Naruto Shippuden: Clash of Ninja Revolution 3/Kagura: Difference between revisions
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|throwinvul = | |throwinvul = | ||
|description = | |description = | ||
* | * Kagura becomes spider-man and swings through the sky | ||
* | * Auto corrects on start up | ||
* Able to use again on hit, block, or double jump | |||
* If done correctly, can be used indefinitely | |||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
* Stuns opponents | * Stuns opponents | ||
* | * Forces front sub | ||
}} | }} | ||
}} | }} | ||
Line 516: | Line 518: | ||
=== <big>5X</big> === | === <big>5X</big> === | ||
{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_5X. | |image = CONR3_Kagura_5X.gif | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|Sp}} | |name = {{NotationIcon-CONR3|Sp}} | ||
|input = | |input = | ||
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=== <big>2X</big> === | === <big>2X</big> === | ||
{{MoveData | {{MoveData | ||
|image = CONR3_Kagura_2X. | |image = CONR3_Kagura_2X.gif | ||
|caption = | |caption = | ||
|name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | |name = {{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Sp}} | ||
Line 558: | Line 558: | ||
|description = | |description = | ||
* Tracks the opponent's location | * Tracks the opponent's location | ||
* | * Does MASSIVE guard damage | ||
* Can follow up if positioned correctly | |||
}} | }} | ||
}} | }} | ||
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| align="center" style="background:#f0f0f0;"|'''Notes''' | | align="center" style="background:#f0f0f0;"|'''Notes''' | ||
|- | |- | ||
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}} | |{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|sb}}{{NotationIcon-CONR3|Run}}{{NotationIcon-CONR3|pb}}{{NotationIcon-CONR3|2}} {{NotationIcon-CONR3|sb}}'''*Loop*''' | ||
| -- | |||
| | |||
*Kagura's Infinite | |||
*Buffer the dash after the {{NotationIcon-CONR3|Str}} to make it a tad easier | |||
*{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Str}} to catch sub after '''PBS''' | |||
|- | |||
|{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|yc}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Wk}}{{NotationIcon-CONR3|Str}}{{NotationIcon-CONR3|Sb}}{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} | |||
| -- | | -- | ||
| | | | ||
* | *A bit inconsistent, but good sub catch potential | ||
* | *{{NotationIcon-CONR3|2}}{{NotationIcon-CONR3|Wk}} or {{NotationIcon-CONR3|6}}{{NotationIcon-CONR3|Wk}} for OTG | ||
|} | |} | ||
Latest revision as of 10:25, 5 June 2024
Kagura
| |
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Health: | 10,000 |
Guard Gauge: | 10,000 |
LNP Activation %: | 20% |
Damage Modifier: | 1x |
Main Strengths
Additional Notes
- Latent Ninja Power
- LNP activates at 20% health remaining and grants these buffs:
- deals increased guard damage and becomes unblockable if Kagura is in a backturned state. In addition, it now relaunches opponents in an OTG state.
- , and deal increased damage.
- Due to a coding oversight, the normal and enhanced versions of are swapped, resulting in the move dealing less damage and guard damage while Latent Ninja Power is active.
- Other
- Kagura's (behind obstacle) and are her () and respectively.
String List
String # | Inputs | Notes |
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01 |
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02 |
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03 |
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04 |
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05 |
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06 |
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07 |
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08 |
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09 |
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10 |
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Weak Attacks
5B
6B
2B
4B
8B
Running B
j.B
Strong Attacks
5A
6A
2A
4A
8A
Running A
j.A
Throws
5Y
2Y
j.Y
Special Jutsu
5X
2X
Followups and Other Frame Data
BNB Combos
Combo | Damage | Notes |
*Loop* | -- |
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-- |
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