 541: | Line 571: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''8B. (Up Special)'' | ||
|name= | |name=UpB Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 562: | Line 591: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''2B. (Down Special)'' | ||
|name= | |name=DownB Name | ||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
Line 583: | Line 611: | ||
|Active=4 | |Active=4 | ||
|Priority=1 | |Priority=1 | ||
|description= | |description=Special | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption=''5B. (Full Meter)'' | ||
|name= <br> | |name=Final Smash:<br> | ||
Name | |||
|data= | |data= | ||
{{AttackData-SSBC | {{AttackData-SSBC | ||
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|Active=- | |Active=- | ||
|Priority=- | |Priority=- | ||
|description= | |description= Final | ||
}} | }} | ||
}} | }} | ||
==Alternate Costumes== | ==Alternate Costumes== | ||
{{ColorGallery | filePrefix= | {{ColorGallery | filePrefix=SSBC_DuckHuntDog_Color_| imagewidths=437 |imageheights=381 | showtext=yes | colors= | ||
{{ColorGallery/Color|1}} | {{ColorGallery/Color|1| text=Default }} | ||
{{ColorGallery/Color|2}} | {{ColorGallery/Color|2| text=Blue }} | ||
{{ColorGallery/Color|3}} | {{ColorGallery/Color|3| text=Green }} | ||
{{ColorGallery/Color|4}} | {{ColorGallery/Color|4| text=Yellow }} | ||
{{ColorGallery/Color|5}} | {{ColorGallery/Color|5| text=Black }} | ||
{{ColorGallery/Color|6}} | {{ColorGallery/Color|6| text=Pink }} | ||
{{ColorGallery/Color|7}} | {{ColorGallery/Color|7| text=White }} | ||
{{ColorGallery/Color|8}} | {{ColorGallery/Color|8| text=Tan }} | ||
}} | }} | ||
==Gallery== | |||
<gallery> | |||
SSBC_DuckHuntDog_PromoArt_Triforceriku.png|Promo Art by Triforceriku | |||
SSBC_DuckHuntDog_Changelog_Banner.png|Changelog Banner | |||
SSBC_DuckHuntDog_Wallpaper.png|Wallpaper | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Latest revision as of 14:30, 26 March 2024
Duck Hunt Dog Duck Hunt (Nintendo) |
|
---|---|
Introduction
xSSBC_DuckHuntDog_Stock.png Duck Hunt Dog(Duck Hunt) is a character that is seen in the NES game "Duck Hunt" in 1984, an innovative game for its time, utilizing a toy gun that picks up light patterns on CRT TVs to shoot as many ducks as possible. This is the only game in the series, excluding the NES bundles that usually include Duck Hunt and Super Mario Bros.
Duck Hunt Dog appears in another game involving the NES Light Zapper, called "Barker Bill's Trick Shooting". In this game, the dog makes a cameo appearance in the Balloon Saloon minigame, where the player is tasked to shoot the balloons and avoid shoot the dog. Yikes!
Duck Hunt, the game's legacy would carry on to later video games distributed by Nintendo, including - but not limited to - Yoshi's Safari, Wii Play, Mario & Sonic at the Olympic Games, and Link's Crossbow Training.
Versus Theme | Stage Menu Jingle | Duck Hunt | Martron | EmbedVideo is missing a required parameter.
|
---|
Overview
Max Jumps | Weight | Gravity | Friction |
---|---|---|---|
3.0 Average |
0.28 Heavyweight |
0.25 High |
0.9 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.0 Average |
3.0 Average |
0.01 |
4.0 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.82 |
5.8 |
6.8 |
3.0 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.8 |
3.0 |
1.3 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.18 |
0.5 |
Crawl |
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Duck Hunt Dog: Competitive Overview
Kirby Copy Ability | Laser | Based on the 'NES Zapper' Controller of the original game. |
---|
Home Stage | Hunting Fields |
---|
Moveset
Normals
Jab 1
|
---|
Jab 2
|
---|
Jab 3
|
---|
Tilts
Side Tilt
|
---|
Up Tilt
|
---|
Down Tilt
|
---|
Smash Attacks
Side Smash
|
---|
Up Smash
|
---|
Down Smash
|
---|
Dash Attack
|
---|
Aerials
Neutral Air
|
---|
Forward Air
|
---|
Back Air
|
---|
Up Air
|
---|
Down Air
|
---|
Grabs
Grab
|
---|
Pummel
|
---|
Forward Throw
|
---|
Back Throw
|
---|
Up Throw
|
---|
Down Throw
|
---|
Specials
B Name
|
---|
SideB Name
|
---|
UpB Name
|
---|
DownB Name
|
---|
Final Smash
Final Smash:
Name |
---|
Alternate Costumes
Gallery
Trivia
- Fun Fact Here
- Fun Fact Here too