Matrimelee/Poochy: Difference between revisions
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(Created page with "frame|right|Poochy == Overview == == Strategy == == Combos == === Ground Combos === === Juggle Combos === === Guard Crush Strings === == N...") |
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== Combos == | == Combos == | ||
=== Ground Combos === | === Ground Combos === | ||
cl.C > C > 3.D xx 236.A | |||
:22P/44R 34G 36M Knockdown | |||
cl.C > C > 3.D xx 236.B | |||
:22P/44R 34G 36M Standing Finisher | |||
cl.C > C > 3.D xx 236.C | |||
:23P/46R 46G 41M Opponent must be crouching to combo into teddy bear | |||
(crossup) j9.D >> cl.C > C > 3.D xx 236.A (or 236.B) | |||
:26P/52R G 44M can subsitute 236.B for same values | |||
(instant overhead) j8.C > D >> 2.C xx 236.A | |||
:22P/43R G 38M for midscreen | |||
=== Juggle Combos === | === Juggle Combos === | ||
=== Guard Crush Strings === | === Guard Crush Strings === | ||
=== Unformated Combos (Need to get damage and meter values) === | |||
Poochy (5.C > 5.C > 3.D xx 236 A \ stuff works on chinnen in air, check with other characters) | |||
Hit Confirm BnB #1 (from close) | |||
:5.C > 5.C > 3.D xx 236 A | |||
::-Does not work on Hikaru, Jones and Elias | |||
::-Works on Jimmy and Lynn in the Corner | |||
Hit Confirm BnB #2 | |||
:-- | |||
Jump In BnB | |||
:j.C/D >> 5.C (if close press 5.C again) xx 236 A | |||
Cross Up Combo | |||
:j.D >> 5.C > 5.C > 3.D xx 236 A | |||
::-Does Not Work on Hikaru and Lynn | |||
::-Inconsistant on the below: | |||
::--Kanji (3.D whiffs on back turn crossup) | |||
::--Clara (3.D whiffs on back turn crossup, 3.D doesn't combo when crossup is far) | |||
::--Shintaro (3.D sometimes doesn't combo when crossup is far) | |||
::--Jimmy (3.D hits only on back turn crossup) | |||
::--Jones (3.D hits only on back turn crossup) | |||
::--Elias (3.D hits only on back turn crossup) | |||
Dash Attack Combo or Pressure on Grounded Opponent | |||
:66.A/C xx 236 A/C | |||
Stress Scream Juggle/Throw Option Select/Cross Over AA | |||
:5.C > 5.C xx 236 A | |||
2.CD Combo | |||
-- | |||
Instant Overhead Corner Combo #1 and #2 | |||
:short hop j.C > j.D xx 214 B >> 5.C > 5.C xx 236 A | |||
:short hop j.C > j.D xx 214 B >> 66.A/C xx 236 B/D | |||
::-Both combos do the same amount of damage and give the opponent near the same amount of meter. | |||
Instant Overhead Corner Combo #3 | |||
:short hop j.C > j.D xx 214 B >> 5.CD | |||
:::-Does less damage the the above combos but leaves the opponent with no recoverable health. | |||
Need Corner Combos from instant overhead C>D and 2.CD | |||
:- | |||
Only High/Low starter Juggle in Corner with End in Wall Slam (Chinnen Poochy and Saizo Only) | |||
:(high starter) short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD | |||
:(low starter) 2.CD > 6.B xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD | |||
== Normal Moves == | == Normal Moves == |
Revision as of 23:27, 13 October 2013
Overview
Strategy
Combos
Ground Combos
cl.C > C > 3.D xx 236.A
- 22P/44R 34G 36M Knockdown
cl.C > C > 3.D xx 236.B
- 22P/44R 34G 36M Standing Finisher
cl.C > C > 3.D xx 236.C
- 23P/46R 46G 41M Opponent must be crouching to combo into teddy bear
(crossup) j9.D >> cl.C > C > 3.D xx 236.A (or 236.B)
- 26P/52R G 44M can subsitute 236.B for same values
(instant overhead) j8.C > D >> 2.C xx 236.A
- 22P/43R G 38M for midscreen
Juggle Combos
Guard Crush Strings
Unformated Combos (Need to get damage and meter values)
Poochy (5.C > 5.C > 3.D xx 236 A \ stuff works on chinnen in air, check with other characters)
Hit Confirm BnB #1 (from close)
- 5.C > 5.C > 3.D xx 236 A
- -Does not work on Hikaru, Jones and Elias
- -Works on Jimmy and Lynn in the Corner
Hit Confirm BnB #2
- --
Jump In BnB
- j.C/D >> 5.C (if close press 5.C again) xx 236 A
Cross Up Combo
- j.D >> 5.C > 5.C > 3.D xx 236 A
- -Does Not Work on Hikaru and Lynn
- -Inconsistant on the below:
- --Kanji (3.D whiffs on back turn crossup)
- --Clara (3.D whiffs on back turn crossup, 3.D doesn't combo when crossup is far)
- --Shintaro (3.D sometimes doesn't combo when crossup is far)
- --Jimmy (3.D hits only on back turn crossup)
- --Jones (3.D hits only on back turn crossup)
- --Elias (3.D hits only on back turn crossup)
Dash Attack Combo or Pressure on Grounded Opponent
- 66.A/C xx 236 A/C
Stress Scream Juggle/Throw Option Select/Cross Over AA
- 5.C > 5.C xx 236 A
2.CD Combo --
Instant Overhead Corner Combo #1 and #2
- short hop j.C > j.D xx 214 B >> 5.C > 5.C xx 236 A
- short hop j.C > j.D xx 214 B >> 66.A/C xx 236 B/D
- -Both combos do the same amount of damage and give the opponent near the same amount of meter.
Instant Overhead Corner Combo #3
- short hop j.C > j.D xx 214 B >> 5.CD
- -Does less damage the the above combos but leaves the opponent with no recoverable health.
Need Corner Combos from instant overhead C>D and 2.CD
- -
Only High/Low starter Juggle in Corner with End in Wall Slam (Chinnen Poochy and Saizo Only)
- (high starter) short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD
- (low starter) 2.CD > 6.B xx 214 B >> short hop j.C > j.D xx 214 B >> short hop j.C > j.D xx 214 B >> 5.CD