Matrimelee/Tane: Difference between revisions
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== Super Moves == | == Super Moves == | ||
===Stress Shot=== | |||
| | {{MoveData | ||
| | |image=Matrim_CharacterName_5A.png | ||
| | |caption= | ||
| | |name=236-236.C | ||
| | |data=Goketsu Intimidating Face Attack!! | ||
| | {{AttackData-Matrim | ||
| | |Total Damage=60 | ||
| | |Permanent Damage=30 | ||
| | |Guard=Mid | ||
| | |Gauge= | ||
| | |Cancel=N/A | ||
| | |Startup= | ||
| | |Active= | ||
| | |Recovery= | ||
| | |Hit Adv= | ||
| | |Block Adv= | ||
| | |description=Air Unblockable. Ignores Projectiles.<br> Tane's most versatile super that can be used to corner loop, punish and juggle into itself. | ||
| | }} | ||
| | }} | ||
| | |||
| | ===Ippatsu Ougi=== | ||
| | {{MoveData | ||
| | |image=Matrim_CharacterName_5A.png | ||
| | |caption= | ||
| | |name=4146.C | ||
| | |data=Absolute Demon Palm!! | ||
|} | {{AttackData-Matrim | ||
|Total Damage=60 | |||
|Permanent Damage=30 | |||
|Guard=Unblockable | |||
|Gauge= | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Thanks to its huge start-up it's very hard to use this super. | |||
}} | |||
}} | |||
===Kinjite=== | |||
{{MoveData | |||
|image=Matrim_CharacterName_5A.png | |||
|caption= | |||
|name=236-236-236.C | |||
|data=Super Goketsu Intimidating Face Attack!! | |||
{{AttackData-Matrim | |||
|Total Damage=75 | |||
|Permanent Damage=60 | |||
|Guard=Mid | |||
|Gauge= | |||
|Cancel=N/A | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Hit Adv= | |||
|Block Adv= | |||
|description=Air Unblockable.<br> Just like the Stress Shot but instead, it's three projectiles. Difficult to combo into, it barely does extra damage, and its utility is limited compared to the Stress Shot Super. | |||
}} | |||
}} | |||
==Combos== | ==Combos== | ||
{| border="1em" cellpadding="3" cellspacing="0" | {| border="1em" cellpadding="3" cellspacing="0" |
Revision as of 00:04, 14 September 2020
This page is under construuction
Introduction
Tane, formerly known as Otane, received an invitation for a fighting tournament from a King of a Certain Country. Tane hasn't been happy around the time of receiving the invitation. The winner was promised true happiness and Tane was willing to do her best to win.
Overview
Strengths | Weaknesses |
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Strategy
Normal Moves
Coming soon...
Special Moves
Rock Pulverizer Denture
[4]6.A or [4]6.C
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Heaven's Dance Kick
[2]8.B
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[2]8.D
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Intimidating Face Attack
[4]6.B
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[4]6.D
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Swirling Meator Bullets
63214.A or 63214.C
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Super Moves
Stress Shot
236-236.C
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Goketsu Intimidating Face Attack!! |
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Ippatsu Ougi
4146.C
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Absolute Demon Palm!! |
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Kinjite
236-236-236.C
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Super Goketsu Intimidating Face Attack!! |
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Combos
Combo | Total Damage | Permanent Damage | Notes | ||
Basic Combos | |||||
9.D >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B | 45 | 22 | Charge [4]6.B during 3.C and release on the fourth hit. | ||
9.D >> cl.5C (2 hits) > 3.C (4 hits) xx 63214.C | 54 | 27 | The Last hit of 63214.C will knockdown. | ||
9.D >> cl.5C (2 hits) > 3.C (4 hits) xx 236-236.C | Requires 1 Stress Meter. | ||||
9.D >> 2.B > B > 5.D > 3.C (4 hits) xx [4]6.B | 45 | 22 | Charge [4]6.B during 3.C and release on the fourth hit. | ||
9.D >> 2.B > B > 5.D > 3.C (2 hits) xx 63214.C | |||||
9.D >> 2.B > B > 5.D > 3.C (4 hits) xx 236-236.C | Requires 1 Stress Meter. | ||||
9.C >> 66.P > 3.C (4 hits) xx 63214.C | 65 | 32 | 9.C must hit late in order to chain into 66.P. | ||
9.C >> 66.P > 3.C (4 hits) xx [4]6.C | 51 | 25 | Charge [4]6.B during 3.C and release on the fourth hit. 9.C must hit late in order to chain into 66.P. | ||
9.C >> 66.P > 3.C (4 hits) xx 236-236.C | Requires 1 Stress Meter. 9.C must hit late in order to chain into 66.P. | ||||
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B | Charge [4]6.B during 3.C and release on the fourth hit. | ||||
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx [4]6.B | 50 | 25 | Charge [4]6.B during 3.C and release on the fourth hit. | ||
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx 63214.C | 49 | 24 | 63214.C will knockdown before the special is finished. | ||
9.D > j.2B >> cl.5C (2 hits) > 3.C (4 hits) xx 236-236.C | Requires 1 Stress Meter. | ||||
9.D > j.2B >> 2.B > B > 5.D > 3.C (4 hits) xx [4]6.B | 57 | 28 | Charge [4]6.B during 3.C and release on the fourth hit. | ||
9.D > j.2B >> 2.B > B > 5.D > 3.C (4 hits) xx 236-236.C | Requires 1 Stress Meter. | ||||
Intermediate Combos | |||||
(Corner Only) 9.D >> cl.5C (2 hits) > 3.B (1 hit) xx 236-236.C >> 5.C xx 236-236.C | Requires 2 Stress Meter. | ||||
Advanced Combos | |||||
9.D >> 2.CD xx 236-236.C >> 5.D xx 236236.C >> 5.D xx 236-236.C >> 5.D | 131 | 65 | Requires 3 Stress Meter. |